public void DrawCircle() { _circle = new Render.Circle(WardObject.Position, 100, Color, 5, true); _circle.VisibleCondition += sender => WardDetector.IsActive() && Render.OnScreen(Drawing.WorldToScreen(WardObject.Position)); _circle.Add(0); if (Type != WardType.Trap) { _minimapSprite = new Render.Sprite(Bitmap, MinimapPosition) { Scale = new Vector2(Scale, Scale) }; _minimapSprite.Add(0); } if (Duration == int.MaxValue) { return; } _timerText = new Render.Text(10, 10, "t", 18, new ColorBGRA(255, 255, 255, 255)) { OutLined = true, PositionUpdate = () => Drawing.WorldToScreen(WardObject.Position), Centered = true }; _timerText.VisibleCondition += sender => WardDetector.IsActive() && Render.OnScreen(Drawing.WorldToScreen(WardObject.Position)); _timerText.TextUpdate = () => Utils.FormatTime((EndTime - Environment.TickCount) / 1000f); _timerText.Add(2); }
public PreviewCircle() { Drawing.OnEndScene += Drawing_OnEndScene; _mapCircle = new Render.Circle(ObjectManager.Player, 0, System.Drawing.Color.Red, 5); _mapCircle.Add(0); _mapCircle.VisibleCondition = sender => _lastChanged > 0 && Game.ClockTime - _lastChanged < Delay; }
private static void Obj_AI_Base_OnCreate(GameObject sender, EventArgs args) { var unit = sender as Obj_AI_Base; if (unit == null || !unit.IsValid) { return; } var enemy = ObjectManager.Get <Obj_AI_Hero>().FirstOrDefault(h => h.IsValid && h.IsEnemy && h.Name.Equals(unit.Name)); if (enemy == null || !enemy.IsValid) { return; } Game.SendPing((PingCategory)1, enemy); var circle = new Render.Circle(enemy, 200, Color.Red) { VisibleCondition = o => enemy.IsVisible && unit.IsValid }; circle.Add(); MonitoredUnits.Add(unit.NetworkId, circle); }
private static void Game_OnGameLoad(EventArgs args) { foreach (var c in ControllerArray.Select(controlId => new Controller((UserIndex)controlId)).Where(c => c.IsConnected)) { Controller = new GamepadState(c.UserIndex); } if (Controller == null || !Controller.Connected) { Game.PrintChat("No controller detected!"); return; } Menu = new Menu("ControllerTest", "ControllerTest", true); OrbWalker = new Orbwalking.Orbwalker(Menu); Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true)); Menu.AddToMainMenu(); if (Menu.Item("Draw").GetValue <bool>()) { CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2); CurrentPosition.Add(); Text = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255)); Text.OutLined = true; Text.Add(); } Utility.DebugMessage( "<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>"); Menu.Item("Draw").ValueChanged += OnValueChanged; Game.OnGameUpdate += Game_OnGameUpdate; }
private static void Game_OnGameLoad(EventArgs args) { foreach (var c in ControllerArray.Select(controlId => new Controller((UserIndex)controlId)).Where(c => c.IsConnected)) { Control = c; } if (Control == null || !Control.IsConnected) { Game.PrintChat("No controller detected!"); return; } Menu = new Menu("ControllerTest", "ControllerTest", true); OrbWalker = new Orbwalking.Orbwalker(Menu); Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true)); Menu.AddToMainMenu(); if (Menu.Item("Draw").GetValue <bool>()) { CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2); CurrentPosition.Add(); } Menu.Item("Draw").ValueChanged += OnValueChanged; Game.OnGameUpdate += Game_OnGameUpdate; }
private static void OnValueChanged(object sender, OnValueChangeEventArgs onValueChangeEventArgs) { if (onValueChangeEventArgs.GetNewValue <bool>()) { CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2); CurrentPosition.Add(); } else { CurrentPosition.Remove(); } }
private static void Game_OnGameUpdate(EventArgs args) { foreach (var entry in CircleDictionary) { Obj_AI_Hero hero = entry.Key; Render.Circle circle = entry.Value; float AARange = Orbwalking.GetRealAutoAttackRange(hero); circle.Radius = AARange; circle.Color = ObjectManager.Player.Distance(hero) < AARange ? Color.Red : Color.LimeGreen; } }
private static void Game_OnGameLoad(EventArgs args) { foreach (var hero in ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsValid && hero.IsEnemy)) { var circle = new Render.Circle(hero, Orbwalking.GetRealAutoAttackRange(hero), Color.Red, 4, true); circle.Add(); CircleDictionary.Add(hero, circle); } Game.OnGameUpdate += Game_OnGameUpdate; Game.PrintChat("Attack Range Loaded!"); }
