Esempio n. 1
0
        private static int CheckParentsForRecursion(ReferencesTreeElement item, List <ReferencesTreeElement> items)
        {
            var result = -1;

            var lastDepth = item.depth;

            for (var i = items.Count - 1; i >= 0; i--)
            {
                var previousItem = items[i];
                if (previousItem.depth >= lastDepth)
                {
                    continue;
                }

                lastDepth = previousItem.depth;
                if (item.assetPath != previousItem.assetPath)
                {
                    continue;
                }

                result = previousItem.id;
                break;
            }

            return(result);
        }
Esempio n. 2
0
        private ReferencesTreeElement[] LoadLastTreeElements()
        {
            var loaded = SearchResultsStorage.ReferencesSearchResults;

            if (loaded == null || loaded.Length == 0)
            {
                loaded    = new ReferencesTreeElement[1];
                loaded[0] = new ReferencesTreeElement {
                    id = 0, depth = -1, name = "root"
                };
            }
            return(loaded);
        }
Esempio n. 3
0
        public static ReferencesTreeElement BuildTreeBranch(AssetInfo referencedAsset, int depth, int id, List <ReferencesTreeElement> results)
        {
            // excludes assets without references if necessary and excludes assets which were ignored
            if (AssetIsFilteredOut(referencedAsset, depth))
            {
                return(null);
            }

            var    assetPath = referencedAsset.Path;
            var    assetType = referencedAsset.Type;
            string assetTypeName;

            if (referencedAsset.SettingsKind == AssetSettingsKind.NotSettings)
            {
                assetTypeName = assetType != null && !string.IsNullOrEmpty(assetType.Name) ? assetType.Name : "Unknown type";
            }
            else
            {
                assetTypeName = "Settings Asset";
            }

            var element = new ReferencesTreeElement
            {
                id                 = id + results.Count,
                name               = CSPathTools.NicifyAssetPath(referencedAsset.Path, referencedAsset.Kind),
                assetPath          = assetPath,
                assetTypeName      = assetTypeName,
                assetSize          = referencedAsset.Size,
                assetSizeFormatted = CSEditorTools.FormatBytes(referencedAsset.Size),
                assetIsTexture     = assetType != null && (assetType.BaseType == CSReflectionTools.textureType),
                assetSettingsKind  = referencedAsset.SettingsKind,
                isReferenced       = referencedAsset.referencedAtInfoList != null && referencedAsset.referencedAtInfoList.Length > 0,
                depth              = depth
            };

            results.Add(element);

            var recursionId = CheckParentsForRecursion(element, results);

            if (recursionId > -1)
            {
                element.name       += " [RECURSION]";
                element.recursionId = recursionId;
                return(element);
            }

            if (referencedAsset.referencedAtInfoList.Length > 0)
            {
                foreach (var referencedAtInfo in referencedAsset.referencedAtInfoList)
                {
                    //if (CSFilterTools.IsValueMatchesAnyFilter(referencedAtInfo.assetInfo.Path, MaintainerSettings.References.pathIgnoresFilters)) continue;
                    if (referencedAtInfo.assetInfo.Kind == AssetKind.FromPackage)
                    {
                        continue;
                    }

                    var newDepth = depth + 1;

                    if (newDepth > 1)
                    {
                        continue;
                    }

                    var childElement = BuildTreeBranch(referencedAtInfo.assetInfo, newDepth, id, results);
                    if (childElement == null)
                    {
                        continue;
                    }

                    var referencedAtType = referencedAtInfo.assetInfo.Type;

                    if (referencedAtType == CSReflectionTools.gameObjectType ||
                        referencedAtType == CSReflectionTools.sceneAssetType ||
                        referencedAtType == CSReflectionTools.monoScriptType ||
                        referencedAtType == CSReflectionTools.monoBehaviourType ||
                        referencedAtType != null && referencedAtType.BaseType == CSReflectionTools.scriptableObjectType)
                    {
                        if (referencedAtInfo.entries != null)
                        {
                            childElement.referencingEntries = referencedAtInfo.entries;
                        }
                        else
                        {
                            var collectedData = ReferencesFinder.ConjunctionInfoList.FirstOrDefault(d => d.asset == referencedAtInfo.assetInfo);

                            if (collectedData == null)
                            {
                                collectedData = new AssetConjunctions();
                                ReferencesFinder.ConjunctionInfoList.Add(collectedData);
                                collectedData.asset = referencedAtInfo.assetInfo;
                            }

                            var tc = collectedData.conjunctions.FirstOrDefault(c => c.referencedAsset == referencedAsset);

                            if (tc == null)
                            {
                                tc = new TreeConjunction
                                {
                                    referencedAsset  = referencedAsset,
                                    referencedAtInfo = referencedAtInfo
                                };

                                collectedData.conjunctions.Add(tc);
                            }
                            tc.treeElements.Add(childElement);
                        }
                    }
                }
            }

            return(element);
        }