private void FixedUpdate() { if (isFallen == true) { respawn.GoBackToRespawn(); isFallen = false; //Debug.Log("Game lost due to falling out of bounds"); } if (isFound == true) { respawn.GoBackToRespawn(); Debug.Log("Game lost due to being in contact with an enemy"); } if (timeLeft.timer <= 0) { Time.timeScale = 0; Debug.Log("Game lost due to no time left"); } }