// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); long DataOffset = loader.ReadOffset(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(5); switch (Type) { case RenderInfoType.Int32: _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset); break; case RenderInfoType.Single: _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset); break; case RenderInfoType.String: if (DataOffset == 0) //Some games have empty data offset and no strings { _value = new string[0]; } else { _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset); } break; } } else { ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(1); Name = loader.LoadString(); switch (Type) { case RenderInfoType.Int32: _value = loader.ReadInt32s(count); break; case RenderInfoType.Single: _value = loader.ReadSingles(count); break; case RenderInfoType.String: _value = loader.LoadStrings(count); break; } } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true); IndexFormat = loader.ReadEnum <GX2IndexFormat>(true); uint indexCount = loader.ReadUInt32(); ushort numSubMesh = loader.ReadUInt16(); loader.Seek(2); SubMeshes = loader.LoadList <SubMesh>(numSubMesh); IndexBuffer = loader.Load <Buffer>(); FirstVertex = loader.ReadUInt32(); }
void IResData.Load(ResFileLoader loader) { if (loader.ResFile.Version >= 0x02040000) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <ShaderParamAnimFlags>(true); ushort numMatAnim = 0; if (loader.ResFile.Version >= 0x03040000) { FrameCount = loader.ReadInt32(); numMatAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numParamAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numMatAnim = loader.ReadUInt16(); unk = loader.ReadUInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); int padding2 = loader.ReadInt32(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim)); ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim); UserData = loader.LoadDict <UserData>(); } else { Flags = loader.ReadEnum <ShaderParamAnimFlags>(true); FrameCount = loader.ReadInt16(); ushort numMatAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); ushort unk = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); Path = loader.LoadString(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim)); ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim); } }
// TODO: Methods to access ShaderParam variable values. // ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Flags = loader.ReadEnum <MaterialFlags>(true); ushort idx = loader.ReadUInt16(); ushort numRenderInfo = loader.ReadUInt16(); byte numSampler = loader.ReadByte(); byte numTextureRef = loader.ReadByte(); ushort numShaderParam = loader.ReadUInt16(); ushort numShaderParamVolatile = loader.ReadUInt16(); ushort sizParamSource = loader.ReadUInt16(); ushort sizParamRaw = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); RenderInfos = loader.LoadDict <RenderInfo>(); RenderState = loader.Load <RenderState>(); ShaderAssign = loader.Load <ShaderAssign>(); TextureRefs = loader.LoadList <TextureRef>(numTextureRef); uint ofsSamplerList = loader.ReadOffset(); // Only use dict. Samplers = loader.LoadDict <Sampler>(); uint ofsShaderParamList = loader.ReadOffset(); // Only use dict. ShaderParams = loader.LoadDict <ShaderParam>(); ShaderParamData = loader.LoadCustom(() => loader.ReadBytes(sizParamSource)); UserData = loader.LoadDict <UserData>(); VolatileFlags = loader.LoadCustom(() => loader.ReadBytes((int)Math.Ceiling(numShaderParam / 8f))); uint userPointer = loader.ReadUInt32(); }
