public BrokenLands( AnimationCurve animationCurve ) { TerrainGenerator ridgeNoise = new RidgeNoise(seed: 23, frequency: 1 / 3000f, octaveCount: 11) * 10; TerrainGenerator cliffs = new Curve(new Gain(new PinkNoise(seed: 11, frequency: 1 / 800f, octaveCount: 5), .35f), animationCurve) * 3f; TerrainGenerator cliffs2 = new Curve(new PinkNoise(seed: 13, frequency: 1 / 1000f, octaveCount: 6), animationCurve) * 1.5f; TerrainGenerator terrain = (ridgeNoise + cliffs + cliffs2) * 25f; _generator = terrain.GetGenerator(); }
private Generator GetTestGenerator() { RidgeNoise rn = new RidgeNoise(1337); rn.Frequency = 2; PinkNoise n = new PinkNoise(234); Add added = new Add(rn, n); BillowNoise bn = new BillowNoise(534); return(bn - added); }
public override Generator GetGenerator() { RidgeNoise noise = new RidgeNoise(TerraSettings.GenerationSeed); noise.Frequency = Frequency; noise.Lacunarity = Lacunarity; noise.OctaveCount = OctaveCount; noise.Exponent = Exponent; noise.Offset = Offset; noise.Gain = Gain; return(noise); }
void RidgeFillMap() { if (useRandomSeed) { seed = Time.time.ToString() + transform.position.ToString(); } System.Random pseudoRandom = new System.Random(seed.GetHashCode()); RidgeNoise ridge = new RidgeNoise(pseudoRandom.Next(0, 100)); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { for (int z = 0; z < depth; z++) { if (x == 0 || x == width - 1 || y == 0 || y == height - 1 || z == 0 || z == depth - 1) { map[x, y, z] = 1; } else { Debug.Log(ridge.GetValue(x, y, z)); if (ridge.GetValue(x, y, z) > 1.55f) { map[x, y, z] = 1; } else { map[x, y, z] = 0; } } } } } }
public FuzzyBorders() { TerrainGenerator ridgeNoise = new RidgeNoise(seed: 23, frequency: 1 / 3000f, octaveCount: 11) * 10; _generator = ridgeNoise.GetGenerator(); }