public void Destroy()
        {
            Debug.WriteLine("Asking Unity to exit...");
            PostMessage(unityHWND, WM_CLOSE, IntPtr.Zero, IntPtr.Zero);

            job.Dispose();
            job = null;
            process.Dispose();
            process   = null;
            unityHWND = IntPtr.Zero;
        }
        protected override HandleRef BuildWindowCore(HandleRef hwndParent)
        {
            Debug.WriteLine("Going to launch Unity at: " + this.programName + " " + this.arguments);
            process = new Process();
            process.StartInfo.FileName        = programName;
            process.StartInfo.Arguments       = arguments + (arguments.Length == 0 ? "" : " ") + "-parentHWND " + hwndParent.Handle;
            process.StartInfo.UseShellExecute = true;
            process.StartInfo.CreateNoWindow  = true;

            process.Start();
            process.WaitForInputIdle();

            job = JobObject.CreateAsKillOnJobClose();
            job.AssignProcess(process);

            int repeat = 50;

            while (unityHWND == IntPtr.Zero && repeat-- > 0)
            {
                Thread.Sleep(100);
                EnumChildWindows(hwndParent.Handle, WindowEnum, IntPtr.Zero);
            }
            if (unityHWND == IntPtr.Zero)
            {
                throw new Exception("Unable to find Unity window");
            }
            Debug.WriteLine("Found Unity window: " + unityHWND);

            repeat += 150;
            while ((GetWindowLong(unityHWND, GWLP_USERDATA).ToInt32() & 1) == 0 && --repeat > 0)
            {
                Thread.Sleep(100);
                Debug.WriteLine("Waiting for Unity to initialize... " + repeat);
            }
            if (repeat == 0)
            {
                Debug.WriteLine("Timed out while waiting for Unity to initialize");
            }
            else
            {
                Debug.WriteLine("Unity initialized!");
            }

            ActivateUnityWindow();

            return(new HandleRef(this, unityHWND));
        }
예제 #3
0
        public static JobObject CreateAsKillOnJobClose()
        {
            var job = new JobObject();

            var jobInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION()
            {
                BasicLimitInformation = new JOBOBJECT_BASIC_LIMIT_INFORMATION()
                {
                    LimitFlags = JobObjectLimit.KillOnJobClose
                },
            };
            var size = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));

            if (!Native.SetInformationJobObject(job.SafeHandle, JobObjectInfoClass.ExtendedLimitInformation, ref jobInfo, size))
            {
                throw new Win32Exception();
            }

            return(job);
        }