예제 #1
0
            public GoForwardStage(float position, Station station, Platoon platoon)
            {
                _Station = station;
                this._Position = position;
                _Platoon = platoon;

                _Agent = new Standalong.Agent();
            }
예제 #2
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 public StandalongUser(Game game)
 {
     _Game = game;
     _Agent = new Regulus.Standalong.Agent();
     _Machine = new Regulus.Utility.StageMachine();
     _ConnectProvider = new Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IConnect>();
     _OnlineProvider = new Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IOnline>();
 }
예제 #3
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 IdleStage()
 {
     _Agent = new Standalong.Agent();
 }
예제 #4
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파일: User.cs 프로젝트: jiowchern/Regulus
 public User()
 {
     _Agent = new Regulus.Standalong.Agent();
 }
예제 #5
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 public User()
 {
     _Agent = new Regulus.Standalong.Agent();
 }
예제 #6
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 public OnlineStage(Regulus.Standalong.Agent agent , Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IOnline> provider , Regulus.Projects.SamebestKeys.Standalong.Game game)
 {
     _Game = game;
     _Updater = new Utility.Updater();
     _Agent = agent;
     _Id = Guid.NewGuid();
     _Provider = provider;
 }
예제 #7
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 public ChoiceStage(ChoicePrototype protorype, ICommandable commandable)
 {
     _ChoicePrototype = protorype;
     _Commandable = commandable;
     _Agent = new Standalong.Agent();
 }