void Awake() { for (var i = 0; i < resourceConfiguration.Length; i++) { var newBar = Instantiate(ResourceBarPrefab, transform); newBar.transform.position += transform.TransformVector((Vector3)(offset * i)); var config = resourceConfiguration[i]; var resourceBar = newBar.GetComponent <ResourceBar>(); resourceBar.setResourceType(config.type, config.icon, ResourceConfiguration.resourceColoring[config.type]); resourceBars[config.type] = resourceBar; } inventoryToTrack.ResourceCapacityChangedAsObservable() .Subscribe(change => { setMaxForType(change.type, change.newValue); }).AddTo(this); inventoryToTrack.ResourceAmountsChangedAsObservable() .Subscribe(change => { setValue(change.type, change.newValue); }).AddTo(this); }
// Start is called before the first frame update void Start() { inventoryForInspector.ResourceAmountsChangedAsObservable() .Subscribe(resource => { OnResourceAmountChanged(resource); }).AddTo(this); }