예제 #1
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                long   DataOffset = loader.ReadOffset();
                ushort count      = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(5);

                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset);
                    break;

                case RenderInfoType.Single:
                    _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset);
                    break;

                case RenderInfoType.String:
                    if (DataOffset == 0)     //Some games have empty data offset and no strings
                    {
                        _value = new string[0];
                    }
                    else
                    {
                        _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset);
                    }
                    break;
                }
            }
            else
            {
                ushort count = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(1);
                Name = loader.LoadString();
                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.ReadInt32s(count);
                    break;

                case RenderInfoType.Single:
                    _value = loader.ReadSingles(count);
                    break;

                case RenderInfoType.String:
                    _value = loader.LoadStrings(count);
                    break;
                }
            }
        }
예제 #2
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
            IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
            uint   indexCount = loader.ReadUInt32();
            ushort numSubMesh = loader.ReadUInt16();

            loader.Seek(2);
            SubMeshes   = loader.LoadList <SubMesh>(numSubMesh);
            IndexBuffer = loader.Load <Buffer>();
            FirstVertex = loader.ReadUInt32();
        }
        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShaderParamAnimFlags>(true);

                ushort numMatAnim = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount = loader.ReadInt32();
                    numMatAnim = loader.ReadUInt16();
                    ushort numUserData  = loader.ReadUInt16();
                    int    numParamAnim = loader.ReadInt32();
                    int    numCurve     = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadUInt16();
                    numMatAnim = loader.ReadUInt16();
                    unk        = loader.ReadUInt32();
                    int numCurve = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt32();
                }
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
                UserData            = loader.LoadDict <UserData>();
            }
            else
            {
                Flags      = loader.ReadEnum <ShaderParamAnimFlags>(true);
                FrameCount = loader.ReadInt16();
                ushort numMatAnim  = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort unk         = loader.ReadUInt16();
                BakedSize           = loader.ReadUInt32();
                Name                = loader.LoadString();
                Path                = loader.LoadString();
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
            }
        }
예제 #4
0
        // TODO: Methods to access ShaderParam variable values.

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Flags = loader.ReadEnum <MaterialFlags>(true);
            ushort idx                    = loader.ReadUInt16();
            ushort numRenderInfo          = loader.ReadUInt16();
            byte   numSampler             = loader.ReadByte();
            byte   numTextureRef          = loader.ReadByte();
            ushort numShaderParam         = loader.ReadUInt16();
            ushort numShaderParamVolatile = loader.ReadUInt16();
            ushort sizParamSource         = loader.ReadUInt16();
            ushort sizParamRaw            = loader.ReadUInt16();
            ushort numUserData            = loader.ReadUInt16();

            RenderInfos  = loader.LoadDict <RenderInfo>();
            RenderState  = loader.Load <RenderState>();
            ShaderAssign = loader.Load <ShaderAssign>();
            TextureRefs  = loader.LoadList <TextureRef>(numTextureRef);
            uint ofsSamplerList = loader.ReadOffset(); // Only use dict.

            Samplers = loader.LoadDict <Sampler>();
            uint ofsShaderParamList = loader.ReadOffset(); // Only use dict.

            ShaderParams    = loader.LoadDict <ShaderParam>();
            ShaderParamData = loader.LoadCustom(() => loader.ReadBytes(sizParamSource));
            UserData        = loader.LoadDict <UserData>();
            VolatileFlags   = loader.LoadCustom(() => loader.ReadBytes((int)Math.Ceiling(numShaderParam / 8f)));
            uint userPointer = loader.ReadUInt32();
        }
예제 #5
0
        // TODO: Methods to retrieve the strongly-typed shader param value.

