/// <summary> /// Toggles the window visibility. /// </summary> public void ToggleWindow() { _active = !_active; if (_active) { RenderingManager.AddToPostDrawQueue(0, OnDraw); } else { RenderingManager.RemoveFromPostDrawQueue(0, OnDraw); Invoke("ControlUnlock", 1); } }
internal override void Awake() { LogFormatted("Awakening the TransferWindowPlanner (TWP)"); LogFormatted("Loading Settings"); settings = new Settings("settings.cfg"); if (!settings.Load()) { LogFormatted("Settings Load Failed"); } InitWindows(); if (settings.SelectedCalendar == CalendarTypeEnum.Earth) { KSPDateStructure.SetEarthCalendar(settings.EarthEpoch); windowSettings.ddlSettingsCalendar.SelectedIndex = (Int32)settings.SelectedCalendar; } //plug us in to the draw queue and start the worker RenderingManager.AddToPostDrawQueue(1, DrawGUI); //Get whether the toolbar is there settings.BlizzyToolbarIsAvailable = ToolbarManager.ToolbarAvailable; //setup the Toolbar button if necessary if (settings.ButtonStyleToDisplay == Settings.ButtonStyleEnum.Toolbar) { btnToolbar = InitToolbarButton(); } //Hook the App Launcher OnGUIAppLauncherReady(); //GameEvents.onGUIApplicationLauncherReady.Add(OnGUIAppLauncherReady); GameEvents.onGameSceneLoadRequested.Add(OnGameSceneLoadRequestedForAppLauncher); //Hook the Angle renderers if (lstScenesForAngles.Contains(HighLogic.LoadedScene)) { PhaseAngle = MapView.MapCamera.gameObject.AddComponent <AngleRenderPhase>(); EjectAngle = MapView.MapCamera.gameObject.AddComponent <AngleRenderEject>(); } //do the daily version check if required if (settings.DailyVersionCheck) { settings.VersionCheck(false); } }
protected override void onPartFixedUpdate() { foreach (Part p in vessel.parts) { if (p.attachJoint != null) { // ozraven p.attachJoint.breakForce = breakingForce; // ozraven p.attachJoint.breakTorque = breakingTorque; p.attachJoint.SetBreakingForces(breakingForce, breakingTorque); // ozraven } } if ((vessel != null) && (GUIController == null)) { RenderingManager.AddToPostDrawQueue(0, new Callback(drawGUI)); GUIController = this; } //sound support if (HighLogic.LoadedSceneIsFlight) { for (int i = 0; i < groups.Count; i++) { List <MuMechServo> groupServos = new List <MuMechServo>(); foreach (MuMechServo servo in allServos) { if ((servo.group == i) && (servo.vessel == FlightGlobals.ActiveVessel)) { groupServos.Add(servo); } } if (groupServos.Count > 0) { foreach (MuMechServo servo in groupServos) { if ((servo.revRotateKey != "" ? Input.GetKeyUp(servo.revRotateKey) : false) || (servo.rotateKey != "" ? Input.GetKeyUp(servo.rotateKey) : false) || (servo.translateKey != "" ? Input.GetKeyUp(servo.translateKey) : false) || (servo.revTranslateKey != "" ? Input.GetKeyUp(servo.revTranslateKey) : false)) { servo.fxSndMotor.audio.Stop(); servo.isPlaying = false; } } } } } base.onPartFixedUpdate(); }
public override void OnStart(PartModule.StartState state) { String[] resources_to_supply = { FNResourceManager.FNRESOURCE_THERMALPOWER, FNResourceManager.FNRESOURCE_WASTEHEAT, FNResourceManager.FNRESOURCE_CHARGED_PARTICLES }; this.resources_to_supply = resources_to_supply; print("[KSP Interstellar] Configuring Reactor Fuel Modes"); fuel_modes = getReactorFuelModes(); setDefaultFuelMode(); print("[KSP Interstellar] Configuration Complete"); System.Random rnd = new System.Random(); windowID = rnd.Next(int.MaxValue); base.OnStart(state); if (state == StartState.Editor) { if (this.HasTechsRequiredToUpgrade()) { isupgraded = true; upgradePartModule(); } return; } if (this.HasTechsRequiredToUpgrade()) { hasrequiredupgrade = true; } if (!reactorInit && startDisabled) { last_active_time = (float)(Planetarium.GetUniversalTime() - 4.0 * 86400.0); IsEnabled = false; startDisabled = false; reactorInit = true; } else if (!reactorInit) { IsEnabled = true; reactorInit = true; } print("[KSP Interstellar] Reactor Persistent Resource Update"); if (IsEnabled && last_active_time > 0) { doPersistentResourceUpdate(); } this.part.force_activate(); RenderingManager.AddToPostDrawQueue(0, OnGUI); print("[KSP Interstellar] Configuring Reactor"); }
protected override void onActiveUpdate() { if (!vessels.ContainsKey(vessel)) { vessels[vessel] = new MuMechRCSLiquidEngineGroup(); } if (vessels[vessel].controller == null) { vessels[vessel].controller = this; RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); } base.onActiveUpdate(); }
//************************************************************** public override void OnStart(PartModule.StartState state) { base.OnStart(state); if (state.Equals(PartModule.StartState.Editor)) { return; //don't start stuff in the editor } windowPos = new Rect(); if ((windowPos.x == 0) && (windowPos.y == 0))//windowPos is used to position the GUI window, lets set it in the center of the screen { windowPos = new Rect(Screen.width / 2, Screen.height / 2, 100, 100); } RenderingManager.AddToPostDrawQueue(3, new Callback(draw)); }
public void TogglePowerCurve() { DrawPowerGraph(); _powerCurveView = !_powerCurveView; if (_powerCurveView) { RenderingManager.AddToPostDrawQueue(0, OnDraw); } else { RenderingManager.RemoveFromPostDrawQueue(0, OnDraw); ControlUnlock(); } }
public override void OnStart(PartModule.StartState state) { if (state != StartState.Editor) { if (!_hasInitStyles) { InitStyles(); } _launchSequenceIsActive = false; _buttonPushed = false; _buttonPushed2 = false; RenderingManager.AddToPostDrawQueue(0, OnDraw); } }
public void Start() { background = new Texture2D(20, 20); background.SetPixels(Enumerable.Repeat(Color.white, 20 * 20).ToArray()); for (int i = 0; i < background.width; i += 5) { for (int j = 0; j < background.height; j += 5) { background.SetPixel(i, j, Color.black); } } RenderingManager.AddToPostDrawQueue(0, OnDraw); groundStationCS = new CommSystem(); }
protected void Start() { // Load the 32x32 pure white png texture string path = KSPUtil.ApplicationRootPath.Replace(@"\", "/") + "/GameData/G-Force/White32x32.png"; byte[] texture = File.ReadAllBytes(path); whiteTexture.LoadImage(texture); // Hook into the rendering queue to draw the G effects RenderingManager.AddToPostDrawQueue(3, new Callback(drawGEffects)); // Add another rendering queue hook for the GUI //RenderingManager.AddToPostDrawQueue(4, new Callback(drawGUI)); }
/// <summary> /// Initialises the object's state on creation. /// </summary> protected void Start() { try { this.windowId = this.GetHashCode(); this.InitialiseStyles(); this.Load(); RenderingManager.AddToPostDrawQueue(0, this.Draw); Logger.Log("ActionMenu->Start"); } catch (Exception ex) { Logger.Exception(ex); } }
public void Start() { showWindow = false; if (!CompatibilityChecker.IsCompatible()) { isCompatible = false; return; } scrollPosition = Vector2.zero; siteLocations = KSCLoader.instance.Sites.getSitesGeographicalList(); loadTextures(); RenderingManager.AddToPostDrawQueue(2, this.onDraw); RenderingManager.AddToPostDrawQueue(3, this.onDrawGUI); print("*RSS* KSCSwitcher initialized"); }
public override void OnStart(StartState state) { if (state != StartState.Editor) { RenderingManager.AddToPostDrawQueue(0, OnDraw); sampleRate = AudioSettings.outputSampleRate; obj = new GameObject(); obj.AddComponent("AudioSource"); MakeBeep(); obj.audio.ignoreListenerVolume = true; obj.audio.volume = 1f; DontDestroyOnLoad(obj); } }
private void OnEditorAttach() { RenderingManager.AddToPostDrawQueue(99, updateEditor); if (autoSetRoll) { setRoll(part.symmetryCounterparts.Count() != 0); print("KM_Gimbal: Setting roll for auto set:"); } else { setRoll(enableRoll); print("KM_Gimbal: Leaving roll as is:" + enableRoll); } //print("KM_Gimbal: attaching"); }
protected void Start() { /*string path = KSPUtil.ApplicationRootPath.Replace(@"\", "/") + "/GameData/G-Effects/blackout.png"; * byte[] texture = File.ReadAllBytes(path); * blackoutTexture.LoadImage(texture);*/ blackoutTexture = GameDatabase.Instance.GetTexture("G-Effects/blackout", false); // Hook into the rendering queue to draw the G effects RenderingManager.AddToPostDrawQueue(3, new Callback(drawGEffects)); GameEvents.onGamePause.Add(onPause); GameEvents.onGameUnpause.Add(onUnPause); GameEvents.onCrewKilled.Add(onCrewKilled); GameEvents.onVesselChange.Add(onVesselChange); // Add another rendering queue hook for the GUI //RenderingManager.AddToPostDrawQueue(4, new Callback(drawGUI)); }
public void Awake() { print("Distant Object Enhancement v1.3 -- SettingsGUI initialized"); foreach (AssemblyLoader.LoadedAssembly assembly in AssemblyLoader.loadedAssemblies) { if (assembly.name == "Toolbar") { toolbarInstalled = true; } } if (toolbarInstalled) { toolbarButton(); } RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); //Load settings settings = ConfigNode.Load(KSPUtil.ApplicationRootPath + "GameData/DistantObject/Settings.cfg"); foreach (ConfigNode node in settings.GetNodes("DistantFlare")) { flaresEnabled = bool.Parse(node.GetValue("flaresEnabled")); flareSaturation = float.Parse(node.GetValue("flareSaturation")); flareSize = float.Parse(node.GetValue("flareSize")); flareBrightness = float.Parse(node.GetValue("flareBrightness")); ignoreDebrisFlare = bool.Parse(node.GetValue("ignoreDebrisFlare")); debrisBrightness = float.Parse(node.GetValue("debrisBrightness")); debugMode = bool.Parse(node.GetValue("debugMode")); showNames = bool.Parse(node.GetValue("showNames")); } foreach (ConfigNode node in settings.GetNodes("DistantVessel")) { renderVessels = bool.Parse(node.GetValue("renderVessels")); maxDistance = float.Parse(node.GetValue("maxDistance")); renderMode = int.Parse(node.GetValue("renderMode")); ignoreDebris = bool.Parse(node.GetValue("ignoreDebris")); } foreach (ConfigNode node in settings.GetNodes("SkyboxBrightness")) { changeSkybox = bool.Parse(node.GetValue("changeSkybox")); maxBrightness = float.Parse(node.GetValue("maxBrightness")); } }
public void Awake() { //Load settings ReadSettings(); if (DistantObjectSettings.debugMode) { Debug.Log(Constants.DistantObject + " -- awake - " + this.GetInstanceID()); } // Load and configure once if (HighLogic.LoadedScene == GameScenes.SPACECENTER || HighLogic.LoadedScene == GameScenes.FLIGHT) { if (useAppLauncher && appLauncherButton == null && ApplicationLauncher.Ready) { if (DistantObjectSettings.debugMode) { Debug.Log(Constants.DistantObject + " -- creating new appLauncher instance - " + this.GetInstanceID()); } appLauncherButton = InitAppLauncherButton(); GameEvents.onGameSceneLoadRequested.Add(onGameSceneLoadRequestedForAppLauncher); } if (useAppLauncher && appLauncherButton != null) { if (onlyInSpaceCenter) { appLauncherButton.VisibleInScenes = ApplicationLauncher.AppScenes.SPACECENTER; } else { appLauncherButton.VisibleInScenes = ApplicationLauncher.AppScenes.SPACECENTER | ApplicationLauncher.AppScenes.FLIGHT; } } if (useToolbar && ToolbarManager.ToolbarAvailable) { toolbarButton(); } callback = new Callback(drawGUI); RenderingManager.AddToPostDrawQueue(3, callback); } }
