// ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort numCurve        = loader.ReadUInt16();
            ushort numKeyShapeAnim = loader.ReadUInt16();

            BeginCurve        = loader.ReadInt32();
            BeginKeyShapeAnim = loader.ReadInt32();
            Name = loader.LoadString();
            KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim);
            Curves            = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape.
        }
예제 #2
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort numPatAnim = loader.ReadUInt16();
            ushort numCurve   = loader.ReadUInt16();

            BeginCurve       = loader.ReadInt32();
            BeginPatAnim     = loader.ReadInt32();
            Name             = loader.LoadString();
            PatternAnimInfos = loader.LoadList <PatternAnimInfo>(numPatAnim);
            Curves           = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList     = loader.LoadCustom(() => loader.ReadUInt16s(numPatAnim));
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort numAnimParam = loader.ReadUInt16();
            ushort numCurve     = loader.ReadUInt16();
            ushort numConstant  = loader.ReadUInt16();

            loader.Seek(2);
            BeginCurve     = loader.ReadInt32();
            BeginParamAnim = loader.ReadInt32();
            Name           = loader.LoadString();
            ParamAnimInfos = loader.LoadList <ParamAnimInfo>(numAnimParam);
            Curves         = loader.LoadList <AnimCurve>(numCurve);
            Constants      = loader.LoadCustom(() => loader.ReadAnimConstants(numConstant));
        }
        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShaderParamAnimFlags>(true);

                ushort numMatAnim = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount = loader.ReadInt32();
                    numMatAnim = loader.ReadUInt16();
                    ushort numUserData  = loader.ReadUInt16();
                    int    numParamAnim = loader.ReadInt32();
                    int    numCurve     = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadUInt16();
                    numMatAnim = loader.ReadUInt16();
                    unk        = loader.ReadUInt32();
                    int numCurve = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt32();
                }
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
                UserData            = loader.LoadDict <UserData>();
            }
            else
            {
                Flags      = loader.ReadEnum <ShaderParamAnimFlags>(true);
                FrameCount = loader.ReadInt16();
                ushort numMatAnim  = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort unk         = loader.ReadUInt16();
                BakedSize           = loader.ReadUInt32();
                Name                = loader.LoadString();
                Path                = loader.LoadString();
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
            }
        }
예제 #5
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name   = loader.LoadString();
            Path   = loader.LoadString();
            _flags = loader.ReadUInt16();
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numAnim  = loader.ReadUInt16();
            ushort numCurve = loader.ReadUInt16();

            BakedSize    = loader.ReadUInt32();
            BindModel    = loader.Load <Model>();
            BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
            Names        = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
            Curves       = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList = loader.LoadCustom(() =>
            {
                bool[] baseData = new bool[numAnim];
                int i           = 0;
                while (i < numAnim)
                {
                    byte b = loader.ReadByte();
                    for (int j = 0; j < 8 && i < numAnim; j++)
                    {
                        baseData[i++] = b.GetBit(j);
                    }
                }
                return(baseData);
            });
            UserData = loader.LoadDict <UserData>();
        }
예제 #6
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        // TODO: Methods to access ShaderParam variable values.

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Flags = loader.ReadEnum <MaterialFlags>(true);
            ushort idx                    = loader.ReadUInt16();
            ushort numRenderInfo          = loader.ReadUInt16();
            byte   numSampler             = loader.ReadByte();
            byte   numTextureRef          = loader.ReadByte();
            ushort numShaderParam         = loader.ReadUInt16();
            ushort numShaderParamVolatile = loader.ReadUInt16();
            ushort sizParamSource         = loader.ReadUInt16();
            ushort sizParamRaw            = loader.ReadUInt16();
            ushort numUserData            = loader.ReadUInt16();

            RenderInfos  = loader.LoadDict <RenderInfo>();
            RenderState  = loader.Load <RenderState>();
            ShaderAssign = loader.Load <ShaderAssign>();
            TextureRefs  = loader.LoadList <TextureRef>(numTextureRef);
            uint ofsSamplerList = loader.ReadOffset(); // Only use dict.

