/// <summary> /// 加载某个房间的邻居 /// 进入某个房间正在加载,而又有了加载Neibor的请求 /// </summary> /// <returns>The current room neibor.</returns> public IEnumerator LoadRoomNeibor() { Log.Sys("LoadRoomNeibor"); var nextRoom = currentRoomIndex + 1; if (loadedRoom.Contains(nextRoom) || configLists.Count <= nextRoom) { yield break; } if (inLoad) { loadRequest.Add(currentRoomIndex + 1); yield break; } inLoad = true; //InitNamePieces(); currentRoomIndex++; loadedRoom.Add(currentRoomIndex); var root = new GameObject("Root_" + currentRoomIndex); //FirstRoom Util.InitGameObject(root); var first = configLists [currentRoomIndex]; var firstOffset = new Vector3(first.x * 96, 9, first.y * 96 + 48); Log.Sys("FirstRoom " + first.room); root.transform.localPosition = firstOffset; if (first.flip) { root.transform.localScale = new Vector3(-1, 1, 1); } //var piece = namePieces [first.room]; //var roomConfig = Resources.Load<GameObject>("room/" + piece); var roomConfig = RoomList.GetStaticObj(first.type, first.room); yield return(StartCoroutine(LoadRoom(roomConfig, true))); yield return(null); yield return(StartCoroutine(LoadLight(roomConfig, true))); yield return(StartCoroutine(LoadProps(roomConfig, true))); yield return(StartCoroutine(LoadZone())); yield return(null); inLoad = false; if (loadRequest.Count > 0) { Log.Sys("Cache Load Request"); loadRequest.RemoveAt(0); StartCoroutine(LoadRoomNeibor()); } }
public async Task GetRoomListAsync_Uses_Given_CancellationToken(RoomList rooms, CancellationToken cancellationToken) { var conn = new Mock <IMessageConnection>(); conn.Setup(m => m.State) .Returns(ConnectionState.Connected); var key = new WaitKey(MessageCode.Server.RoomList); var waiter = new Mock <IWaiter>(); waiter.Setup(m => m.Wait <RoomList>(It.Is <WaitKey>(k => k.Equals(key)), It.IsAny <int?>(), It.IsAny <CancellationToken?>())) .Returns(Task.FromResult(rooms)); using (var s = new SoulseekClient(serverConnection: conn.Object, waiter: waiter.Object)) { s.SetProperty("State", SoulseekClientStates.Connected | SoulseekClientStates.LoggedIn); RoomList response; response = await s.GetRoomListAsync(cancellationToken); Assert.Equal(rooms, response); } conn.Verify(m => m.WriteAsync(It.IsAny <IOutgoingMessage>(), cancellationToken), Times.Once); }
private void RoomReceived(RoomInfo room) { // 룸네임을 체크하여 리스트에 있는 방인지 확인. int index = roomListingButtons.FindIndex(x => x.RoomName == room.Name); // 리스트에 방이 없다면 화면에 생성하고 리스트에 등록 if (index == -1) { if (room.IsVisible) { GameObject roomListingObj = Instantiate(roomListingPrefab); roomListingObj.transform.SetParent(transform, false); RoomList roomListing = roomListingObj.GetComponent <RoomList>(); roomListingButtons.Add(roomListing); index = (roomListingButtons.Count - 1); } } // 리스트에 방이 있다면 방 이름을 갱신, 업데이트를 체크해줌 if (index != -1) { RoomList roomListing = roomListingButtons[index]; roomListing.SetRoomText(room); roomListing.Updated = true; } }
public async void TestPutRoomMessagesReadAsync() { var roomId = RoomList != null && RoomList.Any() ? RoomList.First() : Room; var getMessagesParameters = new MessagesParameters { Force = true }; var messagesResponse = await Client.GetRoomMessagesAsync(roomId, getMessagesParameters) .ConfigureAwait(false); AssertGetRoomMessagesResponse(messagesResponse); if (messagesResponse.Data == null || !messagesResponse.Data.Any()) { WarnSkip("TestPutRoomMessagesReadAsync"); return; } var messages = messagesResponse.Data; var messageId = messages.LastOrDefault(x => x.Body != "[deleted]").MessasgeId; if (string.IsNullOrEmpty(messageId)) { WarnSkip("TestPutRoomMessagesReadAsync"); return; } var parameters = new TargetMessageParameters { MessageId = messageId }; var response = await Client .PutRoomMessagesReadAsync(roomId, parameters) .ConfigureAwait(false); AssertPutRoomMessagesReadResponse(response); }
