static void St() { foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) { string p = AssetDatabase.GetAssetPath(obj); if (!string.IsNullOrEmpty(p) && RoFile.Exist(p)) { Kernel.ToClip(RoFile.Join(EditorEnv.pj, p)); break; } } }