Beispiel #1
0
 /// <summary>
 /// Initializes all game client data associated with a Rogue.
 /// </summary>
 /// <param name="classMemory">The application memory for the Rogue's game client.</param>
 public RogueClient(ClassMemory classMemory) : base(classMemory)
 {
     Self.BasePath = BasePath.Rogue;
     Spells        = new RogueSpells(classMemory);
     Status        = new RogueStatus(this);
     Commands      = new RogueCommands(this);
 }
Beispiel #2
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 public ZoneEntrySummary(LocalText name, bool released, string comment, bool noEXP, int level, bool teamRestrict, int teamSize, bool moneyRestrict, int bagRestrict, int bagSize, int rescues, int countedFloors, RogueStatus rogue)
     : base(name, released, comment)
 {
     NoEXP         = noEXP;
     Level         = level;
     TeamRestrict  = teamRestrict;
     TeamSize      = teamSize;
     MoneyRestrict = moneyRestrict;
     BagRestrict   = bagRestrict;
     BagSize       = bagSize;
     Rescues       = rescues;
     CountedFloors = countedFloors;
     Rogue         = rogue;
 }