예제 #1
0
 // Use this for initialization
 void Start()
 {
     instance = this;
     int a = DataManager.Instance.ScenarioChapterNumber;
     int b = DataManager.Instance.ScenarioSectionNumber;
     //Debug.Log(a);
     //Debug.Log(b);
     //datas = DataManager.Instance.DirectiveDatas[a][b];
 }
    public IEnumerator RM_RemoveSelected()
    {
        GameObject bead = Object.Instantiate(Resources.Load <GameObject>("Bubble"));
        GameObject heap = Object.Instantiate(Resources.Load <GameObject>("Coral"));

        GameObject    obj           = new GameObject("Bob");
        GameObject    obj2          = new GameObject("Bob2");
        RemoveManager removeManager = obj2.AddComponent <RemoveManager>();
        BoardManager  boardManager  = obj.AddComponent <BoardManager>();

        boardManager.Construct(heap, bead);

        Assert.AreEqual(boardManager.m_heaps[1].Count, 5);
        Assert.AreEqual(boardManager.m_heaps[2].Count, 7);
        boardManager.m_heaps[1][3].Select();
        boardManager.m_heaps[2][5].Select();
        removeManager.RemoveSelectedBeads();
        yield return(new WaitForSeconds(2.0f));

        Assert.AreEqual(boardManager.m_heaps[1].Count, 4);
        Assert.AreEqual(boardManager.m_heaps[2].Count, 6);
    }
예제 #3
0
        private void fireemplyee_Click(object sender, RoutedEventArgs e)
        {
            RemoveManager p = new RemoveManager();

            NavigationService.Navigate(p);
        }