/** * Overrides the start function provided by GamePanel */ override public void Start() { // Create the singleton if (incrementer == null) { DontDestroyOnLoad(gameObject); incrementer = this; } else if (incrementer != this) { Destroy(gameObject); } sliders = RetrieveSliderList("Sliders"); counters = GetComponentsInChildren <Text>(); Debug.Log("fire: " + SaveState.state.fire + " water: " + SaveState.state.water); InitializeSliders(); }
/** * Overrides the start function provided by GamePanel */ public override void Start() { // Create the singleton if (incrementer == null) { DontDestroyOnLoad(gameObject); incrementer = this; } else if (incrementer != this) { Destroy(gameObject); } sliders = RetrieveSliderList("Sliders"); counters = GetComponentsInChildren<Text>(); Debug.Log("fire: " + SaveState.state.fire + " water: " + SaveState.state.water); InitializeSliders(); }