public static RequestToViewObjectsAtTile Send(Vector3 _Location) { RequestToViewObjectsAtTile msg = new RequestToViewObjectsAtTile(); msg.Location = _Location; msg.Send(); return(msg); }
public static RequestToViewObjectsAtTile Send(Vector3 _Location, string adminId, string adminToken) { RequestToViewObjectsAtTile msg = new RequestToViewObjectsAtTile(); msg.Location = _Location; msg.AdminId = adminId; msg.AdminToken = adminToken; msg.Send(); return(msg); }
private void Update() { if (state == State.SELECTING) { // ignore when we are over UI if (EventSystem.current.IsPointerOverGameObject()) { return; } if (CommonInput.GetMouseButtonDown(0)) { RequestToViewObjectsAtTile.Send(MouseUtils.MouseToWorldPos()); OnEscape(); } } }
private void Update() { if (state == State.SELECTING) { // ignore when we are over UI if (EventSystem.current.IsPointerOverGameObject()) { return; } if (CommonInput.GetMouseButtonDown(0)) { RequestToViewObjectsAtTile.Send(Camera.main.ScreenToWorldPoint(CommonInput.mousePosition), ServerData.UserID, PlayerList.Instance.AdminToken); OnEscape(); } } }