//Main Method for Mine protected override void MineWork() { if (EnoughEnergy) { ResourceManager.AddResouce(ResourceManager.Resource.NANITEN, 1); } }
private void LivingHouseWork() { uint resValue = this.CurrentResource; ResourceManager.AddResouce(ResourceManager.Resource.MAXLABORER, resValue); currentResidentHuman = resValue; }
static private void Load_resources() { m_textures.AddResouce("test", new Texture("tex/Test.png")); m_fonts.AddResouce("FreeSans", new Text("fonts/FreeSans.ttf")); //Play on My headphone, the default is 0 mPlayer.Open("snd/Requiem.mp3", SoundPlayer.Devices[1]); m_snds.AddResouce("music", mPlayer); }
public Window(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) : base(gameWindowSettings, nativeWindowSettings) { Load_resources(); m_entities = new List <Entity>(); ScreenSize = new vec2(1024.0f, 576.0f); var texture = m_textures.GetResource("test"); m_subTexs.AddResouce(0, SubTexture.CreateFromCoords(texture.textureID, new vec2(texture.Width, texture.Height), new vec2(1, 0), new vec2(64, 64))); props = ParticleProps.Effect2; props.Gravity = 0.0f; emiter = new ParticlesSystem(); }
//--- Startup and Main-functionality: //############################################################################### void Awake() { GoodOrEvil = new FoE(goodOrEvil); LifebarScript = ScriptableObject.CreateInstance <Lifebar>(); Options = gameObject.GetComponent <UnitOptions>(); if (!gameObject.GetComponentInChildren <UnitWeapon>()) { weapon = gameObject.AddComponent <NoWeapon>(); } else { weapon = gameObject.GetComponentInChildren <UnitWeapon>(); } if (!IsABuilding && this.GoodOrEvil == FoE.GOODorEVIL.Good) { ResourceManager.AddResouce(ResourceManager.Resource.LABORER, 1); } }
void DoUpdate() { if (Input.GetKey(KeyCode.L)) { if (Input.GetKeyDown(KeyCode.U)) { ResourceManager.AddResouce(ResourceManager.Resource.NANITEN, 500); } if (Input.GetKeyDown(KeyCode.I)) { ResourceManager.AddResouce(ResourceManager.Resource.MATTER, 500); } if (Input.GetKeyDown(KeyCode.O)) { ResourceManager.AddResouce(ResourceManager.Resource.ENERGY, 500); ResourceManager.AddResouce(ResourceManager.Resource.MAXENERGY, 500); } if (Input.GetKeyDown(KeyCode.P)) { ResourceManager.AddResouce(ResourceManager.Resource.LABORER, 500); } } if (Input.GetKey(KeyCode.K)) { if (Input.GetKeyDown(KeyCode.U)) { ResourceManager.SubtractResouce(ResourceManager.Resource.NANITEN, 500); } if (Input.GetKeyDown(KeyCode.I)) { ResourceManager.SubtractResouce(ResourceManager.Resource.MATTER, 500); } if (Input.GetKeyDown(KeyCode.O)) { ResourceManager.SubtractResouce(ResourceManager.Resource.ENERGY, 500); ResourceManager.SubtractResouce(ResourceManager.Resource.MAXENERGY, 500); } if (Input.GetKeyDown(KeyCode.P)) { ResourceManager.SubtractResouce(ResourceManager.Resource.LABORER, 500); } } }
public override void BuildFinished() { this.builded = true; ResourceManager.AddResouce(ResourceManager.Resource.ENERGY, CurrentEnergy); ResourceManager.AddResouce(ResourceManager.Resource.MAXENERGY, CurrentEnergy); }