public void GfxCleanup() { GpuFetchManager.Cleanup(); MeshPrimitivesManager.Cleanup(); MeshManager.Cleanup(); DepthStencilStateManager.Cleanup(); RasterizerStateManager.Cleanup(); BlendStateManager.Cleanup(); SamplerStateManager.Cleanup(); if (mRenderContext != null) { mRenderContext.Cleanup(); mRenderContext = null; } RenderSystem.Cleanup(); base.Cleanup(); }