상속: SerializeAttribute
예제 #1
0
    /// <summary>
    /// 取得過程文字
    /// </summary>
    public void SetProcessText()
    {
        //設定目標文字
        string targetStr = "";

        switch (Target)
        {
        case EventCheckTarget.All:
            targetStr = "全隊";
            break;

        case EventCheckTarget.Single:
            targetStr = "有隊員";
            break;

        default:
            Debug.LogWarning("讀意外事件表時有錯誤的目標類型");
            break;
        }
        Process = Process.Replace("@@", targetStr);
        //設定屬性文字
        string AttrStr = "";

        AttrStr = GameDictionary.String_AttributeDic[RequireAttribute.ToString()].ZH_TW;
        Process = Process.Replace("##", AttrStr);
        //設定運算元文字
        string operatorStr = "";

        switch (OperatorType)
        {
        case Operator.GreaterThanOrEqualTo:
            operatorStr = "大於";
            break;

        case Operator.LessThanOrEqualTo:
            operatorStr = "小於";
            break;

        default:
            Debug.LogWarning("讀意外事件表時有錯誤的運算元類型");
            break;
        }
        Process = Process.Replace("%%", operatorStr);
        //設定數值文字
        Process = Process.Replace("&&", Value.ToString());
    }
예제 #2
0
    private void Awake()
    {
        FieldInfo[]       fields     = GetType().GetFields(_bindingFlags);
        PropertyInfo[]    properties = GetType().GetProperties(_bindingFlags);
        List <MemberInfo> members    = new List <MemberInfo>();

        members.AddRange(fields);
        members.AddRange(properties);

        foreach (MemberInfo member in members)
        {
            RequireAttribute      requireAttribute      = member.GetCustomAttribute <RequireAttribute>();
            RequireChildAttribute requireChildAttribute = member.GetCustomAttribute <RequireChildAttribute>();

            if (requireAttribute != null)
            {
                switch (member)
                {
                case FieldInfo field:
                    field.SetValue(this, GetComponent(field.FieldType));
                    continue;

                case PropertyInfo property:
                    property.SetValue(this, GetComponent(property.PropertyType));
                    continue;
                }
            }
            else if (requireChildAttribute != null)
            {
                Transform child;

                if (string.IsNullOrEmpty(requireChildAttribute.Name))
                {
                    // index
                    child = transform.GetChild(requireChildAttribute.ChildIndex);
                }
                else
                {
                    // name
                    child = transform.Find(requireChildAttribute.Name);
                }

                switch (member)
                {
                case FieldInfo field: {
                    Type type = field.FieldType;

                    if (type == typeof(GameObject))
                    {
                        field.SetValue(this, child.gameObject);
                        continue;
                    }

                    field.SetValue(this, child.GetComponent(requireChildAttribute.Type == null ? type : requireChildAttribute.Type));
                    continue;
                }

                case PropertyInfo property: {
                    Type type = property.PropertyType;

                    if (type == typeof(GameObject))
                    {
                        property.SetValue(this, child.gameObject);
                        continue;
                    }

                    property.SetValue(this, child.GetComponent(requireChildAttribute.Type == null ? type : requireChildAttribute.Type));
                    continue;
                }
                }
            }
        }
    }