/// <summary> /// InitInternal /// </summary> internal bool InitInternal() { Log.Message(""); Log.Message("-------- Game Initializing --------"); var p = new GraphicsParameters(); RenderSystem.ApplyParameters(ref p); // going to fullscreen immediatly on startup lead to // bugs and inconsistnecy for diferrent stereo modes, // so we store fullscreen mode and apply it on next update step. requestFullscreenOnStartup = p.FullScreen; p.FullScreen = false; // initialize drivers : GraphicsDevice.Initialize(p); InputDevice.Initialize(); // initiliaze core systems : Initialize(SoundSystem); Initialize(RenderSystem); Initialize(Keyboard); Initialize(Mouse); Initialize(Touch); // initialize additional systems : Initialize(Console); Initialize(Frames); // initialize game-specific systems : Initialize(UserInterface); Initialize(GameClient); Initialize(GameServer); Initialize(GameEditor); // init game : Log.Message(""); // attach console sprite layer : Console.ConsoleSpriteLayer.Order = int.MaxValue / 2; RenderSystem.SpriteLayers.Add(Console.ConsoleSpriteLayer); Frames.FramesSpriteLayer.Order = int.MaxValue / 2 - 1; RenderSystem.SpriteLayers.Add(Frames.FramesSpriteLayer); initialized = true; Log.Message("-----------------------------------------"); Log.Message(""); return(true); }