        // ---- METHODS ------------C:\Users\Nathan\Documents\GitHub\NintenTools.Bfres-master\NintenTools.Bfres\src\Syroot.NintenTools.Bfres\ExternalFile\------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Type = loader.ReadEnum <ShaderParamType>(true);
            byte sizData = loader.ReadByte();

            if (sizData != (byte)DataSize && sizData > DataSize)
            {
                UsePadding    = true;
                PaddingLength = sizData - (byte)DataSize;
            }

            DataOffset = loader.ReadUInt16();
            offset     = loader.ReadInt32(); // Uniform variable offset.
            if (loader.ResFile.Version >= 0x03040000)
            {
                callbackPointer = loader.ReadUInt32();
                DependedIndex   = loader.ReadUInt16();
                DependIndex     = loader.ReadUInt16();
            }
            else if (loader.ResFile.Version >= 0x03030000 &&
                     loader.ResFile.Version < 0x03040000)
            {
                callbackPointer = loader.ReadUInt32();
                DependedIndex   = loader.ReadUInt16();
                DependIndex     = loader.ReadUInt16();
                uint FMATOffset = loader.ReadUInt32(); //Why does this have this????
            }
            Name = loader.LoadString();
        }
예제 #6
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Name = loader.LoadString();
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <UserDataType>(true);
            loader.Seek(1);
            switch (Type)
            {
            case UserDataType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case UserDataType.Single:
                _value = loader.ReadSingles(count);
                break;

            case UserDataType.String:
                _value = loader.LoadStrings(count, Encoding.ASCII);
                break;

            case UserDataType.WString:
                _value = loader.LoadStrings(count, Encoding.Unicode);
                break;

            case UserDataType.Byte:
                _value = loader.ReadBytes(count);
                break;
            }
        }
예제 #7
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.LightAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <LightAnimFlags>(true);
                ushort numUserData = loader.ReadUInt16();
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                LightTypeIndex        = loader.ReadSByte();
                DistanceAttnFuncIndex = loader.ReadSByte();
                AngleAttnFuncIndex    = loader.ReadSByte();
                BakedSize             = loader.ReadUInt32();
                Name                 = loader.LoadString();
                LightTypeName        = loader.LoadString();
                DistanceAttnFuncName = loader.LoadString();
                AngleAttnFuncName    = loader.LoadString();
                Curves               = loader.LoadList <AnimCurve>(numCurve);
                BaseData             = loader.LoadCustom(() => new LightAnimData(loader, AnimatedFields));
                UserData             = loader.LoadDict <UserData>();
            }
        }
예제 #8
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Name        = loader.LoadString();
            BufferIndex = loader.ReadByte();
            loader.Seek(1);
            Offset = loader.ReadUInt16();
            Format = loader.ReadEnum <GX2AttribFormat>(true);
        }
예제 #9
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Version = loader.ReadUInt32();
            SetVersionInfo(Version);

            ByteOrder = loader.ReadEnum <ByteOrder>(true);
            ushort sizHeader = loader.ReadUInt16();
            uint   sizFile   = loader.ReadUInt32();

            Alignment = loader.ReadUInt32();
            Name      = loader.LoadString();
            uint sizStringPool = loader.ReadUInt32();
            uint ofsStringPool = loader.ReadOffset();

            Models              = loader.LoadDict <Model>();
            Textures            = loader.LoadDict <Texture>();
            SkeletalAnims       = loader.LoadDict <SkeletalAnim>();
            ShaderParamAnims    = loader.LoadDict <ShaderParamAnim>();
            ColorAnims          = loader.LoadDict <ShaderParamAnim>();
            TexSrtAnims         = loader.LoadDict <ShaderParamAnim>();
            TexPatternAnims     = loader.LoadDict <TexPatternAnim>();
            BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>();
            MatVisibilityAnims  = loader.LoadDict <VisibilityAnim>();
            ShapeAnims          = loader.LoadDict <ShapeAnim>();

            if (loader.ResFile.Version >= 0x02040000)
            {
                SceneAnims    = loader.LoadDict <SceneAnim>();
                ExternalFiles = loader.LoadDict <ExternalFile>();
                ushort numModel              = loader.ReadUInt16();
                ushort numTexture            = loader.ReadUInt16();
                ushort numSkeletalAnim       = loader.ReadUInt16();
                ushort numShaderParamAnim    = loader.ReadUInt16();
                ushort numColorAnim          = loader.ReadUInt16();
                ushort numTexSrtAnim         = loader.ReadUInt16();
                ushort numTexPatternAnim     = loader.ReadUInt16();
                ushort numBoneVisibilityAnim = loader.ReadUInt16();
                ushort numMatVisibilityAnim  = loader.ReadUInt16();
                ushort numShapeAnim          = loader.ReadUInt16();
                ushort numSceneAnim          = loader.ReadUInt16();
                ushort numExternalFile       = loader.ReadUInt16();
                uint   userPointer           = loader.ReadUInt32();
            }
            else //Note very old versions have no counts and is mostly unkown atm
            {
                uint userPointer  = loader.ReadUInt32();
                uint userPointer2 = loader.ReadUInt32();

                SceneAnims    = loader.LoadDict <SceneAnim>();
                ExternalFiles = loader.LoadDict <ExternalFile>();
            }
        }
예제 #10
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name             = loader.LoadString();
                loader.ByteOrder = ByteOrder.BigEndian;
                Format           = ConvertToGX2(loader.ReadEnum <SwitchAttribFormat>(true));
                loader.ByteOrder = ByteOrder.LittleEndian;
                loader.Seek(2); //padding
                Offset      = loader.ReadUInt16();
                BufferIndex = (byte)loader.ReadUInt16();
            }
            else
            {
                Name        = loader.LoadString();
                BufferIndex = loader.ReadByte();
                loader.Seek(1);
                Offset = loader.ReadUInt16();
                Format = loader.ReadEnum <GX2AttribFormat>(true);
            }
        }
예제 #11
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                uint SubMeshArrayOffset = loader.ReadOffset();
                MemoryPool = loader.Load <MemoryPool>();
                long Buffer           = loader.ReadOffset();
                var  bufferSize       = loader.Load <BufferSize>();
                uint FaceBufferOffset = loader.ReadUInt32();
                PrimitiveType = PrimitiveTypeList[loader.ReadEnum <SwitchPrimitiveType>(true)];
                IndexFormat   = IndexList[loader.ReadEnum <SwitchIndexFormat>(true)];
                uint indexCount = loader.ReadUInt32();
                FirstVertex = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                ushort padding    = loader.ReadUInt16();
                SubMeshes = loader.LoadList <SubMesh>(numSubMesh, SubMeshArrayOffset).ToList();

                uint DataOffset = (uint)BufferInfo.BufferOffset + FaceBufferOffset;

                //Load buffer data from mem block
                IndexBuffer         = new Buffer();
                IndexBuffer.Flags   = bufferSize.Flag;
                IndexBuffer.Data    = new byte[1][];
                IndexBuffer.Data[0] = loader.LoadCustom(() => loader.ReadBytes((int)bufferSize.Size), DataOffset);
            }
            else
            {
                PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
                IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
                uint   indexCount = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                loader.Seek(2);
                SubMeshes   = loader.LoadList <SubMesh>(numSubMesh).ToList();
                IndexBuffer = loader.Load <Buffer>();
                FirstVertex = loader.ReadUInt32();
            }
        }
예제 #12
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Dim      = loader.ReadEnum <GX2SurfaceDim>(true);
            Width    = loader.ReadUInt32();
            Height   = loader.ReadUInt32();
            Depth    = loader.ReadUInt32();
            MipCount = loader.ReadUInt32();
            Format   = loader.ReadEnum <GX2SurfaceFormat>(true);
            AAMode   = loader.ReadEnum <GX2AAMode>(true);
            Use      = loader.ReadEnum <GX2SurfaceUse>(true);
            uint sizData      = loader.ReadUInt32();
            uint imagePointer = loader.ReadUInt32();
            uint sizMipData   = loader.ReadUInt32();
            uint mipPointer   = loader.ReadUInt32();

            TileMode       = loader.ReadEnum <GX2TileMode>(true);
            Swizzle        = loader.ReadUInt32();
            Alignment      = loader.ReadUInt32();
            Pitch          = loader.ReadUInt32();
            MipOffsets     = loader.ReadUInt32s(13);
            ViewMipFirst   = loader.ReadUInt32();
            ViewMipCount   = loader.ReadUInt32();
            ViewSliceFirst = loader.ReadUInt32();
            ViewSliceCount = loader.ReadUInt32();
            CompSelR       = loader.ReadEnum <GX2CompSel>(true);
            CompSelG       = loader.ReadEnum <GX2CompSel>(true);
            CompSelB       = loader.ReadEnum <GX2CompSel>(true);
            CompSelA       = loader.ReadEnum <GX2CompSel>(true);
            Regs           = loader.ReadUInt32s(5);
            uint handle = loader.ReadUInt32();