protected override void onPartFixedUpdate() { foreach (Part p in vessel.parts) { if (p.attachJoint != null) { p.attachJoint.breakForce = breakingForce; p.attachJoint.breakTorque = breakingTorque; } } if ((vessel != null) && (GUIController == null)) { RenderingManager.AddToPostDrawQueue(0, new Callback(drawGUI)); GUIController = this; } base.onPartFixedUpdate(); }
protected void onFlightStart() { //print("FLIGHT STARDER FROM PROGCOM"); //called at load at launchpad if (!shipHasOtherActiveComputer()) { //print("ProgCom initialised!"); partActive = true; //add the gui iff the vessel is the active vessel. if (this.vessel.isActiveVessel) { partGUI = true; RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI));//start the GUI } } }
protected override void onEditorUpdate() { if (GUIController == null) { IRMinimizeButton = ToolbarManager.Instance.add("sirkut", "IREditorButton"); IRMinimizeButton.TexturePath = "MagicSmokeIndustries/Textures/icon_button"; IRMinimizeButton.ToolTip = "Infernal Robotics"; IRMinimizeButton.OnClick += (e) => minimizeGUI = !minimizeGUI; RenderingManager.AddToPostDrawQueue(0, new Callback(editorDrawGUI)); GUIController = this; } if (group < 0) { group = groups.Count - 1; } base.onEditorUpdate(); }
private void CreateLightCone() { RenderingManager.AddToPostDrawQueue(0, DrawLightCone); if (lightConeRenderer == null) { lightCone = new GameObject(); lightConeRenderer = lightCone.AddComponent <LineRenderer>(); lightConeRenderer.useWorldSpace = true; lightConeRenderer.material = lightConeMaterial; lightConeRenderer.SetWidth(0.054f, endSpan); lightConeRenderer.SetVertexCount(2); lightConeRenderer.castShadows = false; lightConeRenderer.receiveShadows = false; lightConeRenderer.SetPosition(0, Vector3.zero); lightConeRenderer.SetPosition(1, Vector3.zero); ColorizeLightCone(); } }
void onAppLauncherToggleOn() { Debug.Log("Toggled on"); RenderingManager.AddToPostDrawQueue(0, OnDraw); Debug.Log("Saving config to" + save_folder); Debug.Log("billing_enabled = " + billing_enabled); Debug.Log("autopayEnabled = " + autopayEnabled); Debug.Log("threshold = " + threshold); Debug.Log("level0 = " + level0); Debug.Log("level1 = " + level1); Debug.Log("level2 = " + level2); Debug.Log("level3 = " + level3); Debug.Log("level4 = " + level4); Debug.Log("level5 = " + level5); Debug.Log("standbyPct = " + standbyPct); Debug.Log("yearly = " + yearly); //ResetToDefault(); }
protected override void onActiveUpdate() { if ((vessel != null) && !vessels.ContainsKey(vessel)) { vessels[vessel] = new MuMechVariableEngineGroup(); } if (vessels[vessel].controller == null) { vessels[vessel].controller = this; RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); } if (!vessels[vessel].groups.ContainsKey(group)) { vessels[vessel].groups[group] = start; } base.onActiveUpdate(); }
protected override void onFlightStart() { if (!vessels.ContainsKey(vessel)) { vessels[vessel] = new MuMechRCSLiquidEngineGroup(); } if (vessels[vessel].controller == null) { vessels[vessel].controller = this; RenderingManager.AddToPostDrawQueue(3, new Callback(drawGUI)); } if (!vessels[vessel].groups.ContainsKey(group) || start) { vessels[vessel].groups[group] = start; } base.onFlightStart(); }
