コード例 #1
0
    /**
     * Overrides the start function provided by GamePanel
     */
    override public void Start()
    {
        // Create the singleton
        if (incrementer == null)
        {
            DontDestroyOnLoad(gameObject);
            incrementer = this;
        }
        else if (incrementer != this)
        {
            Destroy(gameObject);
        }

        sliders  = RetrieveSliderList("Sliders");
        counters = GetComponentsInChildren <Text>();

        Debug.Log("fire: " + SaveState.state.fire + " water: " + SaveState.state.water);
        InitializeSliders();
    }
コード例 #2
0
    /**
     * Overrides the start function provided by GamePanel
     */
    public override void Start()
    {
        // Create the singleton
        if (incrementer == null) {
            DontDestroyOnLoad(gameObject);
            incrementer = this;
        } else if (incrementer != this) {
            Destroy(gameObject);
        }

        sliders = RetrieveSliderList("Sliders");
        counters = GetComponentsInChildren<Text>();

        Debug.Log("fire: " + SaveState.state.fire + " water: " + SaveState.state.water);
        InitializeSliders();
    }