// TODO: Methods to retrieve the strongly-typed shader param value. // ---- METHODS ------------C:\Users\Nathan\Documents\GitHub\NintenTools.Bfres-master\NintenTools.Bfres\src\Syroot.NintenTools.Bfres\ExternalFile\------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Type = loader.ReadEnum <ShaderParamType>(true); byte sizData = loader.ReadByte(); if (sizData != (byte)DataSize && sizData > DataSize) { UsePadding = true; PaddingLength = sizData - (byte)DataSize; } DataOffset = loader.ReadUInt16(); offset = loader.ReadInt32(); // Uniform variable offset. if (loader.ResFile.Version >= 0x03040000) { callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); } else if (loader.ResFile.Version >= 0x03030000 && loader.ResFile.Version < 0x03040000) { callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); uint FMATOffset = loader.ReadUInt32(); //Why does this have this???? } Name = loader.LoadString(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <UserDataType>(true); loader.Seek(1); switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.ASCII); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.LightAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Flags = loader.ReadEnum <LightAnimFlags>(true); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); byte numCurve = loader.ReadByte(); LightTypeIndex = loader.ReadSByte(); DistanceAttnFuncIndex = loader.ReadSByte(); AngleAttnFuncIndex = loader.ReadSByte(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); LightTypeName = loader.LoadString(); DistanceAttnFuncName = loader.LoadString(); AngleAttnFuncName = loader.LoadString(); Curves = loader.LoadList <AnimCurve>(numCurve); BaseData = loader.LoadCustom(() => new LightAnimData(loader, AnimatedFields)); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); BufferIndex = loader.ReadByte(); loader.Seek(1); Offset = loader.ReadUInt16(); Format = loader.ReadEnum <GX2AttribFormat>(true); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Version = loader.ReadUInt32(); SetVersionInfo(Version); ByteOrder = loader.ReadEnum <ByteOrder>(true); ushort sizHeader = loader.ReadUInt16(); uint sizFile = loader.ReadUInt32(); Alignment = loader.ReadUInt32(); Name = loader.LoadString(); uint sizStringPool = loader.ReadUInt32(); uint ofsStringPool = loader.ReadOffset(); Models = loader.LoadDict <Model>(); Textures = loader.LoadDict <Texture>(); SkeletalAnims = loader.LoadDict <SkeletalAnim>(); ShaderParamAnims = loader.LoadDict <ShaderParamAnim>(); ColorAnims = loader.LoadDict <ShaderParamAnim>(); TexSrtAnims = loader.LoadDict <ShaderParamAnim>(); TexPatternAnims = loader.LoadDict <TexPatternAnim>(); BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>(); MatVisibilityAnims = loader.LoadDict <VisibilityAnim>(); ShapeAnims = loader.LoadDict <ShapeAnim>(); if (loader.ResFile.Version >= 0x02040000) { SceneAnims = loader.LoadDict <SceneAnim>(); ExternalFiles = loader.LoadDict <ExternalFile>(); ushort numModel = loader.ReadUInt16(); ushort numTexture = loader.ReadUInt16(); ushort numSkeletalAnim = loader.ReadUInt16(); ushort numShaderParamAnim = loader.ReadUInt16(); ushort numColorAnim = loader.ReadUInt16(); ushort numTexSrtAnim = loader.ReadUInt16(); ushort numTexPatternAnim = loader.ReadUInt16(); ushort numBoneVisibilityAnim = loader.ReadUInt16(); ushort numMatVisibilityAnim = loader.ReadUInt16(); ushort numShapeAnim = loader.ReadUInt16(); ushort numSceneAnim = loader.ReadUInt16(); ushort numExternalFile = loader.ReadUInt16(); uint userPointer = loader.ReadUInt32(); } else //Note very old versions have no counts and is mostly unkown atm { uint userPointer = loader.ReadUInt32(); uint userPointer2 = loader.ReadUInt32(); SceneAnims = loader.LoadDict <SceneAnim>(); ExternalFiles = loader.LoadDict <ExternalFile>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); loader.ByteOrder = ByteOrder.BigEndian; Format = ConvertToGX2(loader.ReadEnum <SwitchAttribFormat>(true)); loader.ByteOrder = ByteOrder.LittleEndian; loader.Seek(2); //padding Offset = loader.ReadUInt16(); BufferIndex = (byte)loader.ReadUInt16(); } else { Name = loader.LoadString(); BufferIndex = loader.ReadByte(); loader.Seek(1); Offset = loader.ReadUInt16(); Format = loader.ReadEnum <GX2AttribFormat>(true); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { uint SubMeshArrayOffset = loader.ReadOffset(); MemoryPool = loader.Load <MemoryPool>(); long Buffer = loader.ReadOffset(); var bufferSize = loader.Load <BufferSize>(); uint FaceBufferOffset = loader.ReadUInt32(); PrimitiveType = PrimitiveTypeList[loader.ReadEnum <SwitchPrimitiveType>(true)]; IndexFormat = IndexList[loader.ReadEnum <SwitchIndexFormat>(true)]; uint indexCount = loader.ReadUInt32(); FirstVertex = loader.ReadUInt32(); ushort numSubMesh = loader.ReadUInt16(); ushort padding = loader.ReadUInt16(); SubMeshes = loader.LoadList <SubMesh>(numSubMesh, SubMeshArrayOffset).ToList(); uint DataOffset = (uint)BufferInfo.BufferOffset + FaceBufferOffset; //Load buffer data from mem block IndexBuffer = new Buffer(); IndexBuffer.Flags = bufferSize.Flag; IndexBuffer.Data = new byte[1][]; IndexBuffer.Data[0] = loader.LoadCustom(() => loader.ReadBytes((int)bufferSize.Size), DataOffset); } else { PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true); IndexFormat = loader.ReadEnum <GX2IndexFormat>(true); uint indexCount = loader.ReadUInt32(); ushort numSubMesh = loader.ReadUInt16(); loader.Seek(2); SubMeshes = loader.LoadList <SubMesh>(numSubMesh).ToList(); IndexBuffer = loader.Load <Buffer>(); FirstVertex = loader.ReadUInt32(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Dim = loader.ReadEnum <GX2SurfaceDim>(true); Width = loader.ReadUInt32(); Height = loader.ReadUInt32(); Depth = loader.ReadUInt32(); MipCount = loader.ReadUInt32(); Format = loader.ReadEnum <GX2SurfaceFormat>(true); AAMode = loader.ReadEnum <GX2AAMode>(true); Use = loader.ReadEnum <GX2SurfaceUse>(true); uint sizData = loader.ReadUInt32(); uint imagePointer = loader.ReadUInt32(); uint sizMipData = loader.ReadUInt32(); uint mipPointer = loader.ReadUInt32(); TileMode = loader.ReadEnum <GX2TileMode>(true); Swizzle = loader.ReadUInt32(); Alignment = loader.ReadUInt32(); Pitch = loader.ReadUInt32(); MipOffsets = loader.ReadUInt32s(13); ViewMipFirst = loader.ReadUInt32(); ViewMipCount = loader.ReadUInt32(); ViewSliceFirst = loader.ReadUInt32(); ViewSliceCount = loader.ReadUInt32(); CompSelR = loader.ReadEnum <GX2CompSel>(true); CompSelG = loader.ReadEnum <GX2CompSel>(true); CompSelB = loader.ReadEnum <GX2CompSel>(true); CompSelA = loader.ReadEnum <GX2CompSel>(true); Regs = loader.ReadUInt32s(5); uint handle = loader.ReadUInt32(); ArrayLength = loader.ReadUInt32(); // Possibly just a byte. Name = loader.LoadString(); Path = loader.LoadString(); Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData)); MipData = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData)); UserData = loader.LoadDict <UserData>(); ushort numUserData = loader.ReadUInt16(); loader.Seek(2); }
void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Flags = loader.ReadEnum <CameraAnimFlags>(true); loader.Seek(2); FrameCount = loader.ReadInt32(); byte numCurve = loader.ReadByte(); loader.Seek(1); ushort numUserData = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); Curves = loader.LoadList <AnimCurve>(numCurve); BaseData = loader.LoadCustom(() => new CameraAnimData(loader)); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <ShapeAnimFlags>(true); ushort numUserData; ushort numVertexShapeAnim; ushort numKeyShapeAnim; ushort numCurve; if (loader.ResFile.Version >= 0x03040000) { numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numVertexShapeAnim = loader.ReadUInt16(); numKeyShapeAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); loader.Seek(2); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numVertexShapeAnim = loader.ReadUInt16(); numKeyShapeAnim = loader.ReadUInt16(); numUserData = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim)); VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <ShapeAnimFlags>(true); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); ushort numVertexShapeAnim = loader.ReadUInt16(); ushort numKeyShapeAnim = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); loader.Seek(2); BakedSize = loader.ReadUInt32(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim)); VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <TexPatternAnimFlags>(true); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); ushort numTextureRef = loader.ReadUInt16(); ushort numMatAnim = loader.ReadUInt16(); int numPatAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim)); TexPatternMatAnims = loader.LoadList <TexPatternMatAnim>(numMatAnim); TextureRefs = loader.LoadDict <TextureRef>(); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.CameraAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Flags = loader.ReadEnum <CameraAnimFlags>(false); loader.Seek(2); FrameCount = loader.ReadInt32(); byte numCurve = loader.ReadByte(); loader.Seek(1); ushort numUserData = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); Curves = loader.LoadList <AnimCurve>(numCurve); BaseData = loader.LoadCustom(() => new CameraAnimData(loader)); UserData = loader.LoadDict <UserData>(); } }
// TODO: Methods to retrieve the strongly-typed shader param value. // ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Type = loader.ReadEnum <ShaderParamType>(true); if (loader.ResFile.Version >= 0x03030000) { byte sizData = loader.ReadByte(); DataOffset = loader.ReadUInt16(); int offset = loader.ReadInt32(); // Uniform variable offset. uint callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); Name = loader.LoadString(); } else { // GUESS loader.Seek(1); DataOffset = loader.ReadUInt16(); int offset = loader.ReadInt32(); // Uniform variable offset. Name = loader.LoadString(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(1); Name = loader.LoadString(); switch (Type) { case RenderInfoType.Int32: _value = loader.ReadInt32s(count); break; case RenderInfoType.Single: _value = loader.ReadSingles(count); break; case RenderInfoType.String: _value = loader.LoadStrings(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Version = loader.ReadUInt32(); ByteOrder = loader.ReadEnum <ByteOrder>(true); ushort sizHeader = loader.ReadUInt16(); uint sizFile = loader.ReadUInt32(); Alignment = loader.ReadUInt32(); Name = loader.LoadString(); uint sizStringPool = loader.ReadUInt32(); uint ofsStringPool = loader.ReadOffset(); Models = loader.LoadDict <Model>(); Textures = loader.LoadDict <Texture>(); SkeletalAnims = loader.LoadDict <SkeletalAnim>(); ShaderParamAnims = loader.LoadDict <ShaderParamAnim>(); ColorAnims = loader.LoadDict <ShaderParamAnim>(); TexSrtAnims = loader.LoadDict <ShaderParamAnim>(); TexPatternAnims = loader.LoadDict <TexPatternAnim>(); BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>(); MatVisibilityAnims = loader.LoadDict <VisibilityAnim>(); ShapeAnims = loader.LoadDict <ShapeAnim>(); SceneAnims = loader.LoadDict <SceneAnim>(); ExternalFiles = loader.LoadDict <ExternalFile>(); ushort numModel = loader.ReadUInt16(); ushort numTexture = loader.ReadUInt16(); ushort numSkeletalAnim = loader.ReadUInt16(); ushort numShaderParamAnim = loader.ReadUInt16(); ushort numColorAnim = loader.ReadUInt16(); ushort numTexSrtAnim = loader.ReadUInt16(); ushort numTexPatternAnim = loader.ReadUInt16(); ushort numBoneVisibilityAnim = loader.ReadUInt16(); ushort numMatVisibilityAnim = loader.ReadUInt16(); ushort numShapeAnim = loader.ReadUInt16(); ushort numSceneAnim = loader.ReadUInt16(); ushort numExternalFile = loader.ReadUInt16(); uint userPointer = loader.ReadUInt32(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Flags = loader.ReadEnum <ShapeFlags>(true); ushort idx = loader.ReadUInt16(); MaterialIndex = loader.ReadUInt16(); BoneIndex = loader.ReadUInt16(); VertexBufferIndex = loader.ReadUInt16(); ushort numSkinBoneIndex = loader.ReadUInt16(); VertexSkinCount = loader.ReadByte(); byte numMesh = loader.ReadByte(); byte numKeyShape = loader.ReadByte(); TargetAttribCount = loader.ReadByte(); ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine. Radius = loader.ReadSingle(); VertexBuffer = loader.Load <VertexBuffer>(); Meshes = loader.LoadList <Mesh>(numMesh); SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex)); KeyShapes = loader.LoadDict <KeyShape>(); // TODO: At least BotW has more data following the Boundings, or that are no boundings at all. if (numSubMeshBoundingNodes == 0) { // Compute the count differently if the node count was padding. SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(Meshes[0].SubMeshes.Count + 1)); } else { SubMeshBoundingNodes = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes); SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes)); SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes)); } uint userPointer = loader.ReadUInt32(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { signature = loader.ReadString(4, Encoding.ASCII); uint materialAnimOffset = 0; ushort materialCount = 0; if (signature == "FMAA") { if (loader.ResFile.VersionMajor2 == 9) { Flags = loader.ReadEnum <MaterialAnimFlags>(true); loader.ReadUInt16(); } else { ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock(); } Name = loader.LoadString(); Path = loader.LoadString(); BindModel = loader.Load <Model>(true); uint BindIndicesOffset = loader.ReadOffset(); materialAnimOffset = loader.ReadOffset(); uint unk = loader.ReadOffset(); //Empty section. Maybe set at runtime uint TextureNameArrayOffset = loader.ReadOffset(); UserData = loader.LoadDictValues <UserData>(); uint TextureBindArrayOffset = loader.ReadOffset(); if (loader.ResFile.VersionMajor2 != 9) { Flags = loader.ReadEnum <MaterialAnimFlags>(true); } ushort numUserData = 0; ushort CurveCount = 0; if (loader.ResFile.VersionMajor2 == 9) { FrameCount = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); numUserData = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); CurveCount = loader.ReadUInt16(); } else { numUserData = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); CurveCount = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } ushort ShaderParamAnimCount = loader.ReadUInt16(); ushort TexturePatternAnimCount = loader.ReadUInt16(); ushort VisabiltyAnimCount = loader.ReadUInt16(); ushort TextureCount = loader.ReadUInt16(); if (loader.ResFile.VersionMajor2 == 9) { loader.ReadUInt16(); //padding } BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount), BindIndicesOffset); var textureList = loader.LoadCustom(() => loader.LoadStrings(TextureCount), TextureNameArrayOffset); TextureBindArray = loader.LoadCustom(() => loader.ReadInt64s(TextureCount), TextureBindArrayOffset); if (textureList == null) { textureList = new List <string>(); } foreach (var tex in textureList) { TextureNames.Add(tex, new TextureRef() { Name = tex }); } } else if (signature == "FSHU") { if (loader.ResFile.Version >= 0x02040000) { Name = loader.LoadString(); Path = loader.LoadString(); Flags = (MaterialAnimFlags)loader.ReadUInt32(); if (loader.ResFile.Version >= 0x03040000) { FrameCount = loader.ReadInt32(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numParamAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); UnknownValue = loader.ReadUInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); int padding2 = loader.ReadInt32(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); UserData = loader.LoadDict <UserData>(); } else { Flags = (MaterialAnimFlags)loader.ReadUInt32(); FrameCount = loader.ReadInt16(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); ushort unk = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); Path = loader.LoadString(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); } } else if (signature == "FTXP") { Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <MaterialAnimFlags>(true); ushort numTextureRef = 0; if (loader.ResFile.Version >= 0x03040000) { ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numTextureRef = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); int numPatAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numTextureRef = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numPatAnim = loader.ReadInt16(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); loader.Seek(4); //padding } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); if (loader.ResFile.Version >= 0x03040000) { TextureNames = loader.LoadDict <TextureRef>(); } else { int TextureCount = 0; foreach (var patternAnim in MaterialAnimDataList) { foreach (var curve in patternAnim.Curves) { List <uint> frames = new List <uint>(); foreach (float key in curve.Keys) { frames.Add((uint)key); } TextureCount = (short)frames.Max(); } } var TextureRefNames = loader.LoadList <TextureRef>(numTextureRef); foreach (var texRef in TextureRefNames) { TextureNames.Add(texRef.Name, texRef); } } UserData = loader.LoadDict <UserData>(); } //Load materials and parse based on the signature of the section MaterialAnimDataList = loader.LoadCustom(() => { List <MaterialAnimData> materialAnims = new List <MaterialAnimData>(); for (int i = 0; i < materialCount; i++) { materialAnims.Add(new MaterialAnimData(loader, signature)); } return(materialAnims); }, materialAnimOffset); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Dim = loader.ReadEnum <GX2SurfaceDim>(true); Width = loader.ReadUInt32(); Height = loader.ReadUInt32(); Depth = loader.ReadUInt32(); MipCount = loader.ReadUInt32(); Format = loader.ReadEnum <GX2SurfaceFormat>(true); AAMode = loader.ReadEnum <GX2AAMode>(true); Use = loader.ReadEnum <GX2SurfaceUse>(true); uint sizData = loader.ReadUInt32(); uint imagePointer = loader.ReadUInt32(); uint sizMipData = loader.ReadUInt32(); uint mipPointer = loader.ReadUInt32(); TileMode = loader.ReadEnum <GX2TileMode>(true); Swizzle = loader.ReadUInt32(); Alignment = loader.ReadUInt32(); Pitch = loader.ReadUInt32(); MipOffsets = loader.ReadUInt32s(13); ViewMipFirst = loader.ReadUInt32(); ViewMipCount = loader.ReadUInt32(); ViewSliceFirst = loader.ReadUInt32(); ViewSliceCount = loader.ReadUInt32(); CompSelR = loader.ReadEnum <GX2CompSel>(true); CompSelG = loader.ReadEnum <GX2CompSel>(true); CompSelB = loader.ReadEnum <GX2CompSel>(true); CompSelA = loader.ReadEnum <GX2CompSel>(true); Regs = loader.ReadUInt32s(5); uint handle = loader.ReadUInt32(); ArrayLength = loader.ReadByte(); // Possibly just a byte. loader.Seek(3, System.IO.SeekOrigin.Current); Name = loader.LoadString(); Path = loader.LoadString(); // Load texture data. bool?isMainTextureFile = loader.ResFile.Name.Contains(".Tex1") ? new bool?(true) : loader.ResFile.Name.Contains(".Tex2") ? new bool?(false) : null; switch (isMainTextureFile) { case true: Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData)); loader.ReadOffset(); // MipData not used. break; case false: MipData = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData)); loader.ReadOffset(); // Data not used. break; default: Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData)); MipData = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData)); break; } UserData = loader.LoadDict <UserData>(); ushort numUserData = loader.ReadUInt16(); loader.Seek(2); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <TexPatternAnimFlags>(true); ushort numMatAnim = 0; ushort numTextureRef = 0; if (loader.ResFile.Version >= 0x03040000) { ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numTextureRef = loader.ReadUInt16(); numMatAnim = loader.ReadUInt16(); int numPatAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numTextureRef = loader.ReadUInt16(); numMatAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); // loader.Seek(2); //padding int numPatAnim = loader.ReadInt16(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); loader.Seek(4); //padding } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim)); TexPatternMatAnims = loader.LoadList <TexPatternMatAnim>(numMatAnim); if (loader.ResFile.Version >= 0x03040000) { TextureRefs = loader.LoadDict <TextureRef>(); } else { int TextureCount = 0; foreach (var patternAnim in