//レコードの作成 private GameObject makeRecord(Dictionary <string, string> dictMusicData, Vector3 pos, int localRecordCount) { GameObject obj = Instantiate(RECORD_OBJECT) as GameObject; RecordObject rd = obj.GetComponent <RecordObject>(); rd.setDictMusicData(dictMusicData); rd.setLocalRecordCount(localRecordCount); rd.showInfomation(); obj.transform.position = pos; return(obj); }