            Samplers = loader.LoadDict <Sampler>();
            uint ofsShaderParamList = loader.ReadOffset(); // Only use dict.

            ShaderParams    = loader.LoadDict <ShaderParam>();
            ShaderParamData = loader.LoadCustom(() => loader.ReadBytes(sizParamSource));
            UserData        = loader.LoadDict <UserData>();
            VolatileFlags   = loader.LoadCustom(() => loader.ReadBytes((int)Math.Ceiling(numShaderParam / 8f)));
            uint userPointer = loader.ReadUInt32();
        }
예제 #7
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ModelParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name     = loader.LoadString();
                Path     = loader.LoadString();
                Skeleton = loader.Load <Skeleton>();
                uint ofsVertexBufferList = loader.ReadOffset();
                Shapes    = loader.LoadDict <Shape>();
                Materials = loader.LoadDict <Material>();
                UserData  = loader.LoadDict <UserData>();
                ushort numVertexBuffer  = loader.ReadUInt16();
                ushort numShape         = loader.ReadUInt16();
                ushort numMaterial      = loader.ReadUInt16();
                ushort numUserData      = loader.ReadUInt16();
                uint   totalVertexCount = loader.ReadUInt32();

                if (loader.ResFile.Version >= 0x03030000)
                {
                    uint userPointer = loader.ReadUInt32();
                }

                VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList);
            }
        }
예제 #8
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.LightAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <LightAnimFlags>(true);
                ushort numUserData = loader.ReadUInt16();
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                LightTypeIndex        = loader.ReadSByte();
                DistanceAttnFuncIndex = loader.ReadSByte();
                AngleAttnFuncIndex    = loader.ReadSByte();
                BakedSize             = loader.ReadUInt32();
                Name                 = loader.LoadString();
                LightTypeName        = loader.LoadString();
                DistanceAttnFuncName = loader.LoadString();
                AngleAttnFuncName    = loader.LoadString();
                Curves               = loader.LoadList <AnimCurve>(numCurve);
                BaseData             = loader.LoadCustom(() => new LightAnimData(loader, AnimatedFields));
                UserData             = loader.LoadDict <UserData>();
            }
        }
예제 #9
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt32();

                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount  = loader.ReadInt32();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount  = loader.ReadUInt16();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort numCurve    = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }

                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
                UserData     = loader.LoadDict <UserData>();
            }
            else
            {
                _flags      = loader.ReadUInt32();
                FrameCount  = loader.ReadUInt16();
                numBoneAnim = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort numCurve    = loader.ReadUInt16();
                Name         = loader.LoadString();
                Path         = loader.LoadString();
                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
            }
        }
예제 #10
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.VisibilityAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt16();
                ushort numAnim  = 0;
                ushort numCurve = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount = loader.ReadInt32();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    BakedSize  = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadInt16();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt16();
                }
                BindModel     = loader.Load <Model>();
                BindIndices   = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
                Names         = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
                Curves        = loader.LoadList <AnimCurve>(numCurve);
                baseDataBytes = new List <byte>();
                BaseDataList  = loader.LoadCustom(() =>
                {
                    bool[] baseData = new bool[numAnim];
                    int i           = 0;
                    while (i < numAnim)
                    {
                        byte b = loader.ReadByte();
                        baseDataBytes.Add(b);
                        for (int j = 0; j < 8 && i < numAnim; j++)
                        {
                            baseData[i] = b.GetBit(j);
                        }
                        i++;
                    }
                    return(baseData);
                });
                UserData = loader.LoadDict <UserData>();
            }
        }
예제 #11
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint   CurveOffset             = loader.ReadOffset();
                uint   BaseDataOffset          = loader.ReadOffset();
                uint   KeyShapeAnimInfosOffset = loader.ReadOffset();
                ushort numCurve        = loader.ReadUInt16();
                ushort numKeyShapeAnim = loader.ReadUInt16();
                BeginCurve        = loader.ReadInt32();
                BeginKeyShapeAnim = loader.ReadInt32();
                loader.Seek(4); //Padding

                KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim, KeyShapeAnimInfosOffset);
                Curves            = loader.LoadList <AnimCurve>(numCurve, CurveOffset);
                BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1), BaseDataOffset); // Without base shape.
            }
            else
            {
                ushort numCurve;
                ushort numKeyShapeAnim;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numCurve        = loader.ReadUInt16();
                    numKeyShapeAnim = loader.ReadUInt16();
                }
                else
                {
                    numCurve        = loader.ReadByte();
                    numKeyShapeAnim = loader.ReadByte();
                    unk             = loader.ReadUInt16();
                }

                BeginCurve        = loader.ReadInt32();
                BeginKeyShapeAnim = loader.ReadInt32();
                Name = loader.LoadString();
                KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim);
                Curves            = loader.LoadList <AnimCurve>(numCurve);
                BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape.
            }
        }
예제 #12
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
            IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
            uint   indexCount = loader.ReadUInt32();
            ushort numSubMesh = loader.ReadUInt16();

            loader.Seek(2);
            SubMeshes   = loader.LoadList <SubMesh>(numSubMesh);
            IndexBuffer = loader.Load <Buffer>();
            FirstVertex = loader.ReadUInt32();
        }
예제 #13
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            _flags         = loader.ReadUInt32();
            Name           = loader.LoadString();
            BeginRotate    = loader.ReadByte();
            BeginTranslate = loader.ReadByte();
            byte numCurve = loader.ReadByte();

            BeginBaseTranslate = loader.ReadByte();
            BeginCurve         = loader.ReadInt32();
            Curves             = loader.LoadList <AnimCurve>(numCurve);
            BaseData           = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase));
        }
예제 #14
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Flags = loader.ReadEnum <ShapeFlags>(true);
            ushort idx = loader.ReadUInt16();

            MaterialIndex     = loader.ReadUInt16();
            BoneIndex         = loader.ReadUInt16();
            VertexBufferIndex = loader.ReadUInt16();
            ushort numSkinBoneIndex = loader.ReadUInt16();

            VertexSkinCount = loader.ReadByte();
            byte numMesh     = loader.ReadByte();
            byte numKeyShape = loader.ReadByte();

            TargetAttribCount = loader.ReadByte();
            ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine.

            Radius          = loader.ReadSingle();
            VertexBuffer    = loader.Load <VertexBuffer>();
            Meshes          = loader.LoadList <Mesh>(numMesh);
            SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex));
            KeyShapes       = loader.LoadDict <KeyShape>();
            // TODO: At least BotW has more data following the Boundings, or that are no boundings at all.
            if (numSubMeshBoundingNodes == 0)
            {
                // Compute the count differently if the node count was padding.
                SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(Meshes[0].SubMeshes.Count + 1));
            }
            else
            {
                SubMeshBoundingNodes   = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes);
                SubMeshBoundings       = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes));
                SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes));
            }
            uint userPointer = loader.ReadUInt32();
        }
예제 #15
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        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint CurveOffset    = loader.ReadOffset();
                uint BaseDataOffset = loader.ReadOffset();
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    long unk1 = loader.ReadInt64();
                    long unk2 = loader.ReadInt64();
                }
                _flags         = loader.ReadUInt32();
                BeginRotate    = loader.ReadByte();
                BeginTranslate = loader.ReadByte();
                byte numCurve = loader.ReadByte();
                BeginBaseTranslate = loader.ReadByte();
                BeginCurve         = loader.ReadInt32();
                int padding = loader.ReadInt32();

