public void Start() { List <Transform> transforms = FindRecursive(root); for (int i = 0; i < transforms.Count; i++) { Transform transform = transforms[i]; if (transform.gameObject.name.Contains("Tongue") || transform.gameObject.name.Contains("Teeth")) { continue; } BehaviorParameters bp = transform.GetComponent <BehaviorParameters>(); if (bp == null) { bp = transform.gameObject.AddComponent <BehaviorParameters>(); } bp.BehaviorName = "SnapperController"; bp.BrainParameters.VectorObservationSize = 55; // bp.BrainParameters.NumStackedVectorObservations = 4; bp.BrainParameters.VectorActionSpaceType = SpaceType.Continuous; bp.BrainParameters.VectorActionSize = new int[] { 3, 3, 3 }; bp.Model = nnModel; RigTransformAgent rta = transform.GetComponent <RigTransformAgent>(); if (rta == null) { rta = transform.gameObject.AddComponent <RigTransformAgent>(); } rta.Index = i; rta.IndexRange = transforms.Count; rta.MaxStep = MaxStep; DecisionRequester dr = transform.GetComponent <DecisionRequester>(); if (dr == null) { dr = transform.gameObject.AddComponent <DecisionRequester>(); } dr.DecisionPeriod = 2; dr.TakeActionsBetweenDecisions = true; RenderTextureSensorComponent rts = transform.GetComponent <RenderTextureSensorComponent>(); if (rts == null) { rts = transform.gameObject.AddComponent <RenderTextureSensorComponent>(); } rts.RenderTexture = camTexture; rts.Grayscale = true; } }
void Start() { rtc = GetComponent <RenderTextureSensorComponent>(); }