void Start() { resourcesOnLevelCounter = GameObject.FindObjectOfType<ResourcesOnLevelCounter>(); float randomNumber = Random.value; prefabTwoCalculation = prefabOneChance + prefabTwoChance; if (prefabTwoCalculation > 1) { Debug.Log("Random chances set wrong!"); } prefabThreeCalculation = prefabTwoCalculation + prefabThreeChance; if (prefabThreeCalculation > 1) { Debug.Log("Random chances set wrong!"); } SpawnPrefab(randomNumber, prefabOneChance, prefabTwoCalculation, prefabThreeChance); }
void Start() { resourcesOnLevelCounter = GameObject.FindObjectOfType <ResourcesOnLevelCounter>(); float randomNumber = Random.value; prefabTwoCalculation = prefabOneChance + prefabTwoChance; if (prefabTwoCalculation > 1) { Debug.Log("Random chances set wrong!"); } prefabThreeCalculation = prefabTwoCalculation + prefabThreeChance; if (prefabThreeCalculation > 1) { Debug.Log("Random chances set wrong!"); } SpawnPrefab(randomNumber, prefabOneChance, prefabTwoCalculation, prefabThreeChance); }
void Start() { dwarfShooter = GameObject.FindObjectOfType <DwarfShooter>(); resourcesManager = GameObject.FindObjectOfType <ResourcesManager>(); resourcesOnLevelCounter = GameObject.FindObjectOfType <ResourcesOnLevelCounter>(); }
void Start() { dwarfShooter = GameObject.FindObjectOfType<DwarfShooter>(); resourcesManager = GameObject.FindObjectOfType<ResourcesManager>(); resourcesOnLevelCounter = GameObject.FindObjectOfType<ResourcesOnLevelCounter>(); }