                BaseData = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase), BaseDataOffset);
                Curves   = loader.LoadList <AnimCurve>(numCurve, CurveOffset);
            }
            else
            {
                _flags         = loader.ReadUInt32();
                Name           = loader.LoadString();
                BeginRotate    = loader.ReadByte();
                BeginTranslate = loader.ReadByte();
                byte numCurve = loader.ReadByte();
                BeginBaseTranslate = loader.ReadByte();
                BeginCurve         = loader.ReadByte();
                loader.Seek(3);
                Curves   = loader.LoadList <AnimCurve>(numCurve);
                BaseData = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase));
            }
        }
예제 #16
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                uint SubMeshArrayOffset = loader.ReadOffset();
                MemoryPool = loader.Load <MemoryPool>();
                long Buffer           = loader.ReadOffset();
                var  bufferSize       = loader.Load <BufferSize>();
                uint FaceBufferOffset = loader.ReadUInt32();
                PrimitiveType = PrimitiveTypeList[loader.ReadEnum <SwitchPrimitiveType>(true)];
                IndexFormat   = IndexList[loader.ReadEnum <SwitchIndexFormat>(true)];
                uint indexCount = loader.ReadUInt32();
                FirstVertex = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                ushort padding    = loader.ReadUInt16();
                SubMeshes = loader.LoadList <SubMesh>(numSubMesh, SubMeshArrayOffset).ToList();

                uint DataOffset = (uint)BufferInfo.BufferOffset + FaceBufferOffset;

                //Load buffer data from mem block
                IndexBuffer         = new Buffer();
                IndexBuffer.Flags   = bufferSize.Flag;
                IndexBuffer.Data    = new byte[1][];
                IndexBuffer.Data[0] = loader.LoadCustom(() => loader.ReadBytes((int)bufferSize.Size), DataOffset);
            }
            else
            {
                PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
                IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
                uint   indexCount = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                loader.Seek(2);
                SubMeshes   = loader.LoadList <SubMesh>(numSubMesh).ToList();
                IndexBuffer = loader.Load <Buffer>();
                FirstVertex = loader.ReadUInt32();
            }
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort numCurve;
            ushort numKeyShapeAnim;

            if (loader.ResFile.Version >= 0x03040000)
            {
                numCurve        = loader.ReadUInt16();
                numKeyShapeAnim = loader.ReadUInt16();
            }
            else
            {
                numCurve        = loader.ReadByte();
                numKeyShapeAnim = loader.ReadByte();
                unk             = loader.ReadUInt16();
            }

            BeginCurve        = loader.ReadInt32();
            BeginKeyShapeAnim = loader.ReadInt32();
            Name = loader.LoadString();
            KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim);
            Curves            = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape.
        }
예제 #18
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        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            byte   numVertexAttrib = loader.ReadByte();
            byte   numBuffer       = loader.ReadByte();
            ushort idx             = loader.ReadUInt16();
            uint   vertexCount     = loader.ReadUInt32();

            VertexSkinCount = loader.ReadByte();
            loader.Seek(3);
            uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.

            Attributes = loader.LoadDict <VertexAttrib>();
            Buffers    = loader.LoadList <Buffer>(numBuffer);
            uint userPointer = loader.ReadUInt32();
        }
예제 #19
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name       = loader.LoadString();
            Path       = loader.LoadString();
            _flags     = loader.ReadUInt32();
            FrameCount = loader.ReadInt32();
            ushort numBoneAnim = loader.ReadUInt16();
            ushort numUserData = loader.ReadUInt16();
            int    numCurve    = loader.ReadInt32();

            BakedSize    = loader.ReadUInt32();
            BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim);
            BindSkeleton = loader.Load <Skeleton>();
            BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
            UserData     = loader.LoadDict <UserData>();
        }
예제 #20
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        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Flags = loader.ReadEnum <CameraAnimFlags>(true);
            loader.Seek(2);
            FrameCount = loader.ReadInt32();
            byte numCurve = loader.ReadByte();

            loader.Seek(1);
            ushort numUserData = loader.ReadUInt16();

            BakedSize = loader.ReadUInt32();
            Name      = loader.LoadString();
            Curves    = loader.LoadList <AnimCurve>(numCurve);
            BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
            UserData  = loader.LoadDict <UserData>();
        }
예제 #21
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeAnimFlags>(true);

                ushort numUserData;
                ushort numVertexShapeAnim;
                ushort numKeyShapeAnim;
                ushort numCurve;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numUserData        = loader.ReadUInt16();
                    FrameCount         = loader.ReadInt32();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    loader.Seek(2);
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount         = loader.ReadUInt16();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numUserData        = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                }

