// Update is called once per frame void Update() { if (GameState.isGamePaused) { return; } repeatAction.Update(); }
// Update is called once per frame void Update() { if (GameState.isGamePaused) { return; } shootAction.Update(); addAction.Update(); }
// Update is called once per frame void Update() { if (GameState.isGamePaused) { return; } strightBulletAction.Update(); flagAction.Update(); repeatAction.Update(); }