// Use this for initialization void Start() { btn1 = GameObject.Find("Canvas01/Button").GetComponent <Button>(); btn2 = GameObject.Find("Canvas02/Button").GetComponent <Button>(); btn3 = GameObject.Find("Canvas03/Button").GetComponent <Button>(); btn4 = GameObject.Find("Canvas04/Button").GetComponent <Button>(); btn1.gameObject.SetActive(false); btn2.gameObject.SetActive(false); btn3.gameObject.SetActive(false); btn4.gameObject.SetActive(false); btn1.onClick.AddListener(pick1); btn2.onClick.AddListener(pick2); btn3.onClick.AddListener(pick3); btn4.onClick.AddListener(pick4); fps_controller = gameObject; fps = GameObject.Find("RigidBodyFPSController/MainCamera"); cam = fps.GetComponent <Camera>(); audio_this = fps.GetComponent <AudioListener>(); fps_controller.SetActive(true); cam.enabled = true; audio_this.enabled = true; cnt = 0; r1 = GameObject.Find("Room1").GetComponent <Room1Controller>(); }
public void init() { room1 = GameObject.Find("Room1"); controller = room1.GetComponent <Room1Controller>(); fps = GameObject.Find("Room1/RigidBodyFPSController"); }