private static int CheckParentsForRecursion(ReferencesTreeElement item, List <ReferencesTreeElement> items) { var result = -1; var lastDepth = item.depth; for (var i = items.Count - 1; i >= 0; i--) { var previousItem = items[i]; if (previousItem.depth >= lastDepth) { continue; } lastDepth = previousItem.depth; if (item.assetPath != previousItem.assetPath) { continue; } result = previousItem.id; break; } return(result); }
private ReferencesTreeElement[] LoadLastTreeElements() { var loaded = SearchResultsStorage.ReferencesSearchResults; if (loaded == null || loaded.Length == 0) { loaded = new ReferencesTreeElement[1]; loaded[0] = new ReferencesTreeElement { id = 0, depth = -1, name = "root" }; } return(loaded); }
public static ReferencesTreeElement BuildTreeBranch(AssetInfo referencedAsset, int depth, int id, List <ReferencesTreeElement> results) { // excludes assets without references if necessary and excludes assets which were ignored if (AssetIsFilteredOut(referencedAsset, depth)) { return(null); } var assetPath = referencedAsset.Path; var assetType = referencedAsset.Type; string assetTypeName; if (referencedAsset.SettingsKind == AssetSettingsKind.NotSettings) { assetTypeName = assetType != null && !string.IsNullOrEmpty(assetType.Name) ? assetType.Name : "Unknown type"; } else { assetTypeName = "Settings Asset"; } var element = new ReferencesTreeElement { id = id + results.Count, name = CSPathTools.NicifyAssetPath(referencedAsset.Path, referencedAsset.Kind), assetPath = assetPath, assetTypeName = assetTypeName, assetSize = referencedAsset.Size, assetSizeFormatted = CSEditorTools.FormatBytes(referencedAsset.Size), assetIsTexture = assetType != null && (assetType.BaseType == CSReflectionTools.textureType), assetSettingsKind = referencedAsset.SettingsKind, isReferenced = referencedAsset.referencedAtInfoList != null && referencedAsset.referencedAtInfoList.Length > 0, depth = depth }; results.Add(element); var recursionId = CheckParentsForRecursion(element, results); if (recursionId > -1) { element.name += " [RECURSION]"; element.recursionId = recursionId; return(element); } if (referencedAsset.referencedAtInfoList.Length > 0) { foreach (var referencedAtInfo in referencedAsset.referencedAtInfoList) { //if (CSFilterTools.IsValueMatchesAnyFilter(referencedAtInfo.assetInfo.Path, MaintainerSettings.References.pathIgnoresFilters)) continue; if (referencedAtInfo.assetInfo.Kind == AssetKind.FromPackage) { continue; } var newDepth = depth + 1; if (newDepth > 1) { continue; } var childElement = BuildTreeBranch(referencedAtInfo.assetInfo, newDepth, id, results); if (childElement == null) { continue; } var referencedAtType = referencedAtInfo.assetInfo.Type; if (referencedAtType == CSReflectionTools.gameObjectType || referencedAtType == CSReflectionTools.sceneAssetType || referencedAtType == CSReflectionTools.monoScriptType || referencedAtType == CSReflectionTools.monoBehaviourType || referencedAtType != null && referencedAtType.BaseType == CSReflectionTools.scriptableObjectType) { if (referencedAtInfo.entries != null) { childElement.referencingEntries = referencedAtInfo.entries; } else { var collectedData = ReferencesFinder.ConjunctionInfoList.FirstOrDefault(d => d.asset == referencedAtInfo.assetInfo); if (collectedData == null) { collectedData = new AssetConjunctions(); ReferencesFinder.ConjunctionInfoList.Add(collectedData); collectedData.asset = referencedAtInfo.assetInfo; } var tc = collectedData.conjunctions.FirstOrDefault(c => c.referencedAsset == referencedAsset); if (tc == null) { tc = new TreeConjunction { referencedAsset = referencedAsset, referencedAtInfo = referencedAtInfo }; collectedData.conjunctions.Add(tc); } tc.treeElements.Add(childElement); } } } } return(element); }