public void TestStaticPutRoomMessagesRead() { var roomId = RoomList != null && RoomList.Any() ? RoomList.First() : Room; var getMessagesParameters = new MessagesParameters { Force = true }; var messagesResponse = ChatworkClient.GetRoomMessages(Token, roomId, getMessagesParameters); AssertGetRoomMessagesResponse(messagesResponse); if (messagesResponse.Data == null || !messagesResponse.Data.Any()) { WarnSkip("TestStaticPutRoomMessagesRead"); return; } var messages = messagesResponse.Data; var messageId = messages.LastOrDefault(x => x.Body != "[deleted]").MessasgeId; if (string.IsNullOrEmpty(messageId)) { WarnSkip("TestStaticPutRoomMessagesRead"); return; } var parameters = new TargetMessageParameters { MessageId = messageId }; var response = ChatworkClient.PutRoomMessagesRead(Token, roomId, parameters); AssertPutRoomMessagesReadResponse(response); }
public void addroom(SocketIOEvent obj) { Debug.Log("Add Room" + 3); string Jsonroom = fixJson(obj.data.ToString()); Debug.Log(Jsonroom); RoomList roomslist = new RoomList(); roomslist = JsonUtility.FromJson <RoomList>(Jsonroom); foreach (Room item in roomslist.rooms) { Debug.Log(item.roomname); RoomController room = Instantiate(roomController, content) as RoomController; room.room = item; Button roomclick = room.GetComponent <Button>(); roomclick.onClick.AddListener(() => { if (room.room.playerinroom == 5) { roomfulMsg.gameObject.SetActive(true); } else { Debug.Log(room.room.id + " is click "); Onclick_join(room.room); } }); roomList.Add(room); } }
public Controller(int RoomSize) { for (int i = 0; i < RoomSize; i++) { RoomList.Add(new Room()); } }
private void GenerateRoom(IPoint lastLocation) { if (Rooms.Count >= NumberOfRooms || !RoomList.Rooms.Any()) { return; } var dir = Random.Range(0, 4); for (int i = 0; i < 4; i++) { var d = (dir + i) % 4; IPoint newLocation = new IPoint(0, 0); switch (d) { case 0: newLocation = new IPoint(lastLocation.X, lastLocation.Z + 1); break; case 1: newLocation = new IPoint(lastLocation.X + 1, lastLocation.Z); break; case 2: newLocation = new IPoint(lastLocation.X, lastLocation.Z - 1); break; case 3: newLocation = new IPoint(lastLocation.X - 1, lastLocation.Z); break; default: Debug.Log(d); break; } if (!Rooms.ContainsKey(newLocation)) { var rd = RoomList.GetRandomRoom(); var prefab = Resources.Load <Room>("Rooms/" + rd.PrefabName); var room = Instantiate(prefab, transform); room.RoomUI = Instantiate(_roomCanvasPrefab, room.transform); room.RoomUI.AttachedRoom = room; room.RoomUI.GetComponentInChildren <Canvas>().worldCamera = Camera.main; room.name = Rooms.Count.ToString() + " " + newLocation.X.ToString() + "," + newLocation.Z.ToString(); room.transform.position = new Vector3(newLocation.X, 0, newLocation.Z); room.Data = rd; room.gameObject.SetActive(false); Rooms.Add(newLocation, room); GenerateRoom(newLocation); if (Rooms.Count >= NumberOfRooms || !RoomList.Rooms.Any()) { return; } } } }
/// <summary> /// 加载第一个房间 /// </summary> /// <returns>The first room.</returns> public IEnumerator LoadFirstRoom() { Log.Sys("LoadFirstRoom"); currentRoomIndex = 0; loadedRoom.Add(currentRoomIndex); var root = new GameObject("Root_0"); //FirstRoom Util.InitGameObject(root); var first = configLists [0]; var firstOffset = new Vector3(first.x * 96, 9, first.y * 96 + 48); root.transform.localPosition = firstOffset; Log.Sys("First Room NamePices " + first.room); var roomConfig = RoomList.GetStaticObj(first.type, first.room); yield return(StartCoroutine(LoadRoom(roomConfig))); yield return(null); yield return(StartCoroutine(LoadLight(roomConfig))); yield return(StartCoroutine(LoadProps(roomConfig))); yield return(StartCoroutine(LoadZone())); var zone = loadedZone [currentRoomIndex]; var zoneConfigStart = zone.transform.FindChild("PlayerStart"); var g = new GameObject("PlayerStart"); g.transform.position = zoneConfigStart.transform.position; }
