void RenderSystem_RenderSystemEvent(RenderSystemEvent name) { if (name == RenderSystemEvent.DeviceRestored) { UpdateTexture(true); } }
void RenderSystem_RenderSystemEvent(RenderSystemEvent name) { if (name == RenderSystemEvent.DeviceRestored) { needUpdateTexture = true; } }
//!!!! internal static void PerformRenderSystemEvent(RenderSystemEvent name) { RenderSystemEvent?.Invoke(name); }