Suppoted KSP version: 1.0.4
The work was originally started by russnash37 who gave a permission to take over and extend [his project] (http://forum.kerbalspaceprogram.com/threads/106055)
I've tried to make focus on realism as much as I was able to research the subject so the default settings assume that all kerbals including tourists are trained astronauts wearing G-suits. Pilots are more trained than others, of course.
The following G-effects are simulated:
- Blackouts/redouts
- Tunnel vision as G rises
- Kerbals grunt while they perform AGSM (anti-G straining maneuver) and take a heavy breath after
- Blood beating in kerbal's ears on redout (wear headphones with good bass and you'll feel it)
- G-LOC (G-induced loss of conscience)
G forces have different severity in four directions: upward, downward, backward, forward, so you may find that a kerbal launched in a rocket stands more G than a kerbal piloting a plane upside down on a circular trajectory. Kerbal's specialization also affects how much he can stand.
Installation:
Place contents of the GameData folder of the zip into your KSP/GameData folder
Configuration: Configuration of the mod is done via G-Effects.cfg file. Look through it to have an exhaustive description of its parameters.
The sounds are still a little WIP so you always have an option to disable them via config file if you find'em too annoying.
Known issues and limitations:
- Kerbal deaths of continuous over-G are not implemented yet.
- G-forces caused by a ship's rotation don't affect because they are not likely to be severe enough to induce any significant effects.
- Only keyboard control is off on G-LOCs, a vessel can still be controlled via a mod that bypasses standard KSP input (e.g. AnalogControl).
- Effects are calculated for the active vessel's crew only. You can switch to another vessel and back and have effects applied as if they have just started.
To be implemented:
- Kerbal g-deaths (or may be leave it for DeadlyReentry?)
- Simulate loss of orientation after G-LOC