Beispiel #1
0
    void Start()
    {
        resourcesOnLevelCounter = GameObject.FindObjectOfType<ResourcesOnLevelCounter>();

        float randomNumber = Random.value;
        prefabTwoCalculation = prefabOneChance + prefabTwoChance;
        if (prefabTwoCalculation > 1) { Debug.Log("Random chances set wrong!"); }
        prefabThreeCalculation = prefabTwoCalculation + prefabThreeChance;
        if (prefabThreeCalculation > 1) { Debug.Log("Random chances set wrong!"); }

        SpawnPrefab(randomNumber, prefabOneChance, prefabTwoCalculation, prefabThreeChance);
    }
Beispiel #2
0
    void Start()
    {
        resourcesOnLevelCounter = GameObject.FindObjectOfType <ResourcesOnLevelCounter>();

        float randomNumber = Random.value;

        prefabTwoCalculation = prefabOneChance + prefabTwoChance;
        if (prefabTwoCalculation > 1)
        {
            Debug.Log("Random chances set wrong!");
        }
        prefabThreeCalculation = prefabTwoCalculation + prefabThreeChance;
        if (prefabThreeCalculation > 1)
        {
            Debug.Log("Random chances set wrong!");
        }

        SpawnPrefab(randomNumber, prefabOneChance, prefabTwoCalculation, prefabThreeChance);
    }
Beispiel #3
0
 void Start()
 {
     dwarfShooter            = GameObject.FindObjectOfType <DwarfShooter>();
     resourcesManager        = GameObject.FindObjectOfType <ResourcesManager>();
     resourcesOnLevelCounter = GameObject.FindObjectOfType <ResourcesOnLevelCounter>();
 }
Beispiel #4
0
 void Start()
 {
     dwarfShooter = GameObject.FindObjectOfType<DwarfShooter>();
     resourcesManager = GameObject.FindObjectOfType<ResourcesManager>();
     resourcesOnLevelCounter = GameObject.FindObjectOfType<ResourcesOnLevelCounter>();
 }