void LoadSceneEnd(ref ResultArgs args) { args.LoadScene(); var scene = SceneManager.GetActiveScene(); Debug.Log("scene = " + scene + " name " + scene.name); var allscenes = SceneManager.GetAllScenes(); Debug.Log("allscenes = " + allscenes.Length); }
void LoadSceneDone(ref ResultArgs loadResultArgs) { Debug.Log("scene succss"); loadResultArgs.LoadScene(); }