// Update is called once per frame void Start() { gameover = false; rl = GetComponent <Rocket_launcher>(); pu = GetComponent <Powerups>(); rb = GetComponent <Rigidbody>(); enemy = GameObject.FindGameObjectWithTag("Enemy"); powerup = GameObject.FindGameObjectWithTag("Powerup"); warzone = GameObject.FindGameObjectWithTag("WarZone"); spawn_points[0] = sp1; spawn_points[1] = sp2; spawn_points[2] = sp3; spawn_points[3] = sp4; spawn_points[4] = sp5; if (TimeAttack == true) { powerup.SetActive(false); warzone.SetActive(false); Time_attack(); ta = true; wz = false; sg = false; h2h = false; } else if (Warzone == true) { powerup.SetActive(false); warzone.SetActive(true); War_zone(); ta = false; wz = true; sg = false; h2h = false; } else if (Head2Head == true) { powerup.SetActive(true); warzone.SetActive(false); H2h(); ta = false; wz = false; sg = false; h2h = true; } else if (StandardGame == true) { powerup.SetActive(true); warzone.SetActive(false); Standard_game(); ta = false; wz = false; sg = true; h2h = false; } time_left = 600f; }
static void Main(string[] args) { Ship A = new Ship(); A.Input(); Console.WriteLine("********************"); A.Show(); Console.WriteLine("********************"); Carrier B = new Carrier(); B.Input1(); Console.WriteLine("********************"); B.Show1(); Console.WriteLine("********************"); Rocket_launcher C = new Rocket_launcher(); C.Input2(); Console.WriteLine("********************"); C.Show2(); Console.WriteLine("********************"); Console.ReadKey(); }