public static void ExcuteAvater() { // 1.收集fbx CollectionFbx(); // 2.删除老的 EDirectoryHelper.DeleteDirectory(EAvatarConst.PREFAB_ASSET_PATH); CreateAllPrefab(); }
public static void CreateAvatarPrefab(GameObject pfb_go, string dir, string middir) { string pfb_dir_asset_path = EAvatarConst.PREFAB_ASSET_PATH + "/" + middir + "/"; string material_dir_path = EAvatarConst.MAT_ASSET_PATH + middir + "/"; EDirectoryHelper.CreateDirectory(pfb_dir_asset_path); // 实例化并且格式化 GameObject go = Object.Instantiate <GameObject>(pfb_go); // 创建子部件 List <Material> materials = EDirectoryHelper.CollectAll <Material>(material_dir_path); SkinnedMeshRenderer[] skinneds = go.GetComponentsInChildren <SkinnedMeshRenderer>(true); /* Dictionary<string, SkinnedMeshRenderer> skinned_map = new Dictionary<string, SkinnedMeshRenderer>(); * for (int i = 0; i < skinneds.Length; i++) * skinned_map.Add(skinneds[i].gameObject.name, skinneds[i]);*/ /*for (int i = 0; i < materials.Count; i++) * { * Material mat = materials[i]; * * for (int j = 0; j < skinneds.Length; j++) * { * if (mat == null) continue; * if (!mat.name.Contains(obj.name))continue; * } * * }*/ foreach (SkinnedMeshRenderer smr in skinneds) { GameObject new_part_go = Object.Instantiate <GameObject>(smr.gameObject); Material mat = FindMaterialByName(materials, smr.gameObject.name); TransformHelper.Normalizle(new_part_go); SkinnedMeshRenderer newrenderer = new_part_go.GetComponentInChildren <SkinnedMeshRenderer>(); newrenderer.material = mat; EPrefabHelper.CreatePrefab(pfb_dir_asset_path + "/" + new_part_go.name.ToLower() + EAvatarConst.PREAFAB_SUFFIX, new_part_go); } }
public static void CreateSkeletonPrefab(GameObject pfb_go, string dir, string middir) { string pfb_dir_asset_path = EAvatarConst.PREFAB_ASSET_PATH + "/" + middir + "/"; EDirectoryHelper.CreateDirectory(pfb_dir_asset_path); // 实例化并且格式化 GameObject go = Object.Instantiate <GameObject>(pfb_go); go.name = middir + EAvatarConst.SKELETON_SUFFIX; TransformHelper.Normalizle(go); // 剔除SkinnedMeshRenderer foreach (SkinnedMeshRenderer smr in go.GetComponentsInChildren <SkinnedMeshRenderer>()) { Object.DestroyImmediate(smr.gameObject); } // 创建Prefab EPrefabHelper.CreatePrefab(pfb_dir_asset_path + "/" + go.name.ToLower() + EAvatarConst.PREAFAB_SUFFIX, go); }