/// <summary> /// Initializes all game client data associated with a Rogue. /// </summary> /// <param name="classMemory">The application memory for the Rogue's game client.</param> public RogueClient(ClassMemory classMemory) : base(classMemory) { Self.BasePath = BasePath.Rogue; Spells = new RogueSpells(classMemory); Status = new RogueStatus(this); Commands = new RogueCommands(this); }
public ZoneEntrySummary(LocalText name, bool released, string comment, bool noEXP, int level, bool teamRestrict, int teamSize, bool moneyRestrict, int bagRestrict, int bagSize, int rescues, int countedFloors, RogueStatus rogue) : base(name, released, comment) { NoEXP = noEXP; Level = level; TeamRestrict = teamRestrict; TeamSize = teamSize; MoneyRestrict = moneyRestrict; BagRestrict = bagRestrict; BagSize = bagSize; Rescues = rescues; CountedFloors = countedFloors; Rogue = rogue; }