public void TestStaticGetRoomMembers() { var roomId = RoomList != null && RoomList.Any() ? RoomList.First() : Room; var response = ChatworkClient.GetRoomMembers(Token, roomId); AssertGetRoomMembersResponse(response, AccountId); }
private void OnRoomListReturn(CmdMsg msg) { RoomList res = ProtoMan.ProtobufDeserialize <RoomList>(msg.body); GameInfo.Instance.RoomListInfo = res.room_list; ModuleManager.Instance.Invoke("SyncRoomList", null); }
//выгрузка из файла базы private void Load() { сохранитьToolStripMenuItem.Enabled = true; using (OpenFileDialog dialog = new OpenFileDialog()) { dialog.Filter = "txt файлы|*.txt"; if (dialog.ShowDialog() == DialogResult.OK) { try { roomList = new RoomList(); BinaryFormatter formatter = new BinaryFormatter(); using (FileStream file = new FileStream(dialog.FileName, FileMode.Open)) { roomList = (RoomList)formatter.Deserialize(file); } roomList.DeleteDelayed(); currentFile = dialog.FileName; //visitorList = new VisitorList(roomList); } catch (Exception excep) { MessageBox.Show(excep.Message, "Error", MessageBoxButtons.OK); } } } RefreshInfo(); FillTable(); }
public override void Initialize() { MovingBackground.Init(Content); KakoiLogo = Content.Load <Texture2D>("roomselect/menukakoilogo"); StrangerCadeLogo = Content.Load <Texture2D>("strangercade"); MenuSolo = Content.Load <Texture2D>("roomselect/menusolo"); MenuSettings = Content.Load <Texture2D>("roomselect/menusettings"); MenuQuit = Content.Load <Texture2D>("roomselect/menuquit"); OpenSans = Content.Load <SpriteFont>("opensans13"); multiEnabled = SocketHandler.Connected; if (multiEnabled) { MenuMulti = Content.Load <Texture2D>("roomselect/menuonline"); } else { MenuMulti = Content.Load <Texture2D>("roomselect/menuonlinedisabled"); } offsetMenuSettings = new Vector2(-settingsMenuWidth, 0); roomList = new RoomList(); gameList = new GameList(new Vector2(1900, 0), 6, false); Objects.Add(roomList); Objects.Add(gameList); View.Scale = new Vector2(roomSize.Width / 1920f, roomSize.Height / 1080f); }
public RoomTileSpace(int xSpace, int ySpace, RoomList inputList) { roomListsList = new List <RoomList>(); x = xSpace; y = ySpace; roomListsList.Add(inputList); }
public RandomRoom CreateRoom(WaitUser[] members) { string roomID; do { // create a random string of 8 characters string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; char[] stringChars = new char[8]; Random random = new Random(); for (int i = 0; i < stringChars.Length; i++) { stringChars[i] = chars[random.Next(chars.Length)]; } roomID = new String(stringChars); } while (SearchRoom(roomID) != null); RandomRoom room = new RandomRoom { ID = roomID, Members = members }; RoomList.Add(room); return(room); }
private void button1_Click(object sender, EventArgs e) { LessonSchool lesson = new LessonSchool(); // bool check= ValidateForm(); // if (check == true) // { string nameNew = LessonsName.Text; string nameEx = LessonsList.GetItemText(LessonsList.SelectedItem); string date = DateTbx.Text; string time = TimeTbx.Text; // var date = DateTime.ParseExact(dateS, "yyyyMMdd", null); //DateTime date = DateTime.Parse(DateTbx.Text); //DateTime time = DateTime.Parse(TimeTbx.Text); string groupName = GroupList.GetItemText(GroupList.SelectedItem); string courseName = CourseList.GetItemText(CourseList.SelectedItem); string roomName = RoomList.GetItemText(RoomList.SelectedItem); if (choose == 2) { ValidateForm(); string text = lesson.addNewLesson(nameNew, date, time, courseName, groupName, roomName); MessageBox.Show(text); } if (choose == 1) { ValidateForm(); string text = lesson.changeLesson(nameEx, date, time, courseName, groupName, roomName); MessageBox.Show(text); } //} }