            ArrayLength = loader.ReadUInt32(); // Possibly just a byte.
            Name        = loader.LoadString();
            Path        = loader.LoadString();
            Data        = loader.LoadCustom(() => loader.ReadBytes((int)sizData));
            MipData     = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData));
            UserData    = loader.LoadDict <UserData>();
            ushort numUserData = loader.ReadUInt16();

            loader.Seek(2);
        }
예제 #13
0
        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Flags = loader.ReadEnum <CameraAnimFlags>(true);
            loader.Seek(2);
            FrameCount = loader.ReadInt32();
            byte numCurve = loader.ReadByte();

            loader.Seek(1);
            ushort numUserData = loader.ReadUInt16();

            BakedSize = loader.ReadUInt32();
            Name      = loader.LoadString();
            Curves    = loader.LoadList <AnimCurve>(numCurve);
            BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
            UserData  = loader.LoadDict <UserData>();
        }
예제 #14
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeAnimFlags>(true);

                ushort numUserData;
                ushort numVertexShapeAnim;
                ushort numKeyShapeAnim;
                ushort numCurve;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numUserData        = loader.ReadUInt16();
                    FrameCount         = loader.ReadInt32();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    loader.Seek(2);
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount         = loader.ReadUInt16();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numUserData        = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                }

                BindModel        = loader.Load <Model>();
                BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
                VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
                UserData         = loader.LoadDict <UserData>();
            }
        }
예제 #15
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <ShapeAnimFlags>(true);
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numVertexShapeAnim = loader.ReadUInt16();
            ushort numKeyShapeAnim    = loader.ReadUInt16();
            ushort numCurve           = loader.ReadUInt16();

            loader.Seek(2);
            BakedSize        = loader.ReadUInt32();
            BindModel        = loader.Load <Model>();
            BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
            VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
            UserData         = loader.LoadDict <UserData>();
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <TexPatternAnimFlags>(true);
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numTextureRef = loader.ReadUInt16();
            ushort numMatAnim    = loader.ReadUInt16();
            int    numPatAnim    = loader.ReadInt32();
            int    numCurve      = loader.ReadInt32();

            BakedSize          = loader.ReadUInt32();
            BindModel          = loader.Load <Model>();
            BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
            TexPatternMatAnims = loader.LoadList <TexPatternMatAnim>(numMatAnim);
            TextureRefs        = loader.LoadDict <TextureRef>();
            UserData           = loader.LoadDict <UserData>();
        }
예제 #17
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.CameraAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <CameraAnimFlags>(false);
                loader.Seek(2);
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                loader.Seek(1);
                ushort numUserData = loader.ReadUInt16();
                BakedSize = loader.ReadUInt32();
                Name      = loader.LoadString();
                Curves    = loader.LoadList <AnimCurve>(numCurve);
                BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
                UserData  = loader.LoadDict <UserData>();
            }
        }
예제 #18
0
        // TODO: Methods to retrieve the strongly-typed shader param value.

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Type = loader.ReadEnum <ShaderParamType>(true);
            if (loader.ResFile.Version >= 0x03030000)
            {
                byte sizData = loader.ReadByte();
                DataOffset = loader.ReadUInt16();
                int  offset          = loader.ReadInt32(); // Uniform variable offset.
                uint callbackPointer = loader.ReadUInt32();
                DependedIndex = loader.ReadUInt16();
                DependIndex   = loader.ReadUInt16();
                Name          = loader.LoadString();
            }
            else
            {
                // GUESS
                loader.Seek(1);
                DataOffset = loader.ReadUInt16();
                int offset = loader.ReadInt32(); // Uniform variable offset.
                Name = loader.LoadString();
            }
        }
예제 #19
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <RenderInfoType>(true);
            loader.Seek(1);
            Name = loader.LoadString();
            switch (Type)
            {
            case RenderInfoType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case RenderInfoType.Single:
                _value = loader.ReadSingles(count);
                break;

            case RenderInfoType.String:
                _value = loader.LoadStrings(count);
                break;
            }
        }
예제 #20
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Version   = loader.ReadUInt32();
            ByteOrder = loader.ReadEnum <ByteOrder>(true);
            ushort sizHeader = loader.ReadUInt16();
            uint   sizFile   = loader.ReadUInt32();

            Alignment = loader.ReadUInt32();
            Name      = loader.LoadString();
            uint sizStringPool = loader.ReadUInt32();
            uint ofsStringPool = loader.ReadOffset();

            Models              = loader.LoadDict <Model>();
            Textures            = loader.LoadDict <Texture>();
            SkeletalAnims       = loader.LoadDict <SkeletalAnim>();
            ShaderParamAnims    = loader.LoadDict <ShaderParamAnim>();
            ColorAnims          = loader.LoadDict <ShaderParamAnim>();
            TexSrtAnims         = loader.LoadDict <ShaderParamAnim>();
            TexPatternAnims     = loader.LoadDict <TexPatternAnim>();
            BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>();
            MatVisibilityAnims  = loader.LoadDict <VisibilityAnim>();
            ShapeAnims          = loader.LoadDict <ShapeAnim>();
            SceneAnims          = loader.LoadDict <SceneAnim>();
            ExternalFiles       = loader.LoadDict <ExternalFile>();
            ushort numModel              = loader.ReadUInt16();
            ushort numTexture            = loader.ReadUInt16();
            ushort numSkeletalAnim       = loader.ReadUInt16();
            ushort numShaderParamAnim    = loader.ReadUInt16();
            ushort numColorAnim          = loader.ReadUInt16();
            ushort numTexSrtAnim         = loader.ReadUInt16();
            ushort numTexPatternAnim     = loader.ReadUInt16();
            ushort numBoneVisibilityAnim = loader.ReadUInt16();
            ushort numMatVisibilityAnim  = loader.ReadUInt16();
            ushort numShapeAnim          = loader.ReadUInt16();
            ushort numSceneAnim          = loader.ReadUInt16();
            ushort numExternalFile       = loader.ReadUInt16();
            uint   userPointer           = loader.ReadUInt32();
        }
예제 #21
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Flags = loader.ReadEnum <ShapeFlags>(true);
            ushort idx = loader.ReadUInt16();

            MaterialIndex     = loader.ReadUInt16();
            BoneIndex         = loader.ReadUInt16();
            VertexBufferIndex = loader.ReadUInt16();
            ushort numSkinBoneIndex = loader.ReadUInt16();

            VertexSkinCount = loader.ReadByte();
            byte numMesh     = loader.ReadByte();
            byte numKeyShape = loader.ReadByte();

            TargetAttribCount = loader.ReadByte();
            ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine.

            Radius          = loader.ReadSingle();
            VertexBuffer    = loader.Load <VertexBuffer>();
            Meshes          = loader.LoadList <Mesh>(numMesh);
            SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex));
            KeyShapes       = loader.LoadDict <KeyShape>();
            // TODO: At least BotW has more data following the Boundings, or that are no boundings at all.
            if (numSubMeshBoundingNodes == 0)
            {
                // Compute the count differently if the node count was padding.
                SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(Meshes[0].SubMeshes.Count + 1));
            }
            else
            {
                SubMeshBoundingNodes   = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes);
                SubMeshBoundings       = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes));
                SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes));
            }
            uint userPointer = loader.ReadUInt32();
        }
예제 #22
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            signature = loader.ReadString(4, Encoding.ASCII);
            uint   materialAnimOffset = 0;
            ushort materialCount      = 0;

            if (signature == "FMAA")
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                    loader.ReadUInt16();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                Name      = loader.LoadString();
                Path      = loader.LoadString();
                BindModel = loader.Load <Model>(true);
                uint BindIndicesOffset = loader.ReadOffset();
                materialAnimOffset = loader.ReadOffset();
                uint unk = loader.ReadOffset(); //Empty section. Maybe set at runtime
                uint TextureNameArrayOffset = loader.ReadOffset();
                UserData = loader.LoadDictValues <UserData>();
                uint TextureBindArrayOffset = loader.ReadOffset();

                if (loader.ResFile.VersionMajor2 != 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                }

                ushort numUserData = 0;
                ushort CurveCount  = 0;

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                }
                else
                {
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                }

                ushort ShaderParamAnimCount    = loader.ReadUInt16();
                ushort TexturePatternAnimCount = loader.ReadUInt16();
                ushort VisabiltyAnimCount      = loader.ReadUInt16();
                ushort TextureCount            = loader.ReadUInt16();

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    loader.ReadUInt16(); //padding
                }
                BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount), BindIndicesOffset);
                var textureList = loader.LoadCustom(() => loader.LoadStrings(TextureCount), TextureNameArrayOffset);
                TextureBindArray = loader.LoadCustom(() => loader.ReadInt64s(TextureCount), TextureBindArrayOffset);

                if (textureList == null)
                {
                    textureList = new List <string>();
                }

                foreach (var tex in textureList)
                {
                    TextureNames.Add(tex, new TextureRef()
                    {
                        Name = tex
                    });
                }
            }
            else if (signature == "FSHU")
            {
                if (loader.ResFile.Version >= 0x02040000)
                {
                    Name  = loader.LoadString();
                    Path  = loader.LoadString();
                    Flags = (MaterialAnimFlags)loader.ReadUInt32();

                    if (loader.ResFile.Version >= 0x03040000)
                    {
                        FrameCount    = loader.ReadInt32();
                        materialCount = loader.ReadUInt16();
                        ushort numUserData  = loader.ReadUInt16();
                        int    numParamAnim = loader.ReadInt32();
                        int    numCurve     = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                    }
                    else
                    {
                        FrameCount    = loader.ReadUInt16();
                        materialCount = loader.ReadUInt16();
                        UnknownValue  = loader.ReadUInt32();
                        int numCurve = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                        int padding2 = loader.ReadInt32();
                    }
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                    UserData           = loader.LoadDict <UserData>();
                }
                else
                {
                    Flags         = (MaterialAnimFlags)loader.ReadUInt32();
                    FrameCount    = loader.ReadInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort unk         = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                    Name               = loader.LoadString();
                    Path               = loader.LoadString();
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                }
            }
            else if (signature == "FTXP")
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                ushort numTextureRef = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    int numPatAnim = loader.ReadInt32();
                    int numCurve   = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount    = loader.ReadUInt16();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numPatAnim  = loader.ReadInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }


                BindModel          = loader.Load <Model>();
                BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                materialAnimOffset = loader.ReadOffset();
                if (loader.ResFile.Version >= 0x03040000)
                {
                    TextureNames = loader.LoadDict <TextureRef>();
                }
                else
                {
                    int TextureCount = 0;
                    foreach (var patternAnim in MaterialAnimDataList)
                    {
                        foreach (var curve in patternAnim.Curves)
                        {
                            List <uint> frames = new List <uint>();
                            foreach (float key in curve.Keys)
                            {
                                frames.Add((uint)key);
                            }
                            TextureCount = (short)frames.Max();
                        }
                    }
                    var TextureRefNames = loader.LoadList <TextureRef>(numTextureRef);
                    foreach (var texRef in TextureRefNames)
                    {
                        TextureNames.Add(texRef.Name, texRef);
                    }
                }
                UserData = loader.LoadDict <UserData>();
            }

            //Load materials and parse based on the signature of the section
            MaterialAnimDataList = loader.LoadCustom(() =>
            {
                List <MaterialAnimData> materialAnims = new List <MaterialAnimData>();
                for (int i = 0; i < materialCount; i++)
                {
                    materialAnims.Add(new MaterialAnimData(loader, signature));
                }
                return(materialAnims);
            }, materialAnimOffset);
        }
예제 #23
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Dim      = loader.ReadEnum <GX2SurfaceDim>(true);
            Width    = loader.ReadUInt32();
            Height   = loader.ReadUInt32();
            Depth    = loader.ReadUInt32();
            MipCount = loader.ReadUInt32();
            Format   = loader.ReadEnum <GX2SurfaceFormat>(true);
            AAMode   = loader.ReadEnum <GX2AAMode>(true);
            Use      = loader.ReadEnum <GX2SurfaceUse>(true);
            uint sizData      = loader.ReadUInt32();
            uint imagePointer = loader.ReadUInt32();
            uint sizMipData   = loader.ReadUInt32();
            uint mipPointer   = loader.ReadUInt32();

            TileMode       = loader.ReadEnum <GX2TileMode>(true);
            Swizzle        = loader.ReadUInt32();
            Alignment      = loader.ReadUInt32();
            Pitch          = loader.ReadUInt32();
            MipOffsets     = loader.ReadUInt32s(13);
            ViewMipFirst   = loader.ReadUInt32();
            ViewMipCount   = loader.ReadUInt32();
            ViewSliceFirst = loader.ReadUInt32();
            ViewSliceCount = loader.ReadUInt32();
            CompSelR       = loader.ReadEnum <GX2CompSel>(true);
            CompSelG       = loader.ReadEnum <GX2CompSel>(true);
            CompSelB       = loader.ReadEnum <GX2CompSel>(true);
            CompSelA       = loader.ReadEnum <GX2CompSel>(true);
            Regs           = loader.ReadUInt32s(5);
            uint handle = loader.ReadUInt32();

            ArrayLength = loader.ReadByte(); // Possibly just a byte.
            loader.Seek(3, System.IO.SeekOrigin.Current);
            Name = loader.LoadString();
            Path = loader.LoadString();

            // Load texture data.
            bool?isMainTextureFile
                = loader.ResFile.Name.Contains(".Tex1") ? new bool?(true)
                : loader.ResFile.Name.Contains(".Tex2") ? new bool?(false)
                : null;

            switch (isMainTextureFile)
            {
            case true:
                Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData));
                loader.ReadOffset();     // MipData not used.
                break;

            case false:
                MipData = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData));
                loader.ReadOffset();     // Data not used.
                break;

            default:
                Data    = loader.LoadCustom(() => loader.ReadBytes((int)sizData));
                MipData = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData));
                break;
            }

            UserData = loader.LoadDict <UserData>();
            ushort numUserData = loader.ReadUInt16();

            loader.Seek(2);
        }
예제 #24
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <TexPatternAnimFlags>(true);
            ushort numMatAnim    = 0;
            ushort numTextureRef = 0;

            if (loader.ResFile.Version >= 0x03040000)
            {
                ushort numUserData = loader.ReadUInt16();
                FrameCount    = loader.ReadInt32();
                numTextureRef = loader.ReadUInt16();
                numMatAnim    = loader.ReadUInt16();
                int numPatAnim = loader.ReadInt32();
                int numCurve   = loader.ReadInt32();
                BakedSize = loader.ReadUInt32();
            }
            else
            {
                FrameCount    = loader.ReadUInt16();
                numTextureRef = loader.ReadUInt16();
                numMatAnim    = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                //     loader.Seek(2); //padding
                int numPatAnim = loader.ReadInt16();
                int numCurve   = loader.ReadInt32();
                BakedSize = loader.ReadUInt32();
                loader.Seek(4); //padding
            }


            BindModel          = loader.Load <Model>();
            BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
            TexPatternMatAnims = loader.LoadList <TexPatternMatAnim>(numMatAnim);
            if (loader.ResFile.Version >= 0x03040000)
            {
                TextureRefs = loader.LoadDict <TextureRef>();
            }
            else
            {
                int TextureCount = 0;
                foreach (var patternAnim in TexPatternMatAnims)
                {
                    foreach (var curve in patternAnim.Curves)
                    {
                        List <uint> frames = new List <uint>();
                        foreach (float key in curve.Keys)
                        {
                            //      Console.WriteLine((uint)key);
                            frames.Add((uint)key);
                        }
                        TextureCount = (short)frames.Max();

                        /*
                         *    for (int i = 0; i < (ushort)curve.Frames.Length; i++)
                         *    {
                         *        if (curve.Scale != 0)
                         *        {
                         *            int test = (int)curve.Keys[i, 0];
                         *            float key = curve.Offset + test * curve.Scale;
                         *            frames.Add((int)key);
                         *        }
                         *        else
                         *        {
                         *            float test = curve.Keys[i, 0];
                         *            int key = curve.Offset + (int)test;
                         *            frames.Add((int)key);
                         *
                         *            int testCeiling = (int)Math.Ceiling(test);
                         *            int testFloor = (int)Math.Floor(test);
                         *            int testRound = (int)Math.Round(test);
                         *
                         *            Console.WriteLine("convert int = {0}", (Decimal10x5)test);
                         *        }
                         *    }*/
                    }
                }
                Console.WriteLine(Name + " Tex Total " + (TextureCount + 1));

                TextureRefNames = loader.LoadList <TextureRef>(numTextureRef);
            }
            UserData = loader.LoadDict <UserData>();
        }
예제 #25
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint DataOffset = loader.ReadOffset();
                uint count      = 0;
                if (loader.ResFile.VersionMajor2 <= 2 && loader.ResFile.VersionMajor == 0)
                {
                    char[] Reserved = loader.ReadChars(8);
                    count = loader.ReadUInt32();
                    Type  = (UserDataType)loader.ReadUInt32();
                }
                else
                {
                    count = loader.ReadUInt32();
                    Type  = loader.ReadEnum <UserDataType>(true);
                    char[] Reserved = loader.ReadChars(43);
                }

                switch (Type)
                {
                case UserDataType.Byte:
                    _value = loader.LoadCustom(() => loader.ReadSBytes((int)count), DataOffset);
                    break;

                case UserDataType.Int32:
                    _value = loader.LoadCustom(() => loader.ReadInt32s((int)count), DataOffset);
                    break;

                case UserDataType.Single:
                    _value = loader.LoadCustom(() => loader.ReadSingles((int)count), DataOffset);
                    break;

                case UserDataType.String:
                    _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.UTF8), DataOffset);
                    break;

                case UserDataType.WString:
                    _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.Unicode), DataOffset);
                    break;
                }
            }
            else
            {
                Name = loader.LoadString();
                ushort count = loader.ReadUInt16();
                Type = loader.ReadEnum <UserDataType>(true);
                loader.Seek(1);
                switch (Type)
                {
                case UserDataType.Int32:
                    _value = loader.ReadInt32s(count);
                    break;

                case UserDataType.Single:
                    _value = loader.ReadSingles(count);
                    break;

                case UserDataType.String:
                    _value = loader.LoadStrings(count, Encoding.UTF8);
                    break;

                case UserDataType.WString:
                    _value = loader.LoadStrings(count, Encoding.Unicode);
                    break;

                case UserDataType.Byte:
                    _value = loader.ReadBytes(count);
                    break;
                }
            }
        }
예제 #26
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeFlags>(true);
                ushort idx = loader.ReadUInt16();
                MaterialIndex     = loader.ReadUInt16();
                BoneIndex         = loader.ReadUInt16();
                VertexBufferIndex = loader.ReadUInt16();
                ushort numSkinBoneIndex = loader.ReadUInt16();
                VertexSkinCount = loader.ReadByte();
                byte numMesh     = loader.ReadByte();
                byte numKeyShape = loader.ReadByte();
                TargetAttribCount = loader.ReadByte();
                ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine.

                if (loader.ResFile.Version >= 0x04050000)
                {
                    RadiusArray = loader.LoadCustom(() => loader.ReadSingles(numMesh))?.ToList();
                }
                else
                {
                    RadiusArray = loader.ReadSingles(1).ToList();
                }
                VertexBuffer    = loader.Load <VertexBuffer>();
                Meshes          = loader.LoadList <Mesh>(numMesh).ToList();
                SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex))?.ToList();
                KeyShapes       = loader.LoadDict <KeyShape>();

                // TODO: At least BotW has more data following the Boundings, or that are no boundings at all.
                if (numSubMeshBoundingNodes == 0)
                {
                    if (loader.ResFile.Version >= 0x04050000)
                    {
                        numSubMeshBoundingNodes = (ushort)(Meshes.Count + Meshes.Sum(x => x.SubMeshes.Count));
                    }
                    else
                    {
                        numSubMeshBoundingNodes = (ushort)(1 + Meshes[0].SubMeshes.Count + 1);
                    }
                    SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList();
                }
                else
                {
                    SubMeshBoundingNodes   = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes)?.ToList();
                    SubMeshBoundings       = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList();
                    SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes))?.ToList();
                }

                if (SubMeshBoundingNodes == null)
                {
                    SubMeshBoundingNodes = new List <BoundingNode>();
                }
                if (SubMeshBoundings == null)
                {
                    SubMeshBoundings = new List <Bounding>();
                }
                if (SubMeshBoundingIndices == null)
                {
                    SubMeshBoundingIndices = new List <ushort>();
                }

                uint userPointer = loader.ReadUInt32();
            }
        }