                BindModel        = loader.Load <Model>();
                BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
                VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
                UserData         = loader.LoadDict <UserData>();
            }
        }
예제 #22
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name     = loader.LoadString();
            Path     = loader.LoadString();
            Skeleton = loader.Load <Skeleton>();
            uint ofsVertexBufferList = loader.ReadOffset();

            Shapes    = loader.LoadDict <Shape>();
            Materials = loader.LoadDict <Material>();
            UserData  = loader.LoadDict <UserData>();
            ushort numVertexBuffer  = loader.ReadUInt16();
            ushort numShape         = loader.ReadUInt16();
            ushort numMaterial      = loader.ReadUInt16();
            ushort numUserData      = loader.ReadUInt16();
            uint   totalVertexCount = loader.ReadUInt32();
            uint   userPointer      = loader.ReadUInt32();

            VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList);
        }
예제 #23
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <ShapeAnimFlags>(true);
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numVertexShapeAnim = loader.ReadUInt16();
            ushort numKeyShapeAnim    = loader.ReadUInt16();
            ushort numCurve           = loader.ReadUInt16();

            loader.Seek(2);
            BakedSize        = loader.ReadUInt32();
            BindModel        = loader.Load <Model>();
            BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
            VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
            UserData         = loader.LoadDict <UserData>();
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <TexPatternAnimFlags>(true);
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numTextureRef = loader.ReadUInt16();
            ushort numMatAnim    = loader.ReadUInt16();
            int    numPatAnim    = loader.ReadInt32();
            int    numCurve      = loader.ReadInt32();

            BakedSize          = loader.ReadUInt32();
            BindModel          = loader.Load <Model>();
            BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
            TexPatternMatAnims = loader.LoadList <TexPatternMatAnim>(numMatAnim);
            TextureRefs        = loader.LoadDict <TextureRef>();
            UserData           = loader.LoadDict <UserData>();
        }
예제 #25
0
 void IResData.Load(ResFileLoader loader)
 {
     loader.CheckSignature(_signature);
     if (loader.IsSwitch)
     {
         Switch.VertexBufferParser.Load((Switch.Core.ResFileSwitchLoader)loader, this);
     }
     else
     {
         byte   numVertexAttrib = loader.ReadByte();
         byte   numBuffer       = loader.ReadByte();
         ushort idx             = loader.ReadUInt16();
         uint   vertexCount     = loader.ReadUInt32();
         VertexSkinCount = loader.ReadByte();
         loader.Seek(3);
         uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.
         Attributes = loader.LoadDict <VertexAttrib>();
         Buffers    = loader.LoadList <Buffer>(numBuffer);
         uint userPointer = loader.ReadUInt32();
     }
 }
예제 #26
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.CameraAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <CameraAnimFlags>(false);
                loader.Seek(2);
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                loader.Seek(1);
                ushort numUserData = loader.ReadUInt16();
                BakedSize = loader.ReadUInt32();
                Name      = loader.LoadString();
                Curves    = loader.LoadList <AnimCurve>(numCurve);
                BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
                UserData  = loader.LoadDict <UserData>();
            }
        }
예제 #27
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        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeFlags>(true);
                ushort idx = loader.ReadUInt16();
                MaterialIndex     = loader.ReadUInt16();
                BoneIndex         = loader.ReadUInt16();
                VertexBufferIndex = loader.ReadUInt16();
                ushort numSkinBoneIndex = loader.ReadUInt16();
                VertexSkinCount = loader.ReadByte();
                byte numMesh     = loader.ReadByte();
                byte numKeyShape = loader.ReadByte();
                TargetAttribCount = loader.ReadByte();
                ushort numSubMeshBoundingNodes = loader.ReadUInt16(); // Padding in engine.