private void navLink2_Click(object sender, EventArgs e) { Program app = Program.GetInstance(); RoomList newScreen = app.GetScreen <RoomList>("roomList"); app.ShowScreen(newScreen); }
private void InitRoomListInfo() { Task roomListInfo = new Task(() => { while (true) { RoomList roomList = new RoomList(); lock (_roomList) { roomList.RoomList_.AddRange(_roomList.Select(x => x.ToNetworkModel())); } MainMessage msg = new MainMessage(); msg.RoomMsg = new RoomMsg(); msg.RoomMsg.RoomList = roomList; _api.OpenAPI.Networking.SendAsync(msg, _api.OpenAPI.Config.MainServer, (response) => { if (response.MessageTypeCase != MainMessage.MessageTypeOneofCase.SystemMsg) { _log.Error("Unexpected response from Provider Server."); } else if (response.SystemMsg.SystemMsgTypeCase == SystemMsg.SystemMsgTypeOneofCase.ErrorMsg) { _log.Error(response.SystemMsg.ErrorMsg.ErrorMsg_); } }, (ex) => _log.Error(ex)); Thread.Sleep(ROOM_INFO_INTERVAL); } }, TaskCreationOptions.LongRunning); roomListInfo.Start(); }
public void InitGame() { /* * Main Bar[7] * | * Men's Room[4] - Lobby[5] - Dinning Room[6] * | * Front Door[3] * | * West Patio[1] - Street[0] - East Patio[2] */ _map = new RoomList { { Rm.Street, new Room("Street", "A City Street", Rm.FrontDoor, Rm.NOEXIT, Rm.WestPatio, Rm.EastPatio) }, { Rm.WestPatio, new Room("West Patio", "You can see the sunset from here. It's beautiful.", Rm.NOEXIT, Rm.NOEXIT, Rm.NOEXIT, Rm.Street) }, { Rm.EastPatio, new Room("East Patio", "There are two pigeons fighting over a french fry. Gross!", Rm.NOEXIT, Rm.NOEXIT, Rm.Street, Rm.NOEXIT) }, { Rm.FrontDoor, new Room("Front Door", "An entry way to wing heaven. There's an ATM here", Rm.Lobby, Rm.Street, Rm.NOEXIT, Rm.NOEXIT) }, { Rm.MensRoom, new Room("Men's Room", "Employees must wash hands.", Rm.NOEXIT, Rm.NOEXIT, Rm.NOEXIT, Rm.Lobby) }, { Rm.Lobby, new Room("Lobby", "There is a friendly Hostest waiting to seat you.", Rm.MainBar, Rm.FrontDoor, Rm.MensRoom, Rm.DinningRoom) }, { Rm.DinningRoom, new Room("Dinning Room", "It's hella family friendly up in here.", Rm.NOEXIT, Rm.NOEXIT, Rm.Lobby, Rm.NOEXIT) }, { Rm.MainBar, new Room("Main Bar", "A room full of bar stools and beer taps A.K.A. heaven.", Rm.NOEXIT, Rm.Lobby, Rm.NOEXIT, Rm.NOEXIT) } }; _player = new Actor("Matt", "A man on a quest for buffalo wings", _map.RoomAt(Rm.Street)); }
private void RoomReceived(RoomInfo room) { int index = RoomListButtons.FindIndex(x => x.RoomName == room.Name); if (index == -1) { if (room.IsVisible && room.PlayerCount < room.MaxPlayers) { GameObject roomListingObj = Instantiate(RoomPrefab); roomListingObj.transform.SetParent(transform, false); RoomList roomListing = roomListingObj.GetComponent <RoomList>(); RoomListButtons.Add(roomListing); index = (RoomListButtons.Count - 1); } } if (index != -1) { RoomList roomListing = RoomListButtons[index]; roomListing.SetRoomNameText(room.Name); roomListing.Updated = true; } }
//룸옵션 IsVisible 이 true, 룸에 플레이어가 맥스플레이어보다 작을때, 방리스트 프리팹 생성 private void RoomReceived(RoomInfo room) { // 생성된 방 중에 리스트에 있는 방이 있는지 체크 int index = roomListingButtons.FindIndex(x => x.RoomName == room.Name); // 리스트에 방이 없다면 화면에 생성하고 리스트에 등록 if (index == -1) { //room.PlayerCount < room.MaxPlayers (열린방보기) if (room.IsVisible) { GameObject roomListingObj = Instantiate(roomListingPrefab); roomListingObj.transform.SetParent(transform, false); RoomList roomListing = roomListingObj.GetComponent <RoomList>(); roomListingButtons.Add(roomListing); index = (roomListingButtons.Count - 1); } } // 리스트에 방이 있다면 해당 값(포인터)를 받아 방 이름을 갱신, 업데이트를 체크해줌 if (index != -1) { RoomList roomListing = roomListingButtons[index]; roomListing.SetRoomText(room); roomListing.Updated = true; } }
