private void Accelerate() { speed = rb.LinearVelocity.X * 3.6; if (speed < topSpeed) { rb.ApplyForce(Entity.Transform.WorldMatrix.Forward * engineForce * verticalInput); DebugText.Print("speed " + Math.Round(speed), new Int2(100, 200)); if (speed < 0 && speed > -100) { DebugText.Print(Math.Abs(Math.Round(speed)) + " (R)", new Int2(100, 200)); } } }