IEnumerator respawn() { yield return(new WaitForSeconds(0.003f)); Time.timeScale = 1f; anim.PlayerDeath = false; respawn_Point.BackToPoint(); }
IEnumerator respawn() { yield return(new WaitForSeconds(0.003f)); Time.timeScale = 1f; anim.PlayerDeath = false; respawn_Point.BackToPoint(); }