void initializeALLservants() { menu = new Menu(); servants.Add(menu); setting = new Setting(); servants.Add(setting); selectDeck = new selectDeck(); servants.Add(selectDeck); room = new Room(); servants.Add(room); cardDescription = new CardDescription(); deckManager = new DeckManager(); servants.Add(deckManager); ocgcore = new Ocgcore(); servants.Add(ocgcore); selectServer = new SelectServer(); servants.Add(selectServer); roomList = new RoomList(); servants.Add(roomList); book = new Book(); servants.Add(book); selectReplay = new selectReplay(); servants.Add(selectReplay); puzzleMode = new puzzleMode(); servants.Add(puzzleMode); aiRoom = new AIRoom(); servants.Add(aiRoom); }
//广播状态更改了的room public void BroadCastRoom(Room room) { lock (this) { RoomList.Instance().AddRoom(room.RoomId, room.Setting.Name, !string.IsNullOrEmpty(room.Setting.PassWord), room.Setting.GameMode, room.GameStarted, room.Clients.Count, room.Setting.PlayerNum); MyData data = new MyData { Description = PacketDescription.Hall2Cient, Protocol = protocol.UPdateRoomList, Body = new List <string> { room.RoomId.ToString(), room.Setting.Name, (!string.IsNullOrEmpty(room.Setting.PassWord)).ToString(), room.Setting.GameMode, room.GameStarted.ToString(), room.Clients.Count.ToString(), room.Setting.PlayerNum.ToString() } }; foreach (Client client in UId2ClientTable.Values) { client.SendProfileReply(data); } } }
public async ValueTask HandleAsync(Msg msg, CancellationToken cancellationToken) { m_Logger.LogInformation($"RoomList received."); var packet = QueuePacket.Parser.ParseFrom(msg.Data); var rooms = m_ListRoomService.QueryAsync(new RoomListQuery()); var response = new RoomList(); response.Rooms.AddRange(rooms .Select(info => new Room { Name = info.Name, HasPassword = info.HasPassword }).ToEnumerable()); var sendMsg = new SendPacket { Subject = "chat.room.list" }; sendMsg.SessionIds.Add(packet.SessionId); sendMsg.Payload = response.ToByteString(); await m_MessageQueueService .PublishAsync("connect.send", sendMsg.ToByteArray()) .ConfigureAwait(false); }
public void Parse_Returns_Expected_Data() { var rooms = new List <Room>() { new Room("larry", 1), new Room("moe", 2), new Room("curly", 3), new Room("shemp", 4), }; var builder = new MessageBuilder() .Code(MessageCode.ServerRoomList) .WriteInteger(rooms.Count); rooms.ForEach(room => builder.WriteString(room.Name)); builder.WriteInteger(rooms.Count); rooms.ForEach(room => builder.WriteInteger(room.UserCount)); var response = RoomList.Parse(builder.Build()).ToList(); Assert.Equal(rooms.Count, response.Count); for (int i = 0; i < rooms.Count; i++) { Assert.Equal(rooms[i].Name, response[i].Name); Assert.Equal(rooms[i].UserCount, response[i].UserCount); } }
private void RoomReceived(RoomInfo room) { int index = _roomList.FindIndex(x => x.RoomName == room.Name); if (index == -1) { if (room.IsVisible && room.PlayerCount < room.MaxPlayers) { GameObject roomListingObj = Instantiate(_roomPrefab); roomListingObj.transform.SetParent(_roomContent.transform, false); RoomList roomListing = roomListingObj.GetComponent <RoomList>(); _roomList.Add(roomListing); index = (_roomList.Count - 1); } } if (index != -1) { RoomList roomListing = _roomList[index]; roomListing.SetRoomNameText(room.Name); roomListing.SetRoomNbPlayers(room.PlayerCount); if (room.PlayerCount != 0) { roomListing.SetLocked((bool)room.CustomProperties["Locked"]); if ((bool)room.CustomProperties["Locked"]) { roomListing.SetPassword((string)room.CustomProperties["Password"]); } } roomListing.Updated = true; } }
protected void button_filter_Close(object sender, EventArgs e) { FiltrTable.Visible = false; OtdelenList.DataBind(); RoomList.DataBind(); PersonList.DataBind(); }