                if (loader.ResFile.Version >= 0x04050000)
                {
                    RadiusArray = loader.LoadCustom(() => loader.ReadSingles(numMesh))?.ToList();
                }
                else
                {
                    RadiusArray = loader.ReadSingles(1).ToList();
                }
                VertexBuffer    = loader.Load <VertexBuffer>();
                Meshes          = loader.LoadList <Mesh>(numMesh).ToList();
                SkinBoneIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSkinBoneIndex))?.ToList();
                KeyShapes       = loader.LoadDict <KeyShape>();

                // TODO: At least BotW has more data following the Boundings, or that are no boundings at all.
                if (numSubMeshBoundingNodes == 0)
                {
                    if (loader.ResFile.Version >= 0x04050000)
                    {
                        numSubMeshBoundingNodes = (ushort)(Meshes.Count + Meshes.Sum(x => x.SubMeshes.Count));
                    }
                    else
                    {
                        numSubMeshBoundingNodes = (ushort)(1 + Meshes[0].SubMeshes.Count + 1);
                    }
                    SubMeshBoundings = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList();
                }
                else
                {
                    SubMeshBoundingNodes   = loader.LoadList <BoundingNode>(numSubMeshBoundingNodes)?.ToList();
                    SubMeshBoundings       = loader.LoadCustom(() => loader.ReadBoundings(numSubMeshBoundingNodes))?.ToList();
                    SubMeshBoundingIndices = loader.LoadCustom(() => loader.ReadUInt16s(numSubMeshBoundingNodes))?.ToList();
                }

                if (SubMeshBoundingNodes == null)
                {
                    SubMeshBoundingNodes = new List <BoundingNode>();
                }
                if (SubMeshBoundings == null)
                {
                    SubMeshBoundings = new List <Bounding>();
                }
                if (SubMeshBoundingIndices == null)
                {
                    SubMeshBoundingIndices = new List <ushort>();
                }

                uint userPointer = loader.ReadUInt32();
            }
        }
예제 #28
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        internal void Load(ResFileLoader loader, string signature)
        {
            ParamAnimInfos   = new List <ParamAnimInfo>();
            PatternAnimInfos = new List <PatternAnimInfo>();
            Constants        = new List <AnimConstant>();
            Curves           = new List <AnimCurve>();

            if (signature == "FSHU")
            {
                ushort numAnimParam = loader.ReadUInt16();
                ushort numCurve     = loader.ReadUInt16();
                ushort numConstant  = loader.ReadUInt16();
                loader.Seek(2);
                ShaderParamCurveIndex = loader.ReadInt32();
                InfoIndex             = loader.ReadInt32();
                Name           = loader.LoadString();
                ParamAnimInfos = loader.LoadList <ParamAnimInfo>(numAnimParam);
                Curves         = loader.LoadList <AnimCurve>(numCurve);
                Constants      = loader.LoadCustom(() => loader.ReadAnimConstants(numConstant));
            }
            else if (signature == "FTXP")
            {
                ushort numPatAnim = loader.ReadUInt16();
                ushort numCurve   = loader.ReadUInt16();
                TexturePatternCurveIndex = loader.ReadInt32();
                InfoIndex        = loader.ReadInt32();
                Name             = loader.LoadString();
                PatternAnimInfos = loader.LoadList <PatternAnimInfo>(numPatAnim);
                Curves           = loader.LoadList <AnimCurve>(numCurve);
                BaseDataList     = loader.LoadCustom(() => loader.ReadUInt16s(numPatAnim));
            }
            else if (signature == "FMAA")
            {
                Name = loader.LoadString();
                uint ShaderParamAnimOffset    = loader.ReadOffset();
                uint TexturePatternAnimOffset = loader.ReadOffset();
                uint CurveOffset             = loader.ReadOffset();
                uint ConstantAnimArrayOffset = loader.ReadOffset();
                ShaderParamCurveIndex    = loader.ReadUInt16();
                TexturePatternCurveIndex = loader.ReadUInt16();
                VisualConstantIndex      = loader.ReadUInt16();
                VisalCurveIndex          = loader.ReadUInt16();
                BeginVisalConstantIndex  = loader.ReadUInt16();
                ushort ShaderParamAnimCount    = loader.ReadUInt16();
                ushort TexutrePatternAnimCount = loader.ReadUInt16();
                ushort ConstantAnimCount       = loader.ReadUInt16();
                ushort CurveCount = loader.ReadUInt16();
                loader.Seek(6);

