private void Declare() { Action = new MainMenu.Action(this); Button = new ButtonItem(this); CreateMain = new Create(this); Keyboard = new Keyboard(this); MainMenu = new MainMenu.Menu(this); Mouse = new Mouse(this); Nav = new Navigation(this); Shutter = new Shutter(this); SubAction = new SubMenu.Action(this); SubMenu = new SubMenu.Menu(this); SubSelectMenu = new SubSelectMenu.Menu(this); SubSelectVar = new SubSelectMenu.Var(); SubNav = new SubSelectMenu.Navigation(this); Var = new Variables(); Data = new Interaction(); Fps = new FrameCount(); Gamepad = new Gamepad(this); User = new User(); DrawGui = new DrawGraph(); Display = new Display(this); VideoDevice = new CaptureDevice(this); Profiles = new Profiles(this); RemapMenu = new Remap.Remap(this); RemapGamepad = new Remap.Gamepad(this); RemapNav = new Remap.Navigation(this); ConfigVr = new VR.Config(this); ResizeVr = new Resize(this); RepositionVr = new Reposition(this); }
private void UpdateThePlayersBar(Reposition.PlayerDirections direction) { Position newRows = Reposition.GetThePlayersBarNewPosition(direction); for (int currPosition = 0; currPosition < barPosition.Length; currPosition++) { barPosition[currPosition].Row = barPosition[currPosition].Row + newRows.Row; } }
private void Awake() { Instance = this; }