void Start()
    {
        rgbd = GetComponent <Rigidbody2D>();


        redKing = GameObject.FindGameObjectWithTag("Player");

        kingScript = redKing.GetComponent <RedKing>();
        textScore  = GameObject.FindGameObjectWithTag("scoreTag").GetComponent <Text>();
    }
예제 #2
0
 void Start()
 {
     gameOverScript = GameObject.Find("GameOver").GetComponent <GameOverCode>();
     kingScript     = GameObject.FindGameObjectWithTag("Player").GetComponent <RedKing>();
     adState        = 0;
     appID          = "ca-app-pub-3934768444739338~3058468135";
     rewardedID     = "ca-app-pub-3934768444739338/6806141454";
     // TEST ID : "ca-app-pub-3940256099942544/5224354917";
     // Gerçek ID: ca-app-pub-3934768444739338/6806141454
     rewardedAd = RewardBasedVideoAd.Instance;
     MobileAds.Initialize(appID);
     isAdLoaded = false;
     RequestRewardedAd();
 }
예제 #3
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 private void Start()
 {
     highScoreObject   = GameObject.Find("HighScoreObject");
     adObject          = GameObject.Find("adManagerObject");
     gameOverObject    = GameObject.Find("GameOver");
     kingScript        = GameObject.FindGameObjectWithTag("Player").GetComponent <RedKing>();
     whiteSquares      = GameObject.Find("tutorialWhitePackage");
     instantiateEnemys = GameObject.Find("InstantiateEnemy");
     whiteSquares.SetActive(false);
     jumpCounter = 0;
     if (PlayerPrefs.GetInt("isTutorialPlayed") == 0)
     {
         instantiateEnemys.SetActive(false);
     }
 }
예제 #4
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 void Start()
 {
     //degisim
     highScoreScript   = GameObject.Find("HighScoreObject").GetComponent <HighScoreScript>();
     instantiateObject = GameObject.Find("InstantiateEnemy");
     playerObject      = GameObject.FindGameObjectWithTag("Player");
     kingScript        = playerObject.GetComponent <RedKing>();
     adPanel           = GameObject.Find("adPanel");
     adScript          = GameObject.Find("adManagerObject").GetComponent <MobadScript>();
     adPanel.SetActive(false);
     isAdStateFinished  = false;
     isPlayerMadeChoice = false;
     panelActivated     = false;
     isItTimeToGo       = false;
     isCountUpdated     = false;
     adCount            = PlayerPrefs.GetInt("PlayerDontWatchTheAds");
 }
예제 #5
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 void Start()
 {
     sprite     = GetComponent <SpriteRenderer>();
     redKing    = GameObject.FindGameObjectWithTag("Player");
     kingScript = redKing.GetComponent <RedKing>();
 }
예제 #6
0
        private static ChessPiece BuildChessPices(int code)
        {
            ChessPiece piece = null;
            switch (code)
            {
                case 0:
                case 1:
                    piece = new RedRooks(code);
                    break;
                case 2:
                case 3:
                    piece = new RedKnights(code);
                    break;
                case 4:
                case 5:
                    piece = new RedElephants(code);
                    break;
                case 6:
                case 7:
                    piece = new RedMandarins(code);
                    break;
                case 8:
                    piece = new RedKing(code);
                    break;
                case 9:
                case 10:
                    piece = new RedCannons(code);
                    break;
                case 11:
                case 12:
                case 13:
                case 14:
                case 15:
                    piece = new RedPawns(code);
                    break;

                case 0 + 16:
                case 1 + 16:
                    piece = new BlackRooks(code);
                    break;
                case 2 + 16:
                case 3 + 16:
                    piece = new BlackKnights(code);
                    break;
                case 4 + 16:
                case 5 + 16:
                    piece = new BlackElephants(code);
                    break;
                case 6 + 16:
                case 7 + 16:
                    piece = new BlackMandarins(code);
                    break;
                case 8 + 16:
                    piece = new BlackKing(code);
                    break;
                case 9 + 16:
                case 10 + 16:
                    piece = new BlackCannons(code);
                    break;
                case 11 + 16:
                case 12 + 16:
                case 13 + 16:
                case 14 + 16:
                case 15 + 16:
                    piece = new BlackPawns(code);
                    break;
            }
            return piece;
        }