Matrix processNetwork() { var timeA = DateTime.Now; var result = network.feedFoward(Sensors); var timeB = DateTime.Now; var time = timeB - timeA; //UnityEngine.Debug.Log(time); return(result); }
// Start is called before the first frame update void Start() { var timeA = DateTime.Now; var rede = new RedeNeural(6, 4, 2); var arr = new double[] { 1, 2, 3, 4, 5, 6 }; rede.feedFoward(arr); var timeB = DateTime.Now; var time = timeB - timeA; UnityEngine.Debug.Log(time); }