/// <summary> /// The method to tell the tiles to switch places when swiped. /// </summary> /// <param name="rock1">The first rock</param> /// <param name="rock2">The second rock</param> /// <param name="newMove">If the tiles are not reverting back to place</param> public void MoveTiles(GameObject rock1, GameObject rock2, bool newMove) { Rock rocker1 = rock1.GetComponent <Rock>(); Rock rocker2 = rock2.GetComponent <Rock>(); //Debug.Log(posRock1[0] + " " + posRock1[1]); int[] posRock1 = rocker1.GetPos(); rocker1.SetPos(rocker2.GetPos()); rocker2.SetPos(posRock1); rocker1.ChangeParent(FindParent(rocker1.GetPos()[0])); rocker2.ChangeParent(FindParent(rocker2.GetPos()[0])); gameField[rocker1.pos[0], rocker1.pos[1]] = rock1; gameField[rocker2.pos[0], rocker2.pos[1]] = rock2; if (newMove) { //Debug.Log("Calling to check matches"); _camera.GetComponent <CameraManager>() .PlaySound(_movementAudio, GameManager._soundVolume, usePitchVariance: true); gameObject.GetComponent <MatchChecker>().MatchCheck(rock1, rock2); } }