                Curves           = loader.LoadList <AnimCurve>(CurveCount, CurveOffset);
                ParamAnimInfos   = loader.LoadList <ParamAnimInfo>(ShaderParamAnimCount, ShaderParamAnimOffset);
                PatternAnimInfos = loader.LoadList <PatternAnimInfo>(TexutrePatternAnimCount, TexturePatternAnimOffset);
                Constants        = loader.LoadCustom(() => loader.ReadAnimConstants(ConstantAnimCount), ConstantAnimArrayOffset);

                //Set base data list for texture patterns
                //Get the first value from either constants or curves
                BaseDataList = new ushort[PatternAnimInfos.Count];
                for (int i = 0; i < PatternAnimInfos.Count; i++)
                {
                    if (PatternAnimInfos[i].BeginConstant != ushort.MaxValue)
                    {
                        BaseDataList[i] = (ushort)((int)Constants[PatternAnimInfos[i].BeginConstant].Value);
                    }
                    else if (PatternAnimInfos[i].CurveIndex != ushort.MaxValue)
                    {
                        BaseDataList[i] = (ushort)Curves[PatternAnimInfos[i].CurveIndex].Keys[0, 0];
                    }
                }
            }
        }
예제 #29
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    _flags = loader.ReadUInt32();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                Name         = loader.LoadString();
                Path         = loader.LoadString();
                BindSkeleton = loader.Load <Skeleton>();
                uint BindIndexArray      = loader.ReadOffset();
                uint BoneAnimArrayOffset = loader.ReadOffset();
                UserData = loader.LoadDictValues <UserData>();
                if (loader.ResFile.VersionMajor2 != 9)
                {
                    _flags = loader.ReadUInt32();
                }

                FrameCount = loader.ReadInt32();
                int numCurve = loader.ReadInt32();
                BakedSize = loader.ReadUInt32();
                ushort numBoneAnim = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();

                if (loader.ResFile.VersionMajor2 != 9)
                {
                    loader.ReadUInt32(); //Padding
                }
                BoneAnims   = loader.LoadList <BoneAnim>(numBoneAnim, BoneAnimArrayOffset).ToList();
                BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim), BindIndexArray);
            }
            else
            {
                ushort numBoneAnim = 0;
                if (loader.ResFile.Version >= 0x02040000)
                {
                    Name   = loader.LoadString();
                    Path   = loader.LoadString();
                    _flags = loader.ReadUInt32();

                    if (loader.ResFile.Version >= 0x03040000)
                    {
                        FrameCount  = loader.ReadInt32();
                        numBoneAnim = loader.ReadUInt16();
                        ushort numUserData = loader.ReadUInt16();
                        int    numCurve    = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                    }
                    else
                    {
                        FrameCount  = loader.ReadUInt16();
                        numBoneAnim = loader.ReadUInt16();
                        ushort numUserData = loader.ReadUInt16();
                        ushort numCurve    = loader.ReadUInt16();
                        BakedSize = loader.ReadUInt32();
                        loader.Seek(4); //padding
                    }

                    BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                    BindSkeleton = loader.Load <Skeleton>();
                    BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
                    UserData     = loader.LoadDict <UserData>();
                }
                else
                {
                    _flags      = loader.ReadUInt32();
                    FrameCount  = loader.ReadUInt16();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort numCurve    = loader.ReadUInt16();
                    Name         = loader.LoadString();
                    Path         = loader.LoadString();
                    BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                    BindSkeleton = loader.Load <Skeleton>();
                    BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
                }
            }
        }
예제 #30
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            signature = loader.ReadString(4, Encoding.ASCII);
            uint   materialAnimOffset = 0;
            ushort materialCount      = 0;

            if (signature == "FMAA")
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                    loader.ReadUInt16();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                Name      = loader.LoadString();
                Path      = loader.LoadString();
                BindModel = loader.Load <Model>(true);
                uint BindIndicesOffset = loader.ReadOffset();
                materialAnimOffset = loader.ReadOffset();
                uint unk = loader.ReadOffset(); //Empty section. Maybe set at runtime
                uint TextureNameArrayOffset = loader.ReadOffset();
                UserData = loader.LoadDictValues <UserData>();
                uint TextureBindArrayOffset = loader.ReadOffset();

                if (loader.ResFile.VersionMajor2 != 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                }

                ushort numUserData = 0;
                ushort CurveCount  = 0;

