// Use this for initialization
    void Start()
    {
        btn1 = GameObject.Find("Canvas01/Button").GetComponent <Button>();
        btn2 = GameObject.Find("Canvas02/Button").GetComponent <Button>();
        btn3 = GameObject.Find("Canvas03/Button").GetComponent <Button>();
        btn4 = GameObject.Find("Canvas04/Button").GetComponent <Button>();
        btn1.gameObject.SetActive(false);
        btn2.gameObject.SetActive(false);
        btn3.gameObject.SetActive(false);
        btn4.gameObject.SetActive(false);
        btn1.onClick.AddListener(pick1);
        btn2.onClick.AddListener(pick2);
        btn3.onClick.AddListener(pick3);
        btn4.onClick.AddListener(pick4);

        fps_controller = gameObject;
        fps            = GameObject.Find("RigidBodyFPSController/MainCamera");
        cam            = fps.GetComponent <Camera>();
        audio_this     = fps.GetComponent <AudioListener>();

        fps_controller.SetActive(true);
        cam.enabled        = true;
        audio_this.enabled = true;

        cnt = 0;

        r1 = GameObject.Find("Room1").GetComponent <Room1Controller>();
    }
예제 #2
0
 public void init()
 {
     room1      = GameObject.Find("Room1");
     controller = room1.GetComponent <Room1Controller>();
     fps        = GameObject.Find("Room1/RigidBodyFPSController");
 }