private void loadBlock(BlockDataJson blockData) { BlockData block = blockData.block; ResourceManager.AddBlock( block.id, Sprite.Single(ResourceManager.GetTexture(block.textureName), Vector2.One), block.name, block.hardness, (float)block.endurance, (block.color[0] * 0.01f, block.color[1] * 0.01f, block.color[2] * 0.01f), (float)block.exp); }