Beispiel #1
0
 void RenderSystem_RenderSystemEvent(RenderSystemEvent name)
 {
     if (name == RenderSystemEvent.DeviceRestored)
     {
         UpdateTexture(true);
     }
 }
Beispiel #2
0
 void RenderSystem_RenderSystemEvent(RenderSystemEvent name)
 {
     if (name == RenderSystemEvent.DeviceRestored)
     {
         needUpdateTexture = true;
     }
 }
Beispiel #3
0
 //!!!!
 internal static void PerformRenderSystemEvent(RenderSystemEvent name)
 {
     RenderSystemEvent?.Invoke(name);
 }