static int DestroyResourceInstance(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { ResourcesManager obj = (ResourcesManager)ToLua.CheckObject <ResourcesManager>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); obj.DestroyResourceInstance(arg0); return(0); } else if (count == 3) { ResourcesManager obj = (ResourcesManager)ToLua.CheckObject <ResourcesManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.DestroyResourceInstance(arg0, arg1); return(0); } else if (count == 4) { ResourcesManager obj = (ResourcesManager)ToLua.CheckObject <ResourcesManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.DestroyResourceInstance(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ResourcesManager.DestroyResourceInstance")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }