public override GameObject Mutate(GameObject abilityObject, Vector3 location, Vector3 targetLocation) { if (extraProjectiles > 0 && !spiralMovement) { foreach (DamageEnemyOnHit component in abilityObject.GetComponents <DamageEnemyOnHit>()) { component.canDamageSameEnemyAgain = false; } } if (chains > 0) { ChainOnHit chain = abilityObject.AddComponent <ChainOnHit>(); chain.chainsRemaining = chains; chain.abilityToChain = ability; chain.range = 8f; chain.destroyAfterChainAttempt = true; chain.cannotHitSame = true; chain.offset = new Vector3(0f, 1.2f, 0f); } if (chains > 0 || hasChained) { // add a copy of this mutator to the ability object, but remove the chains (because it will chain anyway), the increased damage to first enemy hit, and the on cast stuff HammerThrowMutator newMutator = Comp <HammerThrowMutator> .GetOrAdd(abilityObject); newMutator.chains = 0; newMutator.increasedDamage = increasedDamage; newMutator.extraProjectiles = 0; newMutator.armourShredChance = 0f; newMutator.noPierce = noPierce; newMutator.chanceForDoubleDamage = chanceForDoubleDamage; newMutator.increasedDamage = increasedDamage; newMutator.moreDamageAgainstStunned = moreDamageAgainstStunned; newMutator.spiralMovement = false; newMutator.aoeVoidDamage = aoeVoidDamage; newMutator.increasedAoEBaseDamage = increasedAoEBaseDamage; newMutator.increasedProjectileSpeed = increasedProjectileSpeed; newMutator.increasedStunChance = increasedStunChance; newMutator.moreDamage = moreDamage; newMutator.noReturn = true; newMutator.canDamageSameEnemyAgain = false; newMutator.hasChained = true; } if (noReturn) { DestroyAfterDuration dad = abilityObject.GetComponent <DestroyAfterDuration>(); ReturnToCasterAfterDuration component = abilityObject.GetComponent <ReturnToCasterAfterDuration>(); component.duration = 10000f; if (spiralMovement) { dad.duration = 6f; } else { dad.duration = 2.5f; } if (!hasChained) { abilityObject.AddComponent <DestroyOnInanimateCollison>(); ReturnOnInanimateCollision ret = abilityObject.GetComponent <ReturnOnInanimateCollision>(); if (ret) { Destroy(ret); } } } // aoe void damage if (aoeVoidDamage) { foreach (Transform child in abilityObject.GetComponentsInChildren <Transform>(true)) { if (child.name == "aura") { child.gameObject.SetActive(true); } } RepeatedlyDamageEnemiesWithinRadius repeatDamage = abilityObject.GetComponent <RepeatedlyDamageEnemiesWithinRadius>(); if (repeatDamage == null) { repeatDamage = abilityObject.AddComponent <RepeatedlyDamageEnemiesWithinRadius>(); } if (repeatDamage.baseDamageStats.damage == null) { repeatDamage.baseDamageStats.damage = new List <DamageStatsHolder.DamageTypesAndValues>(); } repeatDamage.addBaseDamage(DamageType.VOID, 6f * (1 + increasedAoEBaseDamage)); repeatDamage.damageInterval = 0.5f; repeatDamage.radius = 1.5f; repeatDamage.baseDamageStats.addedDamageScaling = 0.2f; repeatDamage.tags.Add(Tags.AbilityTags.AoE); repeatDamage.tags.Add(Tags.AbilityTags.Throwing); repeatDamage.tags.Add(Tags.AbilityTags.DoT); } // add extra projectiles if (extraProjectiles != 0) { ExtraProjectiles extraProjectilesObject = abilityObject.GetComponent <ExtraProjectiles>(); if (extraProjectilesObject == null) { extraProjectilesObject = abilityObject.AddComponent <ExtraProjectiles>(); extraProjectilesObject.numberOfExtraProjectiles = 0; } extraProjectilesObject.numberOfExtraProjectiles += extraProjectiles; if (projectileNova) { extraProjectilesObject.angle = 144f; if (extraProjectiles >= 6) { extraProjectilesObject.angle = 160; } } } // remove pierce if (noPierce && chains <= 0 && !hasChained) { Pierce pierce = abilityObject.GetComponent <Pierce>(); if (pierce == null) { pierce = abilityObject.AddComponent <Pierce>(); pierce.objectsToPierce = 0; } if (chains <= 0 && !hasChained) { abilityObject.AddComponent <DestroyOnFailingToPierceEnemy>(); } } // add chance to shred armour if (armourShredChance > 0) { ChanceToApplyStatusOnEnemyHit chanceTo = abilityObject.AddComponent <ChanceToApplyStatusOnEnemyHit>(); chanceTo.chance = armourShredChance; chanceTo.statusEffect = StatusEffectList.getEffect(StatusEffectID.ArmourShred); } if (increasedStunChance != 0) { foreach (DamageStatsHolder damage in abilityObject.GetComponents <DamageStatsHolder>()) { damage.baseDamageStats.increasedStunChance += increasedStunChance; } } if (increasedDamage != 0) { foreach (DamageStatsHolder holder in abilityObject.GetComponents <DamageStatsHolder>()) { holder.increaseAllDamage(increasedDamage); } } if (moreDamage != 0) { foreach (DamageStatsHolder holder in abilityObject.GetComponents <DamageStatsHolder>()) { holder.increaseAllDamage(moreDamage); } } if (chanceForDoubleDamage > 0) { float rand = Random.Range(0f, 1f); if (rand < chanceForDoubleDamage) { foreach (DamageStatsHolder holder in abilityObject.GetComponents <DamageStatsHolder>()) { for (int i = 0; i < holder.baseDamageStats.damage.Count; i++) { holder.addBaseDamage(holder.baseDamageStats.damage[i].damageType, holder.getBaseDamage(holder.baseDamageStats.damage[i].damageType)); } } } } if (moreDamageAgainstStunned != 0) { // create the conditional DamageConditionalEffect conditionalEffect = new DamageConditionalEffect(); StunnedConditional conditional = new StunnedConditional(); conditionalEffect.conditional = conditional; conditionalEffect.effect = new DamageEffectMoreDamage(moreDamageAgainstStunned); // add the conditional to all damage stats holders foreach (DamageStatsHolder holder in abilityObject.GetComponents <DamageStatsHolder>()) { holder.baseDamageStats.conditionalEffects.Add(conditionalEffect); } } if (increasedProjectileSpeed != 0) { AbilityMover mover = abilityObject.GetComponent <AbilityMover>(); mover.speed *= (1 + increasedProjectileSpeed); } if (spiralMovement) { SpiralMovement spira = abilityObject.AddComponent <SpiralMovement>(); spira.constantVelocity = SpiralMovement.ConstantType.BothAreMaxima; spira.tangentialVelocity = 5.3f * (1 + increasedProjectileSpeed); spira.angleChangedPerSecond = 157f * (1 + increasedProjectileSpeed); spira.outwardSpeed = 1.15f; spira.outwardDistance = 0.6f; AbilityMover mover = abilityObject.GetComponent <AbilityMover>(); mover.speed = 0; if (centreOnCaster) { spira.centreOnCaster = true; spira.offsetFromTransform = new Vector3(0f, 1.2f, 0f); } if (extraProjectiles > 0) { spira.randomStartAngle = true; } } return(abilityObject); }
public override GameObject Mutate(GameObject abilityObject, Vector3 location, Vector3 targetLocation) { // add additional duration if (additionalDuration != 0) { DestroyAfterDuration durationObject = abilityObject.GetComponent <DestroyAfterDuration>(); if (durationObject != null) { durationObject.duration += additionalDuration; } } // add additional ward regen if (additionalWardRegen > 0) { BuffParent protectionObject = abilityObject.GetComponent <BuffParent>(); if (protectionObject != null) { protectionObject.wardRegen += additionalWardRegen; } } // add additional elemental protection if (additionalElementalProtection != 0 || igniteChanceGranted != 0 || grantsColdDamage || grantsLightningDamage) { BuffParent protectionObject = abilityObject.GetComponent <BuffParent>(); if (protectionObject != null) { if (additionalElementalProtection != 0) { TaggedStatsHolder.TaggableStat stat = new TaggedStatsHolder.TaggableStat(Tags.Properties.FireProtection, new