// Use this for initialization void Start() { instance = this; int a = DataManager.Instance.ScenarioChapterNumber; int b = DataManager.Instance.ScenarioSectionNumber; //Debug.Log(a); //Debug.Log(b); //datas = DataManager.Instance.DirectiveDatas[a][b]; }
public IEnumerator RM_RemoveSelected() { GameObject bead = Object.Instantiate(Resources.Load <GameObject>("Bubble")); GameObject heap = Object.Instantiate(Resources.Load <GameObject>("Coral")); GameObject obj = new GameObject("Bob"); GameObject obj2 = new GameObject("Bob2"); RemoveManager removeManager = obj2.AddComponent <RemoveManager>(); BoardManager boardManager = obj.AddComponent <BoardManager>(); boardManager.Construct(heap, bead); Assert.AreEqual(boardManager.m_heaps[1].Count, 5); Assert.AreEqual(boardManager.m_heaps[2].Count, 7); boardManager.m_heaps[1][3].Select(); boardManager.m_heaps[2][5].Select(); removeManager.RemoveSelectedBeads(); yield return(new WaitForSeconds(2.0f)); Assert.AreEqual(boardManager.m_heaps[1].Count, 4); Assert.AreEqual(boardManager.m_heaps[2].Count, 6); }
private void fireemplyee_Click(object sender, RoutedEventArgs e) { RemoveManager p = new RemoveManager(); NavigationService.Navigate(p); }