예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (GameState.isGamePaused)
     {
         return;
     }
     repeatAction.Update();
 }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if (GameState.isGamePaused)
        {
            return;
        }

        shootAction.Update();
        addAction.Update();
    }
예제 #3
0
    // Update is called once per frame
    void Update()
    {
        if (GameState.isGamePaused)
        {
            return;
        }

        strightBulletAction.Update();
        flagAction.Update();
        repeatAction.Update();
    }