public PreviewCircle() { Drawing.OnEndScene += Drawing_OnEndScene; AppDomain.CurrentDomain.ProcessExit += (sender, args) => this.Unload(); Drawing.OnPostReset += Drawing_OnPostReset; Drawing.OnPreReset += Drawing_OnPreReset; CustomEvents.Game.OnGameEnd += Game_OnGameEnd; _mapCircle = new Render.Circle(ObjectManager.Player, 0, System.Drawing.Color.Red, 5); _mapCircle.Add(0); _mapCircle.VisibleCondition = sender => _lastChanged > 0 && Game.Time - _lastChanged < Delay; }
public InternalSharedExperience(Obj_AI_Hero hero) { Experience = hero.Experience; VisibleTime = Game.Time; LastExpTime = Game.Time; LastCallTime = Game.Time; Text = new Render.Text("", hero, new Vector2(10, -30), 20, Color.Azure); Text.Visible = false; Text.Add(); Circle = new Render.Circle(hero, 1600, System.Drawing.Color.OrangeRed); Circle.Visible = false; Circle.Add(); }
private static void OnValueChanged(object sender, OnValueChangeEventArgs onValueChangeEventArgs) { if (onValueChangeEventArgs.GetNewValue <bool>()) { CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2); CurrentPosition.Add(); Text = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255)); Text.OutLined = true; Text.Add(); } else { CurrentPosition.Remove(); Text.Remove(); } }
public static void Initialize(MenuItem drawPix) { _drawPix = drawPix; FindPix(); _circle = new Render.Circle(Vector3.Zero, 50, Color.Purple); _circle.VisibleCondition += sender => _drawPix.IsActive(); _circle.Add(); Obj_AI_Base.OnBuffRemove += (sender, args) => { if (args.Buff.SourceName == ObjectManager.Player.ChampionName && (args.Buff.Name == "luluevision" || args.Buff.Name == "lulufaerieshield")) { _lastECast = 0; } }; Game.OnUpdate += Game_OnUpdate; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; }
public void CreateRenderObjects() { //Create the minimap sprite. if (Range == 1100) { _minimapSprite = new Render.Sprite(WardData.Bitmap, MinimapPosition); _minimapSprite.Scale = new Vector2(_scale, _scale); _minimapSprite.Add(0); } //Create the circle: _defaultCircle = new Render.Circle(Position, 200, Color, 5, true); _defaultCircle.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && !WardTracker.Config.Item("Details").GetValue <KeyBind>().Active&& Render.OnScreen(Drawing.WorldToScreen(Position)); _defaultCircle.Add(0); _defaultCircleFilled = new Render.Circle(Position, 200, Color.FromArgb(25, Color), -142857, true); _defaultCircleFilled.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && !WardTracker.Config.Item("Details").GetValue <KeyBind>().Active&& Render.OnScreen(Drawing.WorldToScreen(Position)); _defaultCircleFilled.Add(-1); //Create the circle that shows the range _rangeCircle = new Render.Circle(Position, Range, Color, 10, false); _rangeCircle.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && WardTracker.Config.Item("Details").GetValue <KeyBind>().Active; _rangeCircle.Add(0); _rangeCircleFilled = new Render.Circle(Position, Range, Color.FromArgb(25, Color), -142857, true); _rangeCircleFilled.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && WardTracker.Config.Item("Details").GetValue <KeyBind>().Active; _rangeCircleFilled.Add(-1); //Missile line; if (IsFromMissile) { _missileLine = new Render.Line(new Vector2(), new Vector2(), 2, new ColorBGRA(255, 255, 255, 255)); _missileLine.EndPositionUpdate = () => Drawing.WorldToScreen(Position); _missileLine.StartPositionUpdate = () => Drawing.WorldToScreen(StartPosition); _missileLine.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && WardTracker.Config.Item("Details").GetValue <KeyBind>().Active; _missileLine.Add(0); } //Create the timer text: if (Duration != int.MaxValue) { _timerText = new Render.Text(10, 10, "t", 18, new ColorBGRA(255, 255, 255, 255)); _timerText.OutLined = true; _timerText.PositionUpdate = () => Drawing.WorldToScreen(Position); _timerText.Centered = true; _timerText.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue <bool>() && Render.OnScreen(Drawing.WorldToScreen(Position)); _timerText.TextUpdate = () => (IsFromMissile ? "?? " : "") + Utils.FormatTime((EndT - Environment.TickCount) / 1000f) + (IsFromMissile ? " ??" : ""); _timerText.Add(2); } }