public void RemoteNode_Test_IsHighPriority() { // high priority commands uut.IsHighPriority(new Tcp.ConnectionClosed()).Should().Be(true); uut.IsHighPriority(new Connection.Timer()).Should().Be(true); uut.IsHighPriority(new Connection.Ack()).Should().Be(true); // any random object should not have priority object obj = null; uut.IsHighPriority(obj).Should().Be(false); }
public void RemoteNode_Test_IsHighPriority() { ISerializable s = null; //handshaking uut.IsHighPriority(Message.Create(MessageCommand.Version, s)).Should().Be(true); uut.IsHighPriority(Message.Create(MessageCommand.Verack, s)).Should().Be(true); //connectivity uut.IsHighPriority(Message.Create(MessageCommand.GetAddr, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Addr, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Ping, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Pong, s)).Should().Be(false); //synchronization uut.IsHighPriority(Message.Create(MessageCommand.GetHeaders, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Headers, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.GetBlocks, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Mempool, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Inv, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.GetData, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.NotFound, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Transaction, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Block, s)).Should().Be(false); uut.IsHighPriority(Message.Create(MessageCommand.Extensible, s)).Should().Be(true); uut.IsHighPriority(Message.Create(MessageCommand.Reject, s)).Should().Be(false); //SPV protocol uut.IsHighPriority(Message.Create(MessageCommand.FilterLoad, s)).Should().Be(true); uut.IsHighPriority(Message.Create(MessageCommand.FilterAdd, s)).Should().Be(true); uut.IsHighPriority(Message.Create(MessageCommand.FilterClear, s)).Should().Be(true); uut.IsHighPriority(Message.Create(MessageCommand.MerkleBlock, s)).Should().Be(false); //others uut.IsHighPriority(Message.Create(MessageCommand.Alert, s)).Should().Be(true); // high priority commands uut.IsHighPriority(new Tcp.ConnectionClosed()).Should().Be(true); uut.IsHighPriority(new Connection.Close()).Should().Be(true); uut.IsHighPriority(new Connection.Ack()).Should().Be(true); // any random object should not have priority object obj = null; uut.IsHighPriority(obj).Should().Be(false); }