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G-Effects mod for Kerbal Space Program

Suppoted KSP version: 1.0.4

The work was originally started by russnash37 who gave a permission to take over and extend [his project] (http://forum.kerbalspaceprogram.com/threads/106055)

I've tried to make focus on realism as much as I was able to research the subject so the default settings assume that all kerbals including tourists are trained astronauts wearing G-suits. Pilots are more trained than others, of course.

The following G-effects are simulated:

  • Blackouts/redouts
  • Tunnel vision as G rises
  • Kerbals grunt while they perform AGSM (anti-G straining maneuver) and take a heavy breath after
  • Blood beating in kerbal's ears on redout (wear headphones with good bass and you'll feel it)
  • G-LOC (G-induced loss of conscience)

G forces have different severity in four directions: upward, downward, backward, forward, so you may find that a kerbal launched in a rocket stands more G than a kerbal piloting a plane upside down on a circular trajectory. Kerbal's specialization also affects how much he can stand.

Installation:

Place contents of the GameData folder of the zip into your KSP/GameData folder

Configuration: Configuration of the mod is done via G-Effects.cfg file. Look through it to have an exhaustive description of its parameters.

The sounds are still a little WIP so you always have an option to disable them via config file if you find'em too annoying.

Known issues and limitations:

  • Kerbal deaths of continuous over-G are not implemented yet.
  • G-forces caused by a ship's rotation don't affect because they are not likely to be severe enough to induce any significant effects.
  • Only keyboard control is off on G-LOCs, a vessel can still be controlled via a mod that bypasses standard KSP input (e.g. AnalogControl).
  • Effects are calculated for the active vessel's crew only. You can switch to another vessel and back and have effects applied as if they have just started.

To be implemented:

  • Kerbal g-deaths (or may be leave it for DeadlyReentry?)
  • Simulate loss of orientation after G-LOC

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G-Effects mod for Kerbal Space Program

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