public void FillPath(Brush brush, GraphicsPath path) { if (path != null && path.PointCount != 0) { RenderingObject.FillPath(brush, path); } }
/// <summary> /// Fills the interior of a GraphicsPath object. /// </summary> /// <param name="brush">Brush object that determines the characteristics of the fill.</param> /// <param name="path">GraphicsPath object that represents the path to fill.</param> internal void FillPath( Brush brush, GraphicsPath path ) { // Check if path is empty if (path == null || path.PointCount == 0) { return; } RenderingObject.FillPath(brush, path); }
public void FillPath(Brush brush, GraphicsPath path, float angle, bool useBrushOffset, bool circularFill) { RenderingObject.FillPath(brush, path, angle, useBrushOffset, circularFill); }
public void FillPath(Brush brush, GraphicsPath path) { RenderingObject.FillPath(brush, path); }