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                }
                else
                {
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                }

                ushort ShaderParamAnimCount    = loader.ReadUInt16();
                ushort TexturePatternAnimCount = loader.ReadUInt16();
                ushort VisabiltyAnimCount      = loader.ReadUInt16();
                ushort TextureCount            = loader.ReadUInt16();

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    loader.ReadUInt16(); //padding
                }
                BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount), BindIndicesOffset);
                var textureList = loader.LoadCustom(() => loader.LoadStrings(TextureCount), TextureNameArrayOffset);
                TextureBindArray = loader.LoadCustom(() => loader.ReadInt64s(TextureCount), TextureBindArrayOffset);

                if (textureList == null)
                {
                    textureList = new List <string>();
                }

                foreach (var tex in textureList)
                {
                    TextureNames.Add(tex, new TextureRef()
                    {
                        Name = tex
                    });
                }
            }
            else if (signature == "FSHU")
            {
                if (loader.ResFile.Version >= 0x02040000)
                {
                    Name  = loader.LoadString();
                    Path  = loader.LoadString();
                    Flags = (MaterialAnimFlags)loader.ReadUInt32();

                    if (loader.ResFile.Version >= 0x03040000)
                    {
                        FrameCount    = loader.ReadInt32();
                        materialCount = loader.ReadUInt16();
                        ushort numUserData  = loader.ReadUInt16();
                        int    numParamAnim = loader.ReadInt32();
                        int    numCurve     = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                    }
                    else
                    {
                        FrameCount    = loader.ReadUInt16();
                        materialCount = loader.ReadUInt16();
                        UnknownValue  = loader.ReadUInt32();
                        int numCurve = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                        int padding2 = loader.ReadInt32();
                    }
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                    UserData           = loader.LoadDict <UserData>();
                }
                else
                {
                    Flags         = (MaterialAnimFlags)loader.ReadUInt32();
                    FrameCount    = loader.ReadInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort unk         = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                    Name               = loader.LoadString();
                    Path               = loader.LoadString();
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                }
            }
            else if (signature == "FTXP")
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                ushort numTextureRef = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    int numPatAnim = loader.ReadInt32();
                    int numCurve   = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount    = loader.ReadUInt16();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numPatAnim  = loader.ReadInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }


                BindModel          = loader.Load <Model>();
                BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                materialAnimOffset = loader.ReadOffset();
                if (loader.ResFile.Version >= 0x03040000)
                {
                    TextureNames = loader.LoadDict <TextureRef>();
                }
                else
                {
                    int TextureCount = 0;
                    foreach (var patternAnim in MaterialAnimDataList)
                    {
                        foreach (var curve in patternAnim.Curves)
                        {
                            List <uint> frames = new List <uint>();
                            foreach (float key in curve.Keys)
                            {
                                frames.Add((uint)key);
                            }
                            TextureCount = (short)frames.Max();
                        }
                    }
                    var TextureRefNames = loader.LoadList <TextureRef>(numTextureRef);
                    foreach (var texRef in TextureRefNames)
                    {
                        TextureNames.Add(texRef.Name, texRef);
                    }
                }
                UserData = loader.LoadDict <UserData>();
            }

            //Load materials and parse based on the signature of the section
            MaterialAnimDataList = loader.LoadCustom(() =>
            {
                List <MaterialAnimData> materialAnims = new List <MaterialAnimData>();
                for (int i = 0; i < materialCount; i++)
                {
                    materialAnims.Add(new MaterialAnimData(loader, signature));
                }
                return(materialAnims);
            }, materialAnimOffset);
        }