public void InterHall(Client client, bool reconnect) { try { //update user profile //bring to hall bool proceed = client.GetProfile(!reconnect); if (!proceed) { return; } clientList.TryAdd(client.UserID, client.Profile.NickName); //更新到form1 Dictionary <int, string> client_list = clientList.ToDictionary(entry => entry.Key, entry => entry.Value); UpdateUsers(client_list); UId2ClientTable.TryGetValue(client.UserID, out Client temp); MyData data = new MyData(); if (!reconnect) { //发送当前已登录的其他玩家信息和游戏房间信息 Dictionary <int, RoomInfoStruct> ds = RoomList.Instance().GetRoomList(); data = new MyData { Description = PacketDescription.Hall2Cient, Protocol = Protocol.GetProfile, Body = new List <string> { JsonUntity.Dictionary2Json(client_list), JsonUntity.Object2Json(ds) } }; client.SendProfileReply(data); } //通知其他客户端更新 data = new MyData() { Description = PacketDescription.Hall2Cient, Protocol = Protocol.UpdateHallJoin, Body = new List <string> { client.UserID.ToString(), client.Profile.NickName, "0" } }; List <Client> clients = new List <Client>(UId2ClientTable.Values); foreach (Client other in clients) { if (other != client) { other.SendProfileReply(data); } } } catch (Exception e) { LogHelper.WriteLog(null, e); Debug(string.Format("error on inter hall {0} {1}", e.Message, e.TargetSite)); } }
private RoomList getRoomList() { // remove empty rooms this.rooms.RemoveAll(r => { // check if there are players in the room var totalPlayerCount = this.getPlayers(r).Count(); if (totalPlayerCount == 0) { r.RoundInfo.WordUpdateTimer?.Stop(); } return(totalPlayerCount == 0); }); RoomList roomList = new RoomList(); foreach (var roomInfo in this.rooms) { roomList.Items.Add(new RoomListItem { Name = roomInfo.Name, PlayersInLobby = this.getPlayersInLobby(roomInfo).Count(), PlayersInGame = this.getPlayersInGame(roomInfo).Count() }); } return(roomList); }
public void TestGetRoomMembersAsyncCallback() { var roomId = RoomList != null && RoomList.Any() ? RoomList.First() : Room; Client.GetRoomMembersAsync( response => AssertGetRoomMembersResponse(response, AccountId), roomId); }
public static bool TryParse(string room, out RoomList output) { var props = Properties.Settings.Default; var regex = new Regex(props.regex); Console.Write($"Roomlist found: {room}... "); var match = regex.Match(room); if (!match.Success) { Console.WriteLine("Did not match"); output = null; return false; } output = new RoomList { Id = match.Groups[0].Value, Site = match.Groups["site"].Value, Building = match.Groups["building"].Value, Floor = match.Groups["floor"].Value }; return true; }
public Game() { _guis = new List<GUI>(); _inventoryItems = new List<InventoryItem>(); _cursors = new List<MouseCursor>(); _dialogs = new List<Dialog>(); _fonts = new List<Font>(); _characters = new List<Character>(); _plugins = new List<Plugin>(); _translations = new List<Translation>(); _rooms = new RoomList(); _oldInteractionVariables = new List<OldInteractionVariable>(); _settings = new Settings(); _palette = new PaletteEntry[PALETTE_SIZE]; _sprites = new SpriteFolder("Main"); _views = new ViewFolder("Main"); _audioClips = new AudioClipFolder("Main"); _audioClipTypes = new List<AudioClipType>(); _textParser = new TextParser(); _lipSync = new LipSync(); _propertySchema = new CustomPropertySchema(); _globalVariables = new GlobalVariables(); _globalMessages = new string[NUMBER_OF_GLOBAL_MESSAGES]; _deletedViewIDs = new Dictionary<int, object>(); _scripts = new Scripts(); _scriptsToCompile = new Scripts(); _scripts.Add(new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true)); _scripts.Add(new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false)); _playerCharacter = null; for (int i = 0; i < _globalMessages.Length; i++) { _globalMessages[i] = string.Empty; } InitializeDefaultPalette(); }
bool AddToQueue(Room last, Vector2 position, RoomList size, Directions direction) { if(!CollideRooms(position.x, position.y, size.width, size.height)){ Room room = size.rooms[Random.Range(0, size.rooms.Length-1)]; RoomSpawn spawn = new RoomSpawn(position, size.width, size.height, room, last, direction); queue.Add(spawn); return true; } return false; }