public GoForwardStage(float position, Station station, Platoon platoon) { _Station = station; this._Position = position; _Platoon = platoon; _Agent = new Standalong.Agent(); }
public StandalongUser(Game game) { _Game = game; _Agent = new Regulus.Standalong.Agent(); _Machine = new Regulus.Utility.StageMachine(); _ConnectProvider = new Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IConnect>(); _OnlineProvider = new Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IOnline>(); }
IdleStage() { _Agent = new Standalong.Agent(); }
public User() { _Agent = new Regulus.Standalong.Agent(); }
public OnlineStage(Regulus.Standalong.Agent agent , Regulus.Remoting.Ghost.TProvider<Project.SamebestKeys.IOnline> provider , Regulus.Projects.SamebestKeys.Standalong.Game game) { _Game = game; _Updater = new Utility.Updater(); _Agent = agent; _Id = Guid.NewGuid(); _Provider = provider; }
public ChoiceStage(ChoicePrototype protorype, ICommandable commandable) { _ChoicePrototype = protorype; _Commandable = commandable; _Agent = new Standalong.Agent(); }