public override void OnStart(PartModule.StartState state) { if (state == StartState.Editor) { return; } System.Random rnd = new System.Random(); _window_ID = rnd.Next(int.MaxValue); _refinery_activities = new List <IRefineryActivity>(); _refinery_activities.Add(new NuclearFuelReprocessor(this.part)); _refinery_activities.Add(new AluminiumElectrolyser(this.part)); _refinery_activities.Add(new SabatierReactor(this.part)); _refinery_activities.Add(new WaterElectroliser(this.part)); _refinery_activities.Add(new AnthraquinoneProcessor(this.part)); _refinery_activities.Add(new MonopropellantProducer(this.part)); _refinery_activities.Add(new UF4Ammonolysiser(this.part)); RenderingManager.AddToPostDrawQueue(0, OnGUI); }
public override void OnStart(PartModule.StartState state) { if (UseStagingIcon) { this.part.stagingIcon = "FUEL_TANK"; } else { Debug.Log("NFPP:Reactor Staging Icon Disabled"); } PressureCurve = new FloatCurve(); PressureCurve.Add(0f, 0f); PressureCurve.Add(1f, 2f); if (state != StartState.Editor) { if (UseStagingIcon) { infoBox = this.part.stackIcon.DisplayInfo(); infoBox.SetMsgBgColor(XKCDColors.RedOrange); infoBox.SetMsgTextColor(XKCDColors.Orange); infoBox.SetLength(1.0f); infoBox.SetMessage("CoreHeat"); infoBox.SetProgressBarBgColor(XKCDColors.RedOrange); infoBox.SetProgressBarColor(XKCDColors.Orange); } generatorAnimation = part.Modules.OfType <FissionGeneratorAnimator>().First(); SetupRadiators(); if (UseForcedActivation) { this.part.force_activate(); } RenderingManager.AddToPostDrawQueue(0, DrawGUI); FuelUpdate(); } // LogItAll(); }
public override void OnStart(StartState state) { //print("###Biomatic OnStart"); if (!useStockToolBar) // blizzy { try { //print("###Toolbar init"); toolbarButton = new ToolbarButtonWrapper("Biomatic", "toolbarButton"); RefreshBlizzyButton(); toolbarButton.ToolTip = "Biomatic settings"; toolbarButton.Visible = true; toolbarButton.AddButtonClickHandler((e) => { //print("### prox toolbar button clicked"); toolbarShowSettings = !toolbarShowSettings; RefreshBlizzyButton(); sizechange = true; }); } catch (Exception ex) { //print("###Exception on blizzy toolbar init, msg = " + ex.Message); } UseToolbar = true; } else // stock { UseToolbar = true; } if (state != StartState.Editor) { RenderingManager.AddToPostDrawQueue(0, OnDraw); if (listIgnore == null) { listIgnore = new List <string>(); } historyArray = new BiomeSituation[5]; sizechange = true; } }
public virtual void SetVisible(bool newValue) { if (newValue) { if (!visible) { RenderingManager.AddToPostDrawQueue(3, new Callback(DrawWindow)); } } else { if (visible) { RenderingManager.RemoveFromPostDrawQueue(3, new Callback(DrawWindow)); } } this.visible = newValue; }
public override void OnStart(PartModule.StartState state) { if (state != PartModule.StartState.None && state != PartModule.StartState.Editor) { RenderingManager.AddToPostDrawQueue(1, DrawBoundingBox); // Turn off docking AP on successful docking (in case other checks for successful docking fail) GameEvents.onPartCouple.Add((GameEvents.FromToAction <Part, Part> ev) => { if (dockingStep != DockingStep.OFF) { if (ev.from.vessel == vessel || ev.to.vessel == vessel) { EndDocking(); } } }); } }
public void SetVisible(bool newValue) { if (newValue) { if (!visible) { RenderingManager.AddToPostDrawQueue(3, DrawIcon); } } else { if (visible) { RenderingManager.RemoveFromPostDrawQueue(3, DrawIcon); } } this.visible = newValue; }