List <Tags.AbilityTags>()); stat.addedValue = additionalElementalProtection; protectionObject.taggedStats.Add(stat); TaggedStatsHolder.TaggableStat stat2 = new TaggedStatsHolder.TaggableStat(Tags.Properties.ColdProtection, new List <Tags.AbilityTags>()); stat2.addedValue = additionalElementalProtection; protectionObject.taggedStats.Add(stat2); TaggedStatsHolder.TaggableStat stat3 = new TaggedStatsHolder.TaggableStat(Tags.Properties.LightningProtection, new List <Tags.AbilityTags>()); stat3.addedValue = additionalElementalProtection; protectionObject.taggedStats.Add(stat3); } if (igniteChanceGranted != 0) { TaggedStatsHolder.TaggableStat stat = new TaggedStatsHolder.TaggableStat(Tags.Properties.IgniteChance, new List <Tags.AbilityTags>()); stat.addedValue = igniteChanceGranted; protectionObject.taggedStats.Add(stat); } if (grantsColdDamage) { List <Tags.AbilityTags> tagList = new List <Tags.AbilityTags>(); tagList.Add(Tags.AbilityTags.Cold); TaggedStatsHolder.TaggableStat stat = new TaggedStatsHolder.TaggableStat(Tags.Properties.Damage, tagList); stat.increasedValue = 0.4f; protectionObject.taggedStats.Add(stat); } if (grantsLightningDamage) { List <Tags.AbilityTags> tagList = new List <Tags.AbilityTags>(); tagList.Add(Tags.AbilityTags.Lightning); TaggedStatsHolder.TaggableStat stat = new TaggedStatsHolder.TaggableStat(Tags.Properties.Damage, tagList); stat.increasedValue = 0.4f; protectionObject.taggedStats.Add(stat); } } } // allow casting on allies if (canCastOnAllies) { abilityObject.GetComponent <AttachToCreatorOnCreation>().runOnCreation = false; abilityObject.AddComponent <AttachToNearestAllyOnCreation>(); abilityObject.AddComponent <StartsAtTarget>(); } // set damage threshold if (abilityObject.GetComponent <RetaliateWhenParentHit>()) { abilityObject.GetComponent <RetaliateWhenParentHit>().damageTakenTrigger = (int)damageThreshold; } // aoe damage if (aoeDamage != 0) { RepeatedlyDamageEnemiesWithinRadius repeatDamage = abilityObject.GetComponent <RepeatedlyDamageEnemiesWithinRadius>(); if (repeatDamage == null) { repeatDamage = abilityObject.AddComponent <RepeatedlyDamageEnemiesWithinRadius>(); } if (repeatDamage.baseDamageStats.damage == null) { repeatDamage.baseDamageStats.damage = new List <DamageStatsHolder.DamageTypesAndValues>(); } repeatDamage.baseDamageStats.damage.Add(new DamageStatsHolder.DamageTypesAndValues(DamageType.FIRE, aoeDamage)); repeatDamage.damageInterval = 0.33f; repeatDamage.radius = aoeRadius; repeatDamage.baseDamageStats.addedDamageScaling = 0.17f; repeatDamage.tags.Add(Tags.AbilityTags.AoE); repeatDamage.tags.Add(Tags.AbilityTags.Spell); repeatDamage.tags.Add(Tags.AbilityTags.DoT); foreach (Transform child in abilityObject.transform) { if (child.name == "Circle") { child.gameObject.SetActive(true); child.transform.localScale = new Vector3(1.3f * aoeRadius / 3.5f, 1, 1.3f * aoeRadius / 3.5f); } } } // igniting if (ignitesInAoe) { CastAfterDuration cad = abilityObject.AddComponent <CastAfterDuration>(); cad.ability = AbilityIDList.getAbility(AbilityID.invisibleIgniteNova); if (increasedIgniteFrequency != 0) { if (increasedIgniteFrequency >= 0.9f) { increasedIgniteFrequency = 0.9f; } cad.interval /= (1 + increasedIgniteFrequency); } } // mutating fireball if (fireballIgniteChance != 0 || fireballPierces || increasedFireballDamage != 0) { FireballMutator fireballMutator = abilityObject.AddComponent <FireballMutator>(); fireballMutator.increasedDamage = increasedFireballDamage; fireballMutator.igniteChance = fireballIgniteChance; if (fireballPierces) { fireballMutator.targetsToPierce += 1000; } } return(abilityObject); }