TexPatternMatAnims) { foreach (var curve in patternAnim.Curves) { List <uint> frames = new List <uint>(); foreach (float key in curve.Keys) { // Console.WriteLine((uint)key); frames.Add((uint)key); } TextureCount = (short)frames.Max(); /* * for (int i = 0; i < (ushort)curve.Frames.Length; i++) * { * if (curve.Scale != 0) * { * int test = (int)curve.Keys[i, 0]; * float key = curve.Offset + test * curve.Scale; * frames.Add((int)key); * } * else * { * float test = curve.Keys[i, 0]; * int key = curve.Offset + (int)test; * frames.Add((int)key); * * int testCeiling = (int)Math.Ceiling(test); * int testFloor = (int)Math.Floor(test); * int testRound = (int)Math.Round(test); * * Console.WriteLine("convert int = {0}", (Decimal10x5)test); * } * }*/ } } Console.WriteLine(Name + " Tex Total " + (TextureCount + 1)); TextureRefNames = loader.LoadList <TextureRef>(numTextureRef); } UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); uint DataOffset = loader.ReadOffset(); uint count = 0; if (loader.ResFile.VersionMajor2 <= 2 && loader.ResFile.VersionMajor == 0) { char[] Reserved = loader.ReadChars(8); count = loader.ReadUInt32(); Type = (UserDataType)loader.ReadUInt32(); } else { count = loader.ReadUInt32(); Type = loader.ReadEnum <UserDataType>(true); char[] Reserved = loader.ReadChars(43); } switch (Type) { case UserDataType.Byte: _value = loader.LoadCustom(() => loader.ReadSBytes((int)count), DataOffset); break; case UserDataType.Int32: _value = loader.LoadCustom(() => loader.ReadInt32s((int)count), DataOffset); break; case UserDataType.Single: _value = loader.LoadCustom(() => loader.ReadSingles((int)count), DataOffset); break; case UserDataType.String: _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.UTF8), DataOffset); break; case UserDataType.WString: _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.Unicode), DataOffset); break; } } else { Name = loader.LoadString(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <UserDataType>(true); loader.Seek(1); switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.UTF8); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.ShapeParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Flags = loader.ReadEnum <ShapeFlags>(true); ushort idx = loader.ReadUInt16(); MaterialIndex = loader.ReadUInt16(); BoneIndex = loader.ReadUInt16(); VertexBufferIndex = loader.ReadUInt16(); ushort numSkinBoneIndex = loader.ReadUInt16(); VertexSkinCount = loader.ReadByte(); byte numMesh = loader.ReadByte(); byte numKeyShape = loader.ReadByte(); TargetAttribCount = loader.ReadByte(); ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine. if (loader.ResFile.Version >= 0x04050000) { RadiusArray = loader.LoadCustom(() => loader.ReadSingles(numMesh))?.ToList(); } else { RadiusArray = loader.ReadSingles(1).ToList(); } VertexBuffer = loader.Load <VertexBuffer>(); Meshes = loader.LoadList <Mesh>(numMesh).ToList(); SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex))?.ToList(); KeyShapes = loader.LoadDict <KeyShape>(); // TODO: At least BotW has more data following the Boundings, or that are no boundings at all. if (numSubMeshBoundingNodes == 0) { if (loader.ResFile.Version >= 0x04050000) { numSubMeshBoundingNodes = (ushort)(Meshes.Count + Meshes.Sum(x => x.SubMeshes.Count)); } else { numSubMeshBoundingNodes = (ushort)(1 + Meshes[0].SubMeshes.Count + 1); } SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList(); } else { SubMeshBoundingNodes = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes)?.ToList(); SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList(); SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes))?.ToList(); } if (SubMeshBoundingNodes == null) { SubMeshBoundingNodes = new List <BoundingNode>(); } if (SubMeshBoundings == null) { SubMeshBoundings = new List <Bounding>(); } if (SubMeshBoundingIndices == null) { SubMeshBoundingIndices = new List <ushort>(); } uint userPointer